diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 977c6f3b..748897c5 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -1043,10 +1043,10 @@ ${escapedMessage} } //todo: push that into the gameManager - private async loadNextGame(exitSceneIdentifier: string){ + private loadNextGame(exitSceneIdentifier: string): void { const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance); const room = new Room(roomId); - await gameManager.loadMap(room, this.scene); + gameManager.loadMap(room, this.scene).catch(() => {}); } private startUser(layer: ITiledMapTileLayer): PositionInterface {