Merge pull request #588 from thecodingmachine/customiseCharacters

Customise characters with admin console
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grégoire parant 2021-01-13 16:47:13 +01:00 committed by GitHub
commit 8ffba3157a
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 56 additions and 12 deletions

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@ -18,6 +18,11 @@ export const PLAYER_RESOURCES: BodyResourceDescriptionListInterface = {
"male6": {name: "male6", img: "resources/characters/pipoya/Male 17-2.png"},
"male7": {name: "male7", img: "resources/characters/pipoya/Male 18-1.png"},
"male8": {name: "male8", img: "resources/characters/pipoya/Male 16-4.png"},
"male9": {name: "male9", img: "resources/characters/pipoya/Male 07-2.png"},
"male10": {name: "male10", img: "resources/characters/pipoya/Male 05-3.png"},
"male11": {name: "male11", img: "resources/characters/pipoya/Teacher male 02.png"},
"male12": {name: "male12", img: "resources/characters/pipoya/su4 Student male 12.png"},
"Female1": {name: "Female1", img: "resources/characters/pipoya/Female 01-1.png"},
"Female2": {name: "Female2", img: "resources/characters/pipoya/Female 02-2.png"},
"Female3": {name: "Female3", img: "resources/characters/pipoya/Female 03-4.png"},
@ -25,7 +30,11 @@ export const PLAYER_RESOURCES: BodyResourceDescriptionListInterface = {
"Female5": {name: "Female5", img: "resources/characters/pipoya/Female 10-3.png"},
"Female6": {name: "Female6", img: "resources/characters/pipoya/Female 17-2.png"},
"Female7": {name: "Female7", img: "resources/characters/pipoya/Female 18-1.png"},
"Female8": {name: "Female8", img: "resources/characters/pipoya/Female 16-4.png"}
"Female8": {name: "Female8", img: "resources/characters/pipoya/Female 16-4.png"},
"Female9": {name: "Female9", img: "resources/characters/pipoya/Female 07-2.png"},
"Female10": {name: "Female10", img: "resources/characters/pipoya/Female 05-3.png"},
"Female11": {name: "Female11", img: "resources/characters/pipoya/Teacher fmale 02.png"},
"Female12": {name: "Female12", img: "resources/characters/pipoya/su4 Student fmale 12.png"},
};
export const COLOR_RESOURCES: BodyResourceDescriptionListInterface = {

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@ -26,9 +26,9 @@ export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptio
export const loadCustomTexture = (load: LoaderPlugin, texture: CharacterTexture) => {
const name = 'customCharacterTexture'+texture.id;
load.spritesheet(name,texture.url,{frameWidth: 32, frameHeight: 32});
return name;
}
export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturePlugin: TextureManager, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
const promisesList:Promise<void>[] = [];
texturekeys.forEach((textureKey: string|BodyResourceDescriptionInterface) => {

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@ -60,6 +60,9 @@ export class CustomizeScene extends ResizableScene {
const textures = localUser?.textures;
if (textures) {
for (const texture of textures) {
if(texture.level === -1){
continue;
}
loadCustomTexture(this.load, texture);
const name = 'customCharacterTexture'+texture.id;
this.layers[texture.level].unshift({

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@ -6,7 +6,7 @@ import {EnableCameraSceneName} from "./EnableCameraScene";
import {CustomizeSceneName} from "./CustomizeScene";
import {ResizableScene} from "./ResizableScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
import {loadAllDefaultModels, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
import {addLoader} from "../Components/Loader";
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
@ -22,7 +22,7 @@ enum LoginTextures {
}
export class SelectCharacterScene extends ResizableScene {
private readonly nbCharactersPerRow = 4;
private readonly nbCharactersPerRow = 6;
private textField!: TextField;
private pressReturnField!: TextField;
private logo!: Image;
@ -51,12 +51,27 @@ export class SelectCharacterScene extends ResizableScene {
this.playerModels = loadAllDefaultModels(this.load);
this.load.image(LoginTextures.customizeButton, 'resources/objects/customize.png');
this.load.image(LoginTextures.customizeButtonSelected, 'resources/objects/customize_selected.png');
const localUser = localUserStore.getLocalUser();
const textures = localUser?.textures;
if (textures) {
for (const texture of textures) {
if(texture.level !== -1){
continue;
}
const name = loadCustomTexture(this.load, texture);
this.playerModels.push({name: name, img: texture.url});
}
}
}
create() {
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your character');
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 256, 'Press enter to start');
this.pressReturnField = new TextField(
this,
this.game.renderer.width / 2,
90 + 32 * Math.ceil( this.playerModels.length / this.nbCharactersPerRow) + 40,
'Press enter to start');
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
@ -70,25 +85,41 @@ export class SelectCharacterScene extends ResizableScene {
});
this.input.keyboard.on('keydown-RIGHT', () => {
if (this.selectedRectangleXPos < this.nbCharactersPerRow - 1) {
if(this.selectedRectangleYPos * this.nbCharactersPerRow + (this.selectedRectangleXPos + 2))
if (
this.selectedRectangleXPos < this.nbCharactersPerRow - 1
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos + 1) + 1) <= this.playerModels.length
) {
this.selectedRectangleXPos++;
}
this.updateSelectedPlayer();
});
this.input.keyboard.on('keydown-LEFT', () => {
if (this.selectedRectangleXPos > 0) {
if (
this.selectedRectangleXPos > 0
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos - 1) + 1) <= this.playerModels.length
) {
this.selectedRectangleXPos--;
}
this.updateSelectedPlayer();
});
this.input.keyboard.on('keydown-DOWN', () => {
if (this.selectedRectangleYPos < Math.ceil(this.playerModels.length / this.nbCharactersPerRow)) {
if (
this.selectedRectangleYPos < Math.ceil(this.playerModels.length / this.nbCharactersPerRow)
&& (
(((this.selectedRectangleYPos + 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.playerModels.length // check if player isn't empty
|| (this.selectedRectangleYPos + 1) === Math.ceil(this.playerModels.length / this.nbCharactersPerRow) // check if is custom rectangle
)
) {
this.selectedRectangleYPos++;
}
this.updateSelectedPlayer();
});
this.input.keyboard.on('keydown-UP', () => {
if (this.selectedRectangleYPos > 0) {
if (
this.selectedRectangleYPos > 0
&& (((this.selectedRectangleYPos - 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.playerModels.length
) {
this.selectedRectangleYPos--;
}
this.updateSelectedPlayer();
@ -148,10 +179,11 @@ export class SelectCharacterScene extends ResizableScene {
this.players.push(player);
}
this.customizeButton = new Image(this, this.game.renderer.width / 2, 90 + 32 * 4 + 6, LoginTextures.customizeButton);
const maxRow = Math.ceil( this.playerModels.length / this.nbCharactersPerRow);
this.customizeButton = new Image(this, this.game.renderer.width / 2, 90 + 32 * maxRow + 6, LoginTextures.customizeButton);
this.customizeButton.setOrigin(0.5, 0.5);
this.add.existing(this.customizeButton);
this.customizeButtonSelected = new Image(this, this.game.renderer.width / 2, 90 + 32 * 4 + 6, LoginTextures.customizeButtonSelected);
this.customizeButtonSelected = new Image(this, this.game.renderer.width / 2, 90 + 32 * maxRow + 6, LoginTextures.customizeButtonSelected);
this.customizeButtonSelected.setOrigin(0.5, 0.5);
this.customizeButtonSelected.setVisible(false);
this.add.existing(this.customizeButtonSelected);