Create input need page

This commit is contained in:
Gregoire Parant 2021-02-02 17:31:44 +01:00 committed by GRL
parent 1f85e548ce
commit d68406d5e1
3 changed files with 199 additions and 12 deletions

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@ -0,0 +1,109 @@
<style>
*{
font-family: 'Open Sans', sans-serif;
cursor: url('/resources/logos/cursor_normal.png'), auto;
}
* a, button, input{
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
}
#helpCameraSettings {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 10px auto 0;
width: 400px;
height: 370px;
}
#helpCameraSettings h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#helpCameraSettings input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
}
#helpCameraSettings section {
margin: 10px;
}
#helpCameraSettings section.action{
text-align: center;
margin: 0;
}
#helpCameraSettings button {
margin-top: 10px;
background-color: black;
color: white;
border-radius: 7px;
padding-bottom: 4px;
width: 60px;
}
#helpCameraSettings button#helpCameraSettingsFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#helpCameraSettings section a{
text-align: center;
font-size: 12px;
margin: 0 6px;
color: black;
}
#helpCameraSettings section h6,
#helpCameraSettings section h5{
margin: 1px;
}
#helpCameraSettings section.text-center{
text-align: center;
}
#helpCameraSettings section p{
font-size: 8px;
margin: 0px 20px;
}
#helpCameraSettings section p.err{
color: red;
}
#helpCameraSettings section ul{
margin: 6px;
}
#helpCameraSettings section li{
text-align: left;
font-size: 8px;
}
#helpCameraSettings section img {
width: 200px;
margin-top: 10px;
}
</style>
<form id="helpCameraSettings" hidden>
<section class="text-center">
<h5>Need Audio Video Inputs</h5>
<p class="err" id="permissionError">Permission denied</p>
<p class="info">You must allow camera and microphone access in your browser.</p>
<ul>
<li>Please click on the lock or camera symbol on the side of the URL in the address bar. Here you can grant "always allow" access to your input devices.</li>
<li>Please ensure that you have a camera AND microphone plugged into your computer.</li>
</ul>
<p class="info">Once you've followed these steps, please refresh this page.</p>
<img src="/resources/objects/help-setting-camera-permission.png">
</section>
<section class="action">
<button type="submit" id="helpCameraSettingsFormRefresh">Refresh</button>
</section>
</form>

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@ -1,8 +1,6 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import {GameSceneInitInterface} from "../Game/GameScene";
import {StartMapInterface} from "../../Connexion/ConnexionModels";
import {mediaManager} from "../../WebRtc/MediaManager";
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {SoundMeter} from "../Components/SoundMeter";
@ -18,6 +16,8 @@ enum LoginTextures {
arrowUp = "arrow_up"
}
const helpCameraSettings = 'helpCameraSettings';
export class EnableCameraScene extends Phaser.Scene {
private textField!: TextField;
private pressReturnField!: TextField;
@ -35,6 +35,8 @@ export class EnableCameraScene extends Phaser.Scene {
private soundMeterSprite!: SoundMeterSprite;
private microphoneNameField!: TextField;
private repositionCallback!: (this: Window, ev: UIEvent) => void;
private helpCameraSettingsElement!: Phaser.GameObjects.DOMElement;
private helpCameraSettingsOpened: boolean = false;
constructor() {
super({
@ -50,6 +52,7 @@ export class EnableCameraScene extends Phaser.Scene {
this.load.image(LoginTextures.arrowUp, "resources/objects/arrow_up.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.load.html(helpCameraSettings, 'resources/html/helpCameraSettings.html');
}
create() {
@ -109,6 +112,27 @@ export class EnableCameraScene extends Phaser.Scene {
this.soundMeterSprite.setVisible(false);
this.add.existing(this.soundMeterSprite);
const middleX = (window.innerWidth / 3) - (370*0.85);
this.helpCameraSettingsElement = this.add.dom(middleX, -800, undefined, {overflow: 'scroll'}).createFromCache(helpCameraSettings);
this.revealMenusAfterInit(this.helpCameraSettingsElement, helpCameraSettings);
this.helpCameraSettingsElement.addListener('click');
this.helpCameraSettingsElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id !== 'helpCameraSettingsFormRefresh') {
return;
}
const permission: Element = this.helpCameraSettingsElement.getChildByID('permissionError');
permission.innerHTML = '';
return mediaManager.getCamera().then(() => {
window.location.reload();
}).catch((err) => {
permission.innerHTML = err.message;
});
});
if(this.helpCameraSettingsElement.parent){
(this.helpCameraSettingsElement.parent as HTMLDivElement).style.overflow = 'scroll';
}
this.repositionCallback = this.reposition.bind(this);
window.addEventListener('resize', this.repositionCallback);
}
@ -151,6 +175,9 @@ export class EnableCameraScene extends Phaser.Scene {
* Function called each time a camera is changed
*/
private setupStream(stream: MediaStream): void {
if(this.helpCameraSettingsOpened){
return;
}
const img = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetupNoVideo');
img.style.display = 'none';
@ -257,19 +284,27 @@ export class EnableCameraScene extends Phaser.Scene {
mediaManager.setLastUpdateScene();
}
private login(): void {
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
this.soundMeter.stop();
window.removeEventListener('resize', this.repositionCallback);
mediaManager.stopCamera();
mediaManager.stopMicrophone();
this.scene.sleep(EnableCameraSceneName)
gameManager.goToStartingMap(this.scene);
private login(): Promise<MediaStream> {
return mediaManager.getCamera()
.then((mediaStream: MediaStream) => {
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
this.soundMeter.stop();
window.removeEventListener('resize', this.repositionCallback);
mediaManager.stopCamera();
mediaManager.stopMicrophone();
this.scene.sleep(EnableCameraSceneName)
gameManager.goToStartingMap(this.scene);
return mediaStream;
}).catch((err) => {
this.openHelpCameraSettingsOpened();
throw err;
});
}
private async getDevices() {
if(this.helpCameraSettingsOpened){
return;
}
const mediaDeviceInfos = await navigator.mediaDevices.enumerateDevices();
for (const mediaDeviceInfo of mediaDeviceInfos) {
if (mediaDeviceInfo.kind === 'audioinput') {
@ -280,4 +315,47 @@ export class EnableCameraScene extends Phaser.Scene {
}
this.updateWebCamName();
}
private openHelpCameraSettingsOpened(): void{
this.reset();
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
this.helpCameraSettingsOpened = true;
let middleY = (window.innerHeight / 3) - (495);
if(middleY < 0){
middleY = 0;
}
let middleX = (window.innerWidth / 3) - (370*0.85);
if(middleX < 0){
middleX = 0;
}
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: middleY,
x: middleX,
duration: 1000,
ease: 'Power3',
overflow: 'scroll'
});
}
private revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
//Dom elements will appear inside the viewer screen when creating before being moved out of it, which create a flicker effect.
//To prevent this, we put a 'hidden' attribute on the root element, we remove it only after the init is done.
setTimeout(() => {
(menuElement.getChildByID(rootDomId) as HTMLElement).hidden = false;
}, 250);
}
private reset(){
this.textField.destroy();
this.pressReturnField.destroy();
this.cameraNameField.destroy();
this.microphoneNameField.destroy();
this.arrowRight.destroy();
this.arrowLeft.destroy();
this.arrowUp.destroy();
this.arrowDown.destroy();
this.soundMeterSprite.destroy();
this.input.keyboard.removeAllKeys();
}
}