Merge pull request #1103 from thecodingmachine/fixEmotePinch
FIX: on a touch screen, the menu emote will not open if more than one pointer is used
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commit
ba2d7958ce
@ -28,13 +28,13 @@ export class MobileJoystick extends VirtualJoystick {
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this.visible = false;
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this.enable = false;
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this.scene.input.on('pointerdown', (pointer: { x: number; y: number; wasTouch: boolean; event: TouchEvent }) => {
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this.scene.input.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
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if (!pointer.wasTouch) {
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return;
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}
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// Let's only display the joystick if there is one finger on the screen
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if (pointer.event.touches.length === 1) {
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if ((pointer.event as TouchEvent).touches.length === 1) {
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this.x = pointer.x;
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this.y = pointer.y;
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this.visible = true;
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@ -228,11 +228,6 @@ export class GameScene extends DirtyScene implements CenterListener {
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this.load.image(joystickBaseKey, joystickBaseImg);
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this.load.image(joystickThumbKey, joystickThumbImg);
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}
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//todo: in an emote manager.
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this.load.spritesheet('emote-music', 'resources/emotes/pipo-popupemotes005.png', {
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frameHeight: 32,
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frameWidth: 32,
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});
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this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
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// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
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if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
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@ -1156,7 +1151,10 @@ ${escapedMessage}
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this.companion,
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this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
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);
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this.CurrentPlayer.on('pointerdown', () => {
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this.CurrentPlayer.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
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if (pointer.wasTouch && (pointer.event as TouchEvent).touches.length > 1) {
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return; //we don't want the menu to open when pinching on a touch screen.
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}
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this.emoteManager.getMenuImages().then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements))
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})
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this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
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