diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 8665fd2f..48acf4a2 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -94,16 +94,16 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ //add collision layer this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => { this.physics.add.collider(this.CurrentPlayer, Layer, (object1: any, object2: any) => { - this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name) + //this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name) }); Layer.setCollisionByProperty({collides: true}); //debug code //debug code to see the collision hitbox of the object in the top layer - Layer.renderDebug(this.add.graphics(), { + /*Layer.renderDebug(this.add.graphics(), { tileColor: null, //non-colliding tiles collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles, faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges - }); + });*/ }); } @@ -115,7 +115,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{ createCollisionObject(){ this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => { this.physics.add.collider(this.CurrentPlayer, Object, (object1: any, object2: any) => { - this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key) + //this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key) }); }) }