Making sure connection is established again EVEN if the tab is not displayed
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1e4ffa20ab
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@ -129,7 +129,6 @@ export class GameScene extends Phaser.Scene {
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//hook preload scene
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preload(): void {
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this.GameManager.setCurrentGameScene(this);
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this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: unknown) => {
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this.onMapLoad(data);
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});
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@ -193,23 +192,23 @@ export class GameScene extends Phaser.Scene {
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let key = 'somekey'+Math.round(Math.random()*10000);
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const game : Phaser.Scene = GameScene.createFromUrl(this.MapUrlFile, this.instance, key);
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this.scene.add(key, game, false,
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this.scene.add(key, game, true,
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{
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initPosition: {
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x: this.CurrentPlayer.x,
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y: this.CurrentPlayer.y
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}
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});
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this.scene.start(key);
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this.scene.stop(this.scene.key);
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this.scene.remove(this.scene.key);
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})
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// When connection is performed, let's connect SimplePeer
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this.simplePeer = new SimplePeer(this.connection);
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if (this.scene.isSleeping()) {
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this.scene.wake();
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this.scene.sleep(ReconnectingSceneName);
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}
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return connection;
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});
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@ -719,7 +718,6 @@ export class GameScene extends Phaser.Scene {
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}
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private doRemovePlayer(userId: string) {
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//console.log('Removing player ', userId)
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const player = this.MapPlayersByKey.get(userId);
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if (player === undefined) {
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console.error('Cannot find user with id ', userId);
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