Merge pull request #124 from moufmouf/rename_maps_endpoint

Renaming /maps to /start-map
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David Négrier 2020-05-24 22:58:06 +02:00 committed by GitHub
commit b58eef6e7f
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4 changed files with 9 additions and 9 deletions

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@ -8,7 +8,7 @@ export class MapController {
constructor(App: Application) { constructor(App: Application) {
this.App = App; this.App = App;
this.getMaps(); this.getStartMap();
this.assetMaps(); this.assetMaps();
} }
@ -17,8 +17,8 @@ export class MapController {
} }
// Returns a map mapping map name to file name of the map // Returns a map mapping map name to file name of the map
getMaps() { getStartMap() {
this.App.get("/maps", (req: Request, res: Response) => { this.App.get("/start-map", (req: Request, res: Response) => {
return res.status(OK).send({ return res.status(OK).send({
mapUrlStart: req.headers.host + "/map/files" + URL_ROOM_STARTED, mapUrlStart: req.headers.host + "/map/files" + URL_ROOM_STARTED,
startInstance: "global" startInstance: "global"

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@ -128,7 +128,7 @@ export interface ConnexionInterface {
createConnexion(name: string, characterSelected: string): Promise<any>; createConnexion(name: string, characterSelected: string): Promise<any>;
loadMaps(): Promise<any>; loadStartMap(): Promise<any>;
joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void; joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void;
@ -230,8 +230,8 @@ export class Connexion implements ConnexionInterface {
} }
//TODO add middleware with access token to secure api //TODO add middleware with access token to secure api
loadMaps() : Promise<any> { loadStartMap() : Promise<any> {
return Axios.get(`${API_URL}/maps`) return Axios.get(`${API_URL}/start-map`)
.then((res) => { .then((res) => {
return res.data; return res.data;
}).catch((err) => { }).catch((err) => {

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@ -54,8 +54,8 @@ export class GameManager {
}); });
} }
loadMaps(){ loadStartMap(){
return this.ConnexionInstance.loadMaps().then((data) => { return this.ConnexionInstance.loadStartMap().then((data) => {
return data; return data;
}).catch((err) => { }).catch((err) => {
throw err; throw err;

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@ -101,7 +101,7 @@ export class LogincScene extends Phaser.Scene {
return mapUrl; return mapUrl;
} else { } else {
// If we do not have a map address in the URL, let's ask the server for a start map. // If we do not have a map address in the URL, let's ask the server for a start map.
return gameManager.loadMaps().then((scene : any) => { return gameManager.loadStartMap().then((scene : any) => {
if (!scene) { if (!scene) {
return; return;
} }