Fix init position and trigger layers properties
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David Négrier 2020-11-16 15:24:21 +01:00 committed by GitHub
commit c7031c7c54
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@ -466,35 +466,7 @@ export class GameScene extends ResizableScene implements CenterListener {
// From now, this game scene will be notified of reposition events
layoutManager.setListener(this);
this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue) => {
if (newValue === undefined) {
coWebsiteManager.closeCoWebsite();
} else {
coWebsiteManager.loadCoWebsite(newValue as string);
}
});
this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue, allProps) => {
if (newValue === undefined) {
this.stopJitsi();
} else {
if (JITSI_PRIVATE_MODE) {
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
this.connection.emitQueryJitsiJwtMessage(this.instance.replace('/', '-') + "-" + newValue, adminTag);
} else {
this.startJitsi(newValue as string);
}
}
})
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === '') {
this.connection.setSilent(false);
} else {
this.connection.setSilent(true);
}
});
this.triggerOnMapLayerPropertyChange();
const camera = this.cameras.main;
@ -627,14 +599,46 @@ export class GameScene extends ResizableScene implements CenterListener {
this.gameMap.setPosition(event.x, event.y);
})
this.scene.wake();
this.scene.sleep(ReconnectingSceneName);
//init user position and play trigger to check layers properties
this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y);
return connection;
});
}
private triggerOnMapLayerPropertyChange(){
this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue) => {
if (newValue === undefined) {
coWebsiteManager.closeCoWebsite();
} else {
coWebsiteManager.loadCoWebsite(newValue as string);
}
});
this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue, allProps) => {
if (newValue === undefined) {
this.stopJitsi();
} else {
if (JITSI_PRIVATE_MODE) {
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
this.connection.emitQueryJitsiJwtMessage(this.instance.replace('/', '-') + "-" + newValue, adminTag);
} else {
this.startJitsi(newValue as string);
}
}
})
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === '') {
this.connection.setSilent(false);
} else {
this.connection.setSilent(true);
}
});
}
private switchLayoutMode(): void {
const mode = layoutManager.getLayoutMode();
if (mode === LayoutMode.Presentation) {
@ -713,6 +717,7 @@ export class GameScene extends ResizableScene implements CenterListener {
*/
//todo: push that into the gameManager
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, roomId: string){
const room = new Room(roomId);
gameManager.loadMap(room, this.scene);
const exitSceneKey = roomId;