Merge pull request #666 from thecodingmachine/disablepipeline

Removing pipeline related code
This commit is contained in:
Kharhamel 2021-01-28 14:53:33 +01:00 committed by GitHub
commit a6a66c7789
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 8 additions and 5 deletions

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@ -43,8 +43,9 @@ export class ActionableItem {
}
this.isSelectable = true;
if (this.sprite.pipeline) {
this.sprite.setPipeline(OutlinePipeline.KEY);
this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);
// Commented out to try to fix MacOS issue
/*this.sprite.setPipeline(OutlinePipeline.KEY);
this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);*/
}
}
@ -56,7 +57,8 @@ export class ActionableItem {
return;
}
this.isSelectable = false;
this.sprite.resetPipeline();
// Commented out to try to fix MacOS issue
//this.sprite.resetPipeline();
}
/**

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@ -93,10 +93,11 @@ const config: GameConfig = {
},
callbacks: {
postBoot: game => {
const renderer = game.renderer;
// Commented out to try to fix MacOS bug
/*const renderer = game.renderer;
if (renderer instanceof WebGLRenderer) {
renderer.pipelines.add(OutlinePipeline.KEY, new OutlinePipeline(game));
}
}*/
}
}
};