Merge remote-tracking branch 'github.com/master' into webrtc

# Conflicts:
#	back/src/Model/Group.ts
#	back/src/Model/World.ts
This commit is contained in:
gparant 2020-05-02 00:36:04 +02:00
commit aff77fe074
9 changed files with 258 additions and 95 deletions

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@ -1,6 +1,6 @@
import {MessageUserPosition} from "./Websocket/MessageUserPosition";
import { World } from "./World";
import { UserInterface } from "./UserInterface";
import {PositionInterface} from "_Model/PositionInterface";
import {uuid} from "uuidv4";
export class Group {
@ -34,17 +34,39 @@ export class Group {
return this.id;
}
/**
* Returns the barycenter of all users (i.e. the center of the group)
*/
getPosition(): PositionInterface {
let x = 0;
let y = 0;
// Let's compute the barycenter of all users.
this.users.forEach((user: UserInterface) => {
x += user.position.x;
y += user.position.y;
});
x /= this.users.length;
y /= this.users.length;
return {
x,
y
};
}
isFull(): boolean {
return this.users.length >= Group.MAX_PER_GROUP;
}
isEmpty(): boolean {
return this.users.length <= 1;
}
join(user: UserInterface): void
{
// Broadcast on the right event
for(let i = 0; i < this.users.length; i++){
let groupUser : UserInterface = this.users[i];
this.users.forEach((groupUser: UserInterface) => {
this.connectCallback(user.id, groupUser.id, this);
}
});
this.users.push(user);
user.group = this;
}
@ -71,7 +93,7 @@ export class Group {
return stillIn;
}
removeFromGroup(users: UserInterface[]): void
/*removeFromGroup(users: UserInterface[]): void
{
for(let i = 0; i < users.length; i++){
let user = users[i];
@ -80,5 +102,32 @@ export class Group {
this.users.splice(index, 1);
}
}
}*/
leave(user: UserInterface): void
{
const index = this.users.indexOf(user, 0);
if (index === -1) {
throw new Error("Could not find user in the group");
}
this.users.splice(index, 1);
user.group = undefined;
// Broadcast on the right event
this.users.forEach((groupUser: UserInterface) => {
this.disconnectCallback(user.id, groupUser.id);
});
}
/**
* Let's kick everybody out.
* Usually used when there is only one user left.
*/
destroy(): void
{
this.users.forEach((user: UserInterface) => {
this.leave(user);
})
}
}

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@ -0,0 +1,4 @@
export interface PositionInterface {
x: number,
y: number
}

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@ -4,6 +4,7 @@ import {Group} from "./Group";
import {Distance} from "./Distance";
import {UserInterface} from "./UserInterface";
import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
import {PositionInterface} from "_Model/PositionInterface";
export class World {
static readonly MIN_DISTANCE = 160;
@ -28,10 +29,15 @@ export class World {
id: userPosition.userId,
position: userPosition.position
});
// Let's call update position to trigger the join / leave room
this.updatePosition(userPosition);
}
public leave(user : ExSocketInterface){
/*TODO leaver user in group*/
let userObj = this.users.get(user.id);
if (userObj !== undefined && typeof userObj.group !== 'undefined') {
this.leaveGroup(user);
}
this.users.delete(user.userId);
}
@ -47,20 +53,52 @@ export class World {
if (typeof user.group === 'undefined') {
// If the user is not part of a group:
// should he join a group?
let closestUser: UserInterface|null = this.searchClosestAvailableUser(user);
if (closestUser !== null) {
// Is the closest user part of a group?
if (typeof closestUser.group === 'undefined') {
let closestItem: UserInterface|Group|null = this.searchClosestAvailableUserOrGroup(user);
if (closestItem !== null) {
if (closestItem instanceof Group) {
// Let's join the group!
closestItem.join(user);
} else {
let closestUser : UserInterface = closestItem;
let group: Group = new Group([
user,
closestUser
], this.connectCallback, this.disconnectCallback);
} else {
closestUser.group.join(user);
this.groups.push(group);
}
}
} else {
// If the user is part of a group:
// should he leave the group?
let distance = World.computeDistanceBetweenPositions(user.position, user.group.getPosition());
if (distance > World.MIN_DISTANCE) {
this.leaveGroup(user);
}
}
}
/**
* Makes a user leave a group and closes and destroy the group if the group contains only one remaining person.
*
* @param user
*/
private leaveGroup(user: UserInterface): void {
let group = user.group;
if (typeof group === 'undefined') {
throw new Error("The user is part of no group");
}
group.leave(user);
if (group.isEmpty()) {
group.destroy();
const index = this.groups.indexOf(group, 0);
if (index === -1) {
throw new Error("Could not find group");
}
this.groups.splice(index, 1);
}
// TODO : vérifier qu'ils ne sont pas déja dans un groupe plein
}
/**
@ -68,32 +106,16 @@ export class World {
* - close enough (distance <= MIN_DISTANCE)
* - not in a group OR in a group that is not full
*/
private searchClosestAvailableUser(user: UserInterface): UserInterface|null
private searchClosestAvailableUserOrGroup(user: UserInterface): UserInterface|Group|null
{
/*
let sortedUsersByDistance: UserInteface[] = Array.from(this.users.values()).sort((user1: UserInteface, user2: UserInteface): number => {
let distance1 = World.computeDistance(user, user1);
let distance2 = World.computeDistance(user, user2);
return distance1 - distance2;
});
// The first element should be the current user (distance 0). Let's remove it.
if (sortedUsersByDistance[0] === user) {
sortedUsersByDistance.shift();
}
for(let i = 0; i < sortedUsersByDistance.length; i++) {
let currentUser = sortedUsersByDistance[i];
let distance = World.computeDistance(currentUser, user);
if(distance > World.MIN_DISTANCE) {
return;
}
}
*/
let usersToBeGroupedWith: Distance[] = [];
let minimumDistanceFound: number = World.MIN_DISTANCE;
let matchingUser: UserInterface | null = null;
let matchingItem: UserInterface | Group | null = null;
this.users.forEach(function(currentUser, userId) {
// Let's only check users that are not part of a group
if (typeof currentUser.group !== 'undefined') {
return;
}
if(currentUser === user) {
return;
}
@ -101,13 +123,13 @@ export class World {
let distance = World.computeDistance(user, currentUser); // compute distance between peers.
if(distance <= minimumDistanceFound) {
if (typeof currentUser.group === 'undefined' || !currentUser.group.isFull()) {
minimumDistanceFound = distance;
matchingItem = currentUser;
}
/*if (typeof currentUser.group === 'undefined' || !currentUser.group.isFull()) {
// We found a user we can bind to.
minimumDistanceFound = distance;
matchingUser = currentUser;
return;
}
}*/
/*
if(context.groups.length > 0) {
@ -138,11 +160,20 @@ export class World {
usersToBeGroupedWith.push(dist);
}
*/
});
this.groups.forEach(function(group: Group) {
if (group.isFull()) {
return;
}
let distance = World.computeDistanceBetweenPositions(user.position, group.getPosition());
if(distance <= minimumDistanceFound) {
minimumDistanceFound = distance;
matchingItem = group;
}
});
}, this.users);
return matchingUser;
return matchingItem;
}
public static computeDistance(user1: UserInterface, user2: UserInterface): number
@ -150,6 +181,11 @@ export class World {
return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
}
public static computeDistanceBetweenPositions(position1: PositionInterface, position2: PositionInterface): number
{
return Math.sqrt(Math.pow(position2.x - position1.x, 2) + Math.pow(position2.y - position1.y, 2));
}
/*getDistancesBetweenGroupUsers(group: Group): Distance[]
{
let i = 0;

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@ -53,6 +53,95 @@ describe("World", () => {
}));
expect(connectCalled).toBe(false);
});
it("should connect 3 users", () => {
let connectCalled: boolean = false;
let connect = (user1: string, user2: string): void => {
connectCalled = true;
}
let disconnect = (user1: string, user2: string): void => {
}
let world = new World(connect, disconnect);
world.join(new MessageUserPosition({
userId: "foo",
roomId: 1,
position: new Point(100, 100)
}));
world.join(new MessageUserPosition({
userId: "bar",
roomId: 1,
position: new Point(200, 100)
}));
expect(connectCalled).toBe(true);
connectCalled = false;
// baz joins at the outer limit of the group
world.join(new MessageUserPosition({
userId: "baz",
roomId: 1,
position: new Point(311, 100)
}));
expect(connectCalled).toBe(false);
world.updatePosition(new MessageUserPosition({
userId: "baz",
roomId: 1,
position: new Point(309, 100)
}));
expect(connectCalled).toBe(true);
});
it("should disconnect user1 and user2", () => {
let connectCalled: boolean = false;
let disconnectCalled: boolean = false;
let connect = (user1: string, user2: string): void => {
connectCalled = true;
}
let disconnect = (user1: string, user2: string): void => {
disconnectCalled = true;
}
let world = new World(connect, disconnect);
world.join(new MessageUserPosition({
userId: "foo",
roomId: 1,
position: new Point(100, 100)
}));
world.join(new MessageUserPosition({
userId: "bar",
roomId: 1,
position: new Point(259, 100)
}));
expect(connectCalled).toBe(true);
expect(disconnectCalled).toBe(false);
world.updatePosition(new MessageUserPosition({
userId: "bar",
roomId: 1,
position: new Point(100+160+160+1, 100)
}));
expect(disconnectCalled).toBe(true);
disconnectCalled = false;
world.updatePosition(new MessageUserPosition({
userId: "bar",
roomId: 1,
position: new Point(262, 100)
}));
expect(disconnectCalled).toBe(false);
});
/**
it('Should return the distances between all users', () => {
let connectCalled: boolean = false;

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@ -1,4 +1,4 @@
const DEBUG_MODE: boolean = !!process.env.DEBUG_MODE || false;
const DEBUG_MODE: boolean = process.env.DEBUG_MODE as any === true;
const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
const RESOLUTION = 4;

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@ -22,18 +22,15 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.setVelocity(x, y);
//todo improve animations to better account for diagonal movement
if (this.body.velocity.x > 0) { //moving right
this.play(PlayerAnimationNames.WalkRight, true);
}
if (this.body.velocity.x < 0) { //moving left
this.anims.playReverse(PlayerAnimationNames.WalkLeft, true);
}
//up or down animationss are prioritized over left and right
if (this.body.velocity.y < 0) { //moving up
this.play(PlayerAnimationNames.WalkUp, true);
}
if (this.body.velocity.y > 0) { //moving down
} else if (this.body.velocity.y > 0) { //moving down
this.play(PlayerAnimationNames.WalkDown, true);
} else if (this.body.velocity.x > 0) { //moving right
this.play(PlayerAnimationNames.WalkRight, true);
} else if (this.body.velocity.x < 0) { //moving left
this.anims.playReverse(PlayerAnimationNames.WalkLeft, true);
}
if(this.bubble) {

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@ -6,8 +6,8 @@ import Tile = Phaser.Tilemaps.Tile;
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
export const GameSceneName = "GameScene";
export enum Textures {
Rock = 'rock',
Player = 'playerModel',
Map = 'map'
}
@ -32,7 +32,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
constructor() {
super({
key: "GameScene"
key: GameSceneName
});
this.GameManager = gameManager;
this.Terrains = [];

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@ -2,8 +2,7 @@ import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import {GameSceneInterface} from "../Game/GameScene";
import {MessageUserPositionInterface} from "../../Connexion";
import {GameSceneName} from "../Game/GameScene";
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
@ -11,7 +10,7 @@ enum LoginTextures {
playButton = "play_button",
}
export class LogincScene extends Phaser.Scene implements GameSceneInterface {
export class LogincScene extends Phaser.Scene {
private emailInput: TextInput;
private textField: TextField;
private playButton: ClickButton;
@ -47,16 +46,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
let email = this.emailInput.text;
if (!email) return;
gameManager.connect(email).then(() => {
this.scene.start("GameScene");
this.scene.start(GameSceneName);
});
}
Map: Phaser.Tilemaps.Tilemap;
RoomId: string;
createCurrentPlayer(UserId: string): void {
}
shareUserPosition(UsersPosition: Array<MessageUserPositionInterface>): void {
}
}

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@ -67,27 +67,25 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
let moveAmount = speedMultiplier * delta;
let x = 0;
let y = 0;
if (activeEvents.get(UserInputEvent.MoveUp)) {
this.move(0, -moveAmount);
haveMove = true;
y = - moveAmount;
direction = PlayerAnimationNames.WalkUp;
}
if (activeEvents.get(UserInputEvent.MoveLeft)) {
this.move(-moveAmount, 0);
haveMove = true;
direction = PlayerAnimationNames.WalkLeft;
}
if (activeEvents.get(UserInputEvent.MoveDown)) {
this.move(0, moveAmount);
haveMove = true;
} else if (activeEvents.get(UserInputEvent.MoveDown)) {
y = moveAmount;
direction = PlayerAnimationNames.WalkDown;
}
if (activeEvents.get(UserInputEvent.MoveRight)) {
this.move(moveAmount, 0);
haveMove = true;
if (activeEvents.get(UserInputEvent.MoveLeft)) {
x = -moveAmount;
direction = PlayerAnimationNames.WalkLeft;
} else if (activeEvents.get(UserInputEvent.MoveRight)) {
x = moveAmount;
direction = PlayerAnimationNames.WalkRight;
}
if (!haveMove) {
if (x !== 0 || y !== 0) {
this.move(x, y);
} else {
direction = PlayerAnimationNames.None;
this.stop();
}