Improving layout
Fixing left-right switch on all cameras (except current player camera)
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0041e088a4
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front/dist/resources/style/style.css
vendored
45
front/dist/resources/style/style.css
vendored
@ -23,10 +23,6 @@ body .message-info.info{
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body .message-info.warning{
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background: #ffa500d6;
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}
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video{
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-webkit-transform: scaleX(-1);
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transform: scaleX(-1);
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}
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/*.webrtc{
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display: none;
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position: absolute;
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@ -99,10 +95,13 @@ video{
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video#myCamVideo{
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width: 15vw;
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-webkit-transform: scaleX(-1);
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transform: scaleX(-1);
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/*width: 200px;*/
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/*height: 113px;*/
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}
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/*btn animation*/
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.btn-cam-action div{
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cursor: pointer;
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@ -113,7 +112,7 @@ video#myCamVideo{
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background: #666;
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box-shadow: 2px 2px 24px #444;
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border-radius: 48px;
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transform: translateY(12vw);
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transform: translateY(12vh);
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transition-timing-function: ease-in-out;
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bottom: 20px;
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}
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@ -249,28 +248,37 @@ body {
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@media (min-aspect-ratio: 1/1) {
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.main-container {
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flex-direction: row
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flex-direction: row;
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}
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.game-overlay {
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flex-direction: row
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flex-direction: row;
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}
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.sidebar {
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flex-direction: column
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flex-direction: column;
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}
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.sidebar > div {
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height: 15%;
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}
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}
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@media (max-aspect-ratio: 1/1) {
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.main-container {
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flex-direction: column
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flex-direction: column;
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}
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.game-overlay {
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flex-direction: column
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flex-direction: column;
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}
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.sidebar {
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flex-direction: row
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flex-direction: row;
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align-items: flex-end;
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}
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.sidebar > div {
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width: 15%;
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}
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}
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@ -319,7 +327,7 @@ body {
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flex-wrap: wrap;
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}
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.main-section div {
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.main-section > div {
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margin: 5%;
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flex-basis: 90%;
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/*flex-shrink: 2;*/
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@ -331,8 +339,7 @@ body {
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}
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.sidebar > div {
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height: 15%;
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margin: 5%;
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margin: 2%;
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}
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.chat-mode {
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@ -348,22 +355,22 @@ body {
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margin: 1%;
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}
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.chat-mode.one-col div {
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.chat-mode.one-col > div {
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flex-basis: 98%;
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}
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.chat-mode.two-col div {
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.chat-mode.two-col > div {
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flex-basis: 48%;
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}
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.chat-mode.three-col div {
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.chat-mode.three-col > div {
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flex-basis: 31.333333%;
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}
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.chat-mode.four-col div {
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.chat-mode.four-col > div {
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flex-basis: 23%;
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}
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.chat-mode div:last-child {
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.chat-mode > div:last-child {
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flex-grow: 5;
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}
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@ -1,34 +1,33 @@
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import {GameManager, gameManager, HasMovedEvent} from "./GameManager";
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import {
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Connection,
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GroupCreatedUpdatedMessageInterface, MessageUserJoined,
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GroupCreatedUpdatedMessageInterface,
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MessageUserJoined,
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MessageUserMovedInterface,
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MessageUserPositionInterface, PointInterface, PositionInterface
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MessageUserPositionInterface,
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PointInterface,
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PositionInterface
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} from "../../Connection";
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import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import { DEBUG_MODE, ZOOM_LEVEL, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
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import {
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ITiledMap,
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ITiledMapLayer,
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ITiledMapLayerProperty,
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ITiledTileSet
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} from "../Map/ITiledMap";
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import {DEBUG_MODE, POSITION_DELAY, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledTileSet} from "../Map/ITiledMap";
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import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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import {AddPlayerInterface} from "./AddPlayerInterface";
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import {PlayerAnimationNames} from "../Player/Animation";
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import {PlayerMovement} from "./PlayerMovement";
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import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
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import {RemotePlayer} from "../Entity/RemotePlayer";
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import GameObject = Phaser.GameObjects.GameObject;
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import {Queue} from 'queue-typescript';
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import {SimplePeer} from "../../WebRtc/SimplePeer";
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import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
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import {LAYERS, loadAllLayers} from "../Entity/body_character";
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import {loadAllLayers} from "../Entity/body_character";
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import {layoutManager, LayoutMode} from "../../WebRtc/LayoutManager";
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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import GameObject = Phaser.GameObjects.GameObject;
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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export enum Textures {
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@ -364,6 +363,16 @@ export class GameScene extends Phaser.Scene {
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}
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}, 500);
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}
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// FIXME: change this to use the class for input
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this.input.keyboard.on('keyup-' + 'M', function () {
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const mode = layoutManager.getLayoutMode();
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if (mode === LayoutMode.Presentation) {
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layoutManager.switchLayoutMode(LayoutMode.VideoChat);
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} else {
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layoutManager.switchLayoutMode(LayoutMode.Presentation);
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}
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});
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}
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private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
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@ -103,7 +103,7 @@ class LayoutManager {
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}
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}
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private switchLayoutMode(layoutMode: LayoutMode) {
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public switchLayoutMode(layoutMode: LayoutMode) {
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this.mode = layoutMode;
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if (layoutMode === LayoutMode.Presentation) {
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@ -123,6 +123,10 @@ class LayoutManager {
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this.positionDiv(div, DivImportance.Normal);
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}
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}
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public getLayoutMode(): LayoutMode {
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return this.mode;
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}
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}
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const layoutManager = new LayoutManager();
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@ -204,7 +204,7 @@ export class MediaManager {
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<div id="div-${userId}" class="video-container">
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<div class="connecting-spinner"></div>
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<div class="rtc-error" style="display: none"></div>
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<i style="background-color: ${color};">${userName}</i>
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<i id="name-${userId}" style="background-color: ${color};">${userName}</i>
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<img id="microphone-${userId}" src="resources/logos/microphone-close.svg">
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<video id="${userId}" autoplay></video>
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</div>
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@ -248,11 +248,10 @@ export class MediaManager {
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if (element) {
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element.style.opacity = "0";
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}
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element = document.getElementById(`div-${userId}`);
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if (!element) {
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return;
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element = document.getElementById(`name-${userId}`);
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if (element) {
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element.style.display = "block";
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}
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element.style.borderStyle = "solid";
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}
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/**
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@ -264,11 +263,10 @@ export class MediaManager {
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if(element){
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element.style.opacity = "1";
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}
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element = document.getElementById(`div-${userId}`);
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if(!element){
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return;
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element = document.getElementById(`name-${userId}`);
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if(element){
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element.style.display = "none";
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}
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element.style.borderStyle = "none";
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}
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/**
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