From 8c35860f2abde025bcbe66ea2978f2f89d4147bd Mon Sep 17 00:00:00 2001 From: Johannes Berthel Date: Fri, 2 Apr 2021 23:49:25 +0200 Subject: [PATCH] show select companion scene after customize scene --- front/src/Phaser/Login/CustomizeScene.ts | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/front/src/Phaser/Login/CustomizeScene.ts b/front/src/Phaser/Login/CustomizeScene.ts index 4f5b2860..87e5aac9 100644 --- a/front/src/Phaser/Login/CustomizeScene.ts +++ b/front/src/Phaser/Login/CustomizeScene.ts @@ -1,4 +1,5 @@ import {EnableCameraSceneName} from "./EnableCameraScene"; +import {SelectCompanionSceneName} from "./SelectCompanionScene"; import {TextField} from "../Components/TextField"; import Image = Phaser.GameObjects.Image; import Rectangle = Phaser.GameObjects.Rectangle; @@ -115,7 +116,7 @@ export class CustomizeScene extends AbstractCharacterScene { gameManager.setCharacterLayers(layers); this.scene.sleep(CustomizeSceneName); - gameManager.tryResumingGame(this, EnableCameraSceneName); + gameManager.tryResumingGame(this, localUserStore.wasCompanionSet() ? EnableCameraSceneName : SelectCompanionSceneName); }); this.input.keyboard.on('keyup-RIGHT', () => this.moveCursorHorizontally(1));