Fix pointer events

Phaser 3.53.0 no longer sets `pointer-events: auto` for generated DOM
elements, so we need to do it manually.
This commit is contained in:
PizZaKatZe 2021-03-21 18:37:39 +01:00 committed by Thomas Basler
parent 15ad163da3
commit baebc33a66
6 changed files with 11 additions and 1 deletions

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@ -1,4 +1,7 @@
<style>
#gameMenu {
pointer-events: auto;
}
#gameMenu button {
background-color: black;
color: white;

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@ -1,4 +1,7 @@
<style>
#menuIcon {
pointer-events: auto;
}
#menuIcon button {
background-color: black;
color: white;

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@ -6,6 +6,7 @@
height: 257px;
margin: 20px auto 0;
width: 298px;
pointer-events: auto;
}
#gameQuality .cautiousText {
font-size: 50%;

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@ -5,6 +5,7 @@
border-radius: 6px;
margin: 2px auto 0;
width: 298px;
pointer-events: auto;
}
#gameReport h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);

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@ -6,6 +6,7 @@
margin: 20px auto 0;
width: 298px;
height: 150px;
pointer-events: auto;
}
#gameShare h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);

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@ -6,6 +6,7 @@
margin: 10px auto 0;
width: 400px;
height: 370px;
pointer-events: auto;
}
#helpCameraSettings h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);