Merge pull request #356 from thecodingmachine/develop
Release 2020-10-21
This commit is contained in:
commit
bf135c0f23
@ -6,7 +6,7 @@
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"scripts": {
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"tsc": "tsc",
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"dev": "ts-node-dev --respawn ./server.ts",
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"prod": "tsc && node ./dist/server.js",
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"prod": "tsc && node --max-old-space-size=4096 ./dist/server.js",
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"profile": "tsc && node --prof ./dist/server.js",
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"test": "ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
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"lint": "node_modules/.bin/eslint src/ . --ext .ts",
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@ -117,4 +117,8 @@ export class Group implements Movable {
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this.leave(user);
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}
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}
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get getSize(){
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return this.users.size;
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}
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}
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@ -130,6 +130,7 @@ export class SocketManager {
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userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(player.position));
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roomJoinedMessage.addUser(userJoinedMessage);
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roomJoinedMessage.setTagList(client.tags);
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} else if (thing instanceof Group) {
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const groupUpdateMessage = new GroupUpdateMessage();
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groupUpdateMessage.setGroupid(thing.getId());
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@ -493,6 +494,7 @@ export class SocketManager {
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const groupUpdateMessage = new GroupUpdateMessage();
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groupUpdateMessage.setGroupid(group.getId());
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groupUpdateMessage.setPosition(pointMessage);
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groupUpdateMessage.setGroupsize(group.getSize);
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const subMessage = new SubMessage();
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subMessage.setGroupupdatemessage(groupUpdateMessage);
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@ -2,6 +2,7 @@ import {RoomConnection} from "../front/src/Connexion/RoomConnection";
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import {connectionManager} from "../front/src/Connexion/ConnectionManager";
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import * as WebSocket from "ws"
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function sleep(ms) {
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return new Promise(resolve => setTimeout(resolve, ms));
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}
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@ -11,15 +12,18 @@ RoomConnection.setWebsocketFactory((url: string) => {
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});
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async function startOneUser(): Promise<void> {
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const connection = await connectionManager.connectToRoomSocket();
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connection.emitPlayerDetailsMessage('foo', ['male3']);
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await connectionManager.anonymousLogin(true);
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const connection = await connectionManager.connectToRoomSocket(process.env.ROOM_ID ? process.env.ROOM_ID : '_/global/maps.workadventure.localhost/Floor0/floor0.json', 'TEST', ['male3'],
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{
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x: 783,
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y: 170
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}, {
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top: 0,
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bottom: 200,
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left: 500,
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right: 800
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});
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await connection.joinARoom('global__maps.workadventure.localhost/Floor0/floor0', 783, 170, 'down', true, {
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top: 0,
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bottom: 200,
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left: 500,
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right: 800
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});
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console.log(connection.getUserId());
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let angle = Math.random() * Math.PI * 2;
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2282
benchmark/package-lock.json
generated
2282
benchmark/package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@ -76,10 +76,12 @@ class ConnectionManager {
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await Axios.get(`${API_URL}/verify`, {params: {token}});
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}
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private async anonymousLogin(): Promise<void> {
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public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
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const data = await Axios.post(`${API_URL}/anonymLogin`).then(res => res.data);
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this.localUser = new LocalUser(data.userUuid, data.authToken, []);
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localUserStore.saveUser(this.localUser);
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if (!isBenchmark) { // In benchmark, we don't have a local storage.
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localUserStore.saveUser(this.localUser);
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}
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}
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public initBenchmark(): void {
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@ -73,7 +73,8 @@ export interface PositionInterface {
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export interface GroupCreatedUpdatedMessageInterface {
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position: PositionInterface,
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groupId: number
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groupId: number,
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groupSize: number
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}
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export interface WebRtcStartMessageInterface {
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@ -335,7 +335,8 @@ export class RoomConnection implements RoomConnection {
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return {
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groupId: message.getGroupid(),
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position: position.toObject()
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position: position.toObject(),
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groupSize: message.getGroupsize()
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}
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}
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@ -1,5 +1,5 @@
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const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
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const API_URL = (typeof(window) !== 'undefined' ? window.location.protocol : 'http:') + '//' + (process.env.API_URL || "api.workadventure.localhost");
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const API_URL = (process.env.API_PROTOCOL || (typeof(window) !== 'undefined' ? window.location.protocol : 'http:')) + '//' + (process.env.API_URL || "api.workadventure.localhost");
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const TURN_SERVER: string = process.env.TURN_SERVER || "turn:numb.viagenie.ca";
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const TURN_USER: string = process.env.TURN_USER || 'g.parant@thecodingmachine.com';
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const TURN_PASSWORD: string = process.env.TURN_PASSWORD || 'itcugcOHxle9Acqi$';
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@ -109,6 +109,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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startX!: number;
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startY!: number;
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circleTexture!: CanvasTexture;
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circleRedTexture!: CanvasTexture;
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pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
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private initPosition: PositionInterface|null = null;
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private playersPositionInterpolator = new PlayersPositionInterpolator();
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@ -409,11 +410,18 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.initCamera();
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// Let's generate the circle for the group delimiter
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const circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
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let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-white');
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if (circleElement) {
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this.textures.remove('circleSprite');
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this.textures.remove('circleSprite-white');
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}
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this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
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circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-red');
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if (circleElement) {
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this.textures.remove('circleSprite-red');
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}
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//create white circle canvas use to create sprite
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this.circleTexture = this.textures.createCanvas('circleSprite-white', 96, 96);
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const context = this.circleTexture.context;
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context.beginPath();
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context.arc(48, 48, 48, 0, 2 * Math.PI, false);
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@ -422,6 +430,16 @@ export class GameScene extends ResizableScene implements CenterListener {
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context.stroke();
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this.circleTexture.refresh();
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//create red circle canvas use to create sprite
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this.circleRedTexture = this.textures.createCanvas('circleSprite-red', 96, 96);
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const contextRed = this.circleRedTexture.context;
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contextRed.beginPath();
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contextRed.arc(48, 48, 48, 0, 2 * Math.PI, false);
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// context.lineWidth = 5;
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contextRed.strokeStyle = '#ff0000';
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contextRed.stroke();
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this.circleRedTexture.refresh();
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// Let's pause the scene if the connection is not established yet
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if (this.connection === undefined) {
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// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
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@ -1123,18 +1141,27 @@ export class GameScene extends ResizableScene implements CenterListener {
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private doShareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
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const groupId = groupPositionMessage.groupId;
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const groupSize = groupPositionMessage.groupSize;
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const group = this.groups.get(groupId);
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if (group !== undefined) {
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group.setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
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} else {
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// TODO: circle radius should not be hard stored
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const positionX = 48;
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const positionY = 48;
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let texture = 'circleSprite-red';
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if(groupSize < 4){
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texture = 'circleSprite-white';
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}
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const sprite = new Sprite(
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this,
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Math.round(groupPositionMessage.position.x),
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Math.round(groupPositionMessage.position.y),
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'circleSprite');
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sprite.setDisplayOrigin(48, 48);
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texture
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);
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sprite.setDisplayOrigin(positionX, positionY);
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this.add.existing(sprite);
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this.groups.set(groupId, sprite);
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}
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@ -1266,6 +1293,10 @@ export class GameScene extends ResizableScene implements CenterListener {
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private loadSpritesheet(name: string, url: string): Promise<void> {
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return new Promise<void>(((resolve, reject) => {
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if (this.textures.exists(name)) {
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resolve();
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return;
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}
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this.load.spritesheet(
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name,
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url,
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@ -13,6 +13,8 @@ export class ScreenSharingPeer extends Peer {
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* Whether this connection is currently receiving a video stream from a remote user.
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*/
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private isReceivingStream:boolean = false;
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public toClose: boolean = false;
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public _connected: boolean = false;
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constructor(private userId: number, initiator: boolean, private connection: RoomConnection) {
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super({
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@ -42,6 +44,8 @@ export class ScreenSharingPeer extends Peer {
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});
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this.on('close', () => {
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this._connected = false;
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this.toClose = true;
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this.destroy();
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});
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@ -62,11 +66,16 @@ export class ScreenSharingPeer extends Peer {
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});
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this.on('connect', () => {
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this._connected = true;
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// FIXME: we need to put the loader on the screen sharing connection
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mediaManager.isConnected("" + this.userId);
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console.info(`connect => ${this.userId}`);
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});
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this.once('finish', () => {
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this._onFinish();
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});
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this.pushScreenSharingToRemoteUser();
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}
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@ -100,6 +109,10 @@ export class ScreenSharingPeer extends Peer {
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public destroy(error?: Error): void {
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try {
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this._connected = false
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if(!this.toClose){
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return;
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}
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mediaManager.removeActiveScreenSharingVideo("" + this.userId);
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// FIXME: I don't understand why "Closing connection with" message is displayed TWICE before "Nb users in peerConnectionArray"
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// I do understand the method closeConnection is called twice, but I don't understand how they manage to run in parallel.
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@ -111,6 +124,18 @@ export class ScreenSharingPeer extends Peer {
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}
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}
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_onFinish () {
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if (this.destroyed) return
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const destroySoon = () => {
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this.destroy();
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}
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if (this._connected) {
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destroySoon();
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} else {
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this.once('connect', destroySoon);
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}
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}
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private pushScreenSharingToRemoteUser() {
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const localScreenCapture: MediaStream | null = mediaManager.localScreenCapture;
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if(!localScreenCapture){
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@ -108,44 +108,30 @@ export class SimplePeer {
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this.createPeerConnection(user);
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}
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/**
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* server has two people connected, start the meet
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*/
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private startWebRtc() {
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console.warn('startWebRtc startWebRtc');
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this.Users.forEach((user: UserSimplePeerInterface) => {
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//if it's not an initiator, peer connection will be created when gamer will receive offer signal
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if(!user.initiator){
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return;
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}
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this.createPeerConnection(user);
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});
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}
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/**
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* create peer connection to bind users
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*/
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private createPeerConnection(user : UserSimplePeerInterface) : VideoPeer | null{
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private createPeerConnection(user : UserSimplePeerInterface) : VideoPeer | null {
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const peerConnection = this.PeerConnectionArray.get(user.userId)
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if(peerConnection){
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if(peerConnection.destroyed){
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if (peerConnection) {
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if (peerConnection.destroyed) {
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peerConnection.toClose = true;
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peerConnection.destroy();
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const peerConnexionDeleted = this.PeerConnectionArray.delete(user.userId);
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if(!peerConnexionDeleted){
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if (!peerConnexionDeleted) {
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throw 'Error to delete peer connection';
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}
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this.createPeerConnection(user);
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}else {
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} else {
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peerConnection.toClose = false;
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}
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return null;
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}
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let name = user.name;
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if(!name){
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if (!name) {
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const userSearch = this.Users.find((userSearch: UserSimplePeerInterface) => userSearch.userId === user.userId);
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if(userSearch) {
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if (userSearch) {
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name = userSearch.name;
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}
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}
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@ -153,8 +139,8 @@ export class SimplePeer {
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mediaManager.removeActiveVideo("" + user.userId);
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const reportCallback = this.enableReporting ? (comment: string) => {
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this.reportUser(user.userId, comment);
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}: undefined;
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this.reportUser(user.userId, comment);
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} : undefined;
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mediaManager.addActiveVideo("" + user.userId, reportCallback, name);
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@ -179,9 +165,19 @@ export class SimplePeer {
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* create peer connection to bind users
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*/
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private createPeerScreenSharingConnection(user : UserSimplePeerInterface) : ScreenSharingPeer | null{
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if(
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this.PeerScreenSharingConnectionArray.has(user.userId)
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){
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const peerConnection = this.PeerScreenSharingConnectionArray.get(user.userId);
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if(peerConnection){
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if(peerConnection.destroyed){
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peerConnection.toClose = true;
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peerConnection.destroy();
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const peerConnexionDeleted = this.PeerScreenSharingConnectionArray.delete(user.userId);
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if(!peerConnexionDeleted){
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throw 'Error to delete peer connection';
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}
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this.createPeerConnection(user);
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}else {
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peerConnection.toClose = false;
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}
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return null;
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}
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@ -39,13 +39,13 @@ export class VideoPeer extends Peer {
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urls: 'stun:stun.l.google.com:19302'
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},
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{
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urls: TURN_SERVER,
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urls: TURN_SERVER.split(','),
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username: TURN_USER,
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credential: TURN_PASSWORD
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},
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]
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}
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})
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});
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//start listen signal for the peer connection
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this.on('signal', (data: unknown) => {
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@ -125,6 +125,7 @@ message BatchMessage {
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message GroupUpdateMessage {
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int32 groupId = 1;
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PointMessage position = 2;
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int32 groupSize = 3;
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}
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message GroupDeleteMessage {
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|
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