commit
b7220a6724
@ -3,6 +3,7 @@ import {MessageUserPositionInterface} from "../../Connexion";
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import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player";
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import {DEBUG_MODE, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import Tile = Phaser.Tilemaps.Tile;
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import {ITiledMap} from "../Map/ITiledMap";
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export enum Textures {
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Rock = 'rock',
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@ -39,8 +40,17 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//hook preload scene
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preload(): void {
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this.load.image(Textures.Tiles, 'maps/tiles.png');
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this.load.tilemapTiledJSON(Textures.Map, 'maps/map2.json');
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let mapUrl = 'maps/map2.json';
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this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => {
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// Triggered when the map is loaded
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// Load tiles attached to the map recursively
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let map: ITiledMap = data.data;
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map.tilesets.forEach((tileset) => {
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let path = mapUrl.substr(0, mapUrl.lastIndexOf('/'));
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this.load.image(tileset.name, path + '/' + tileset.image);
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})
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});
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this.load.tilemapTiledJSON(Textures.Map, mapUrl);
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this.load.image(Textures.Rock, 'resources/objects/rockSprite.png');
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this.load.spritesheet(Textures.Player,
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'resources/characters/pipoya/Male 01-1.png',
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113
front/src/Phaser/Map/ITiledMap.ts
Normal file
113
front/src/Phaser/Map/ITiledMap.ts
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@ -0,0 +1,113 @@
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/**
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* Tiled Map Interface
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*
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* Represents the interface for the Tiled exported data structure (JSON). Used
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* when loading resources via Resource loader.
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*/
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export interface ITiledMap {
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width: number;
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height: number;
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layers: ITiledMapLayer[];
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nextobjectid: number;
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/**
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* Map orientation (orthogonal)
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*/
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orientation: string;
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properties: {[key: string]: string};
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/**
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* Render order (right-down)
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*/
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renderorder: string;
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tileheight: number;
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tilewidth: number;
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tilesets: ITiledTileSet[];
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version: number;
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}
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export interface ITiledMapLayer {
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data: number[]|string;
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height: number;
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name: string;
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opacity: number;
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properties: {[key: string]: string};
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encoding: string;
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compression?: string;
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/**
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* Type of layer (tilelayer, objectgroup)
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*/
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type: string;
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visible: boolean;
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width: number;
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x: number;
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y: number;
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/**
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* Draw order (topdown (default), index)
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*/
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draworder: string;
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objects: ITiledMapObject[];
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}
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export interface ITiledMapObject {
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id: number;
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/**
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* Tile object id
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*/
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gid: number;
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height: number;
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name: string;
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properties: {[key: string]: string};
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rotation: number;
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type: string;
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visible: boolean;
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width: number;
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x: number;
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y: number;
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/**
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* Whether or not object is an ellipse
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*/
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ellipse: boolean;
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/**
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* Polygon points
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*/
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polygon: {x: number, y: number}[];
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/**
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* Polyline points
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*/
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polyline: {x: number, y: number}[];
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}
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export interface ITiledTileSet {
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firstgid: number;
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image: string;
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imageheight: number;
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imagewidth: number;
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margin: number;
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name: string;
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properties: {[key: string]: string};
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spacing: number;
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tilecount: number;
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tileheight: number;
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tilewidth: number;
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transparentcolor: string;
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terrains: ITiledMapTerrain[];
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tiles: {[key: string]: { terrain: number[] }};
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/**
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* Refers to external tileset file (should be JSON)
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*/
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source: string;
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}
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export interface ITiledMapTerrain {
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name: string;
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tile: number;
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}
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