Removing comment
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@ -10,7 +10,6 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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constructor(scene: Phaser.Scene, x: number, y: number, texture: string, name: string, frame?: string | number) {
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constructor(scene: Phaser.Scene, x: number, y: number, texture: string, name: string, frame?: string | number) {
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super(scene, x, y, texture, frame);
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super(scene, x, y, texture, frame);
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// Yes, I know, I'm declaring a sprite inside a sprite. ARP, save me from this madness :)
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this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
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this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
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this.playerName.setOrigin(0.5).setCenterAlign();
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this.playerName.setOrigin(0.5).setCenterAlign();
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scene.add.existing(this.playerName);
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scene.add.existing(this.playerName);
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