diff --git a/front/src/Phaser/Items/ActionableItem.ts b/front/src/Phaser/Items/ActionableItem.ts index e32bad1a..fe4de385 100644 --- a/front/src/Phaser/Items/ActionableItem.ts +++ b/front/src/Phaser/Items/ActionableItem.ts @@ -43,8 +43,9 @@ export class ActionableItem { } this.isSelectable = true; if (this.sprite.pipeline) { - this.sprite.setPipeline(OutlinePipeline.KEY); - this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height); + // Commented out to try to fix MacOS issue + /*this.sprite.setPipeline(OutlinePipeline.KEY); + this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);*/ } } @@ -56,7 +57,8 @@ export class ActionableItem { return; } this.isSelectable = false; - this.sprite.resetPipeline(); + // Commented out to try to fix MacOS issue + //this.sprite.resetPipeline(); } /** diff --git a/front/src/index.ts b/front/src/index.ts index b9a00731..b98e640f 100644 --- a/front/src/index.ts +++ b/front/src/index.ts @@ -93,10 +93,11 @@ const config: GameConfig = { }, callbacks: { postBoot: game => { - const renderer = game.renderer; + // Commented out to try to fix MacOS bug + /*const renderer = game.renderer; if (renderer instanceof WebGLRenderer) { renderer.pipelines.add(OutlinePipeline.KEY, new OutlinePipeline(game)); - } + }*/ } } };