Refactoring connection to be part of a GameScene

Most of the refactoring issues we are seeing are probably due to the fact that we are trying to manipulate a ScenePlugin out of a Scene (the GameManager is not a Scene and holds a reference to a ScenePlugin coming from a Scene that might get invalidated by Phaser 3).
Furthermore, if we want in the future to be able to scale, scenes could be hosted on different servers. Therefore, it makes no sense to have one connexion for the whole application.
Instead, we should have one connexion for each scene.
This commit is contained in:
David Négrier 2020-06-22 11:58:07 +02:00
parent 593e0dc642
commit d785a8a1bf
5 changed files with 157 additions and 202 deletions

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@ -1,4 +1,4 @@
import {GameManager} from "./Phaser/Game/GameManager"; import {gameManager, GameManager} from "./Phaser/Game/GameManager";
import Axios from "axios"; import Axios from "axios";
import {API_URL} from "./Enum/EnvironmentVariable"; import {API_URL} from "./Enum/EnvironmentVariable";
import {MessageUI} from "./Logger/MessageUI"; import {MessageUI} from "./Logger/MessageUI";
@ -118,36 +118,12 @@ export interface WebRtcSignalMessageInterface {
signal: SignalData signal: SignalData
} }
export interface ConnectionInterface {
socket: Socket|null;
token: string|null;
name: string|null;
userId: string|null;
createConnection(name: string, characterSelected: string): Promise<ConnectionInterface>;
loadStartMap(): Promise<StartMapInterface>;
joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void;
sharePosition(x: number, y: number, direction: string, moving: boolean): void;
/*webrtc*/
sendWebrtcSignal(signal: unknown, roomId: string, userId?: string|null, receiverId?: string): void;
receiveWebrtcSignal(callBack: Function): void;
receiveWebrtcStart(callBack: (message: WebRtcStartMessageInterface) => void): void;
disconnectMessage(callBack: (message: WebRtcDisconnectMessageInterface) => void): void;
}
export interface StartMapInterface { export interface StartMapInterface {
mapUrlStart: string, mapUrlStart: string,
startInstance: string startInstance: string
} }
export class Connection implements ConnectionInterface { export class Connection implements Connection {
socket: Socket|null = null; socket: Socket|null = null;
token: string|null = null; token: string|null = null;
name: string|null = null; // TODO: drop "name" storage here name: string|null = null; // TODO: drop "name" storage here
@ -159,32 +135,28 @@ export class Connection implements ConnectionInterface {
lastPositionShared: PointInterface|null = null; lastPositionShared: PointInterface|null = null;
lastRoom: string|null = null; lastRoom: string|null = null;
constructor(GameManager: GameManager) { private constructor(GameManager: GameManager) {
this.GameManager = GameManager; this.GameManager = GameManager;
} }
createConnection(name: string, characterSelected: string): Promise<ConnectionInterface> { public static createConnection(name: string, characterSelected: string): Promise<Connection> {
this.name = name; let connection = new Connection(gameManager);
this.character = characterSelected; connection.name = name;
connection.character = characterSelected;
return Axios.post(`${API_URL}/login`, {name: name}) return Axios.post(`${API_URL}/login`, {name: name})
.then((res) => { .then((res) => {
this.token = res.data.token; connection.token = res.data.token;
this.socket = SocketIo(`${API_URL}`, { connection.socket = SocketIo(`${API_URL}`, {
query: { query: {
token: this.token token: connection.token
} }
}); });
//listen event //listen event
this.disconnectServer(); connection.disconnectServer();
this.errorMessage(); connection.errorMessage();
this.groupUpdatedOrCreated();
this.groupDeleted();
this.onUserJoins();
this.onUserMoved();
this.onUserLeft();
return this.connectSocketServer(); return connection.connectSocketServer();
}) })
.catch((err) => { .catch((err) => {
console.error(err); console.error(err);
@ -192,6 +164,14 @@ export class Connection implements ConnectionInterface {
}); });
} }
public closeConnection(): void {
this.socket?.close();
this.socket = null;
this.lastPositionShared = null;
this.lastRoom = null;
}
private getSocket(): Socket { private getSocket(): Socket {
if (this.socket === null) { if (this.socket === null) {
throw new Error('Socket not initialized while using Connection') throw new Error('Socket not initialized while using Connection')
@ -199,12 +179,8 @@ export class Connection implements ConnectionInterface {
return this.socket; return this.socket;
} }
/** connectSocketServer(): Promise<Connection>{
* return new Promise<Connection>((resolve, reject) => {
* @param character
*/
connectSocketServer(): Promise<ConnectionInterface>{
return new Promise<ConnectionInterface>((resolve, reject) => {
this.getSocket().emit(EventMessage.SET_PLAYER_DETAILS, { this.getSocket().emit(EventMessage.SET_PLAYER_DETAILS, {
name: this.name, name: this.name,
character: this.character character: this.character
@ -237,24 +213,18 @@ export class Connection implements ConnectionInterface {
}); });
} }
//TODO add middleware with access token to secure api
loadStartMap() : Promise<StartMapInterface> {
return Axios.get(`${API_URL}/start-map`)
.then((res) => {
return res.data;
}).catch((err) => {
console.error(err);
throw err;
});
}
joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void { joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): Promise<MessageUserPositionInterface[]> {
const point = new Point(startX, startY, direction, moving); const point = new Point(startX, startY, direction, moving);
this.lastPositionShared = point; this.lastPositionShared = point;
this.getSocket().emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (userPositions: MessageUserPositionInterface[]) => { let promise = new Promise<MessageUserPositionInterface[]>((resolve, reject) => {
this.GameManager.initUsersPosition(userPositions); this.getSocket().emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (userPositions: MessageUserPositionInterface[]) => {
}); //this.GameManager.initUsersPosition(userPositions);
resolve(userPositions);
});
})
this.lastRoom = roomId; this.lastRoom = roomId;
return promise;
} }
sharePosition(x : number, y : number, direction : string, moving: boolean) : void{ sharePosition(x : number, y : number, direction : string, moving: boolean) : void{
@ -266,35 +236,24 @@ export class Connection implements ConnectionInterface {
this.getSocket().emit(EventMessage.USER_POSITION, point); this.getSocket().emit(EventMessage.USER_POSITION, point);
} }
private onUserJoins(): void { public onUserJoins(callback: (message: MessageUserJoined) => void): void {
this.getSocket().on(EventMessage.JOIN_ROOM, (message: MessageUserJoined) => { this.getSocket().on(EventMessage.JOIN_ROOM, callback);
this.GameManager.onUserJoins(message);
});
} }
private onUserMoved(): void { public onUserMoved(callback: (message: MessageUserMovedInterface) => void): void {
this.getSocket().on(EventMessage.USER_MOVED, (message: MessageUserMovedInterface) => { this.getSocket().on(EventMessage.USER_MOVED, callback);
this.GameManager.onUserMoved(message);
});
} }
private onUserLeft(): void { public onUserLeft(callback: (userId: string) => void): void {
this.getSocket().on(EventMessage.USER_LEFT, (userId: string) => { this.getSocket().on(EventMessage.USER_LEFT, callback);
this.GameManager.onUserLeft(userId);
});
} }
private groupUpdatedOrCreated(): void { public onGroupUpdatedOrCreated(callback: (groupCreateUpdateMessage: GroupCreatedUpdatedMessageInterface) => void): void {
this.getSocket().on(EventMessage.GROUP_CREATE_UPDATE, (groupCreateUpdateMessage: GroupCreatedUpdatedMessageInterface) => { this.getSocket().on(EventMessage.GROUP_CREATE_UPDATE, callback);
//console.log('Group ', groupCreateUpdateMessage.groupId, " position :", groupCreateUpdateMessage.position.x, groupCreateUpdateMessage.position.y)
this.GameManager.shareGroupPosition(groupCreateUpdateMessage);
})
} }
private groupDeleted(): void { public onGroupDeleted(callback: (groupId: string) => void): void {
this.getSocket().on(EventMessage.GROUP_DELETE, (groupId: string) => { this.getSocket().on(EventMessage.GROUP_DELETE, callback)
this.GameManager.deleteGroup(groupId);
})
} }
sendWebrtcSignal(signal: unknown, roomId: string, userId? : string|null, receiverId? : string) { sendWebrtcSignal(signal: unknown, roomId: string, userId? : string|null, receiverId? : string) {

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@ -1,19 +1,21 @@
import {GameScene} from "./GameScene"; import {GameScene} from "./GameScene";
import { import {
Connection, ConnectionInterface, Connection,
GroupCreatedUpdatedMessageInterface, GroupCreatedUpdatedMessageInterface,
ListMessageUserPositionInterface, ListMessageUserPositionInterface,
MessageUserJoined, MessageUserJoined,
MessageUserMovedInterface, MessageUserMovedInterface,
MessageUserPositionInterface, MessageUserPositionInterface,
Point, Point,
PointInterface PointInterface, StartMapInterface
} from "../../Connection"; } from "../../Connection";
import {SimplePeer} from "../../WebRtc/SimplePeer"; import {SimplePeer} from "../../WebRtc/SimplePeer";
import {AddPlayerInterface} from "./AddPlayerInterface"; import {AddPlayerInterface} from "./AddPlayerInterface";
import {ReconnectingScene, ReconnectingSceneName} from "../Reconnecting/ReconnectingScene"; import {ReconnectingScene, ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
import ScenePlugin = Phaser.Scenes.ScenePlugin; import ScenePlugin = Phaser.Scenes.ScenePlugin;
import {Scene} from "phaser"; import {Scene} from "phaser";
import Axios from "axios";
import {API_URL} from "../../Enum/EnvironmentVariable";
/*export enum StatusGameManagerEnum { /*export enum StatusGameManagerEnum {
IN_PROGRESS = 1, IN_PROGRESS = 1,
@ -34,7 +36,7 @@ export interface MapObject {
export class GameManager { export class GameManager {
//status: number; //status: number;
private ConnectionInstance: Connection; //private ConnectionInstance: Connection;
private currentGameScene: GameScene|null = null; private currentGameScene: GameScene|null = null;
private playerName: string; private playerName: string;
SimplePeer : SimplePeer; SimplePeer : SimplePeer;
@ -44,24 +46,26 @@ export class GameManager {
//this.status = StatusGameManagerEnum.IN_PROGRESS; //this.status = StatusGameManagerEnum.IN_PROGRESS;
} }
public connect(name: string, characterUserSelected : string): Promise<ConnectionInterface> { public storePlayerDetails(name: string, characterUserSelected : string) /*: Promise<Connection>*/ {
this.playerName = name; this.playerName = name;
this.characterUserSelected = characterUserSelected; this.characterUserSelected = characterUserSelected;
this.ConnectionInstance = new Connection(this); /*this.ConnectionInstance = new Connection(this);
return this.ConnectionInstance.createConnection(name, characterUserSelected).then((data : ConnectionInterface) => { return this.ConnectionInstance.createConnection(name, characterUserSelected).then((data : Connection) => {
this.SimplePeer = new SimplePeer(this.ConnectionInstance); this.SimplePeer = new SimplePeer(this.ConnectionInstance);
return data; return data;
}).catch((err) => { }).catch((err) => {
throw err; throw err;
}); });*/
} }
loadStartMap(){ loadStartMap() : Promise<StartMapInterface> {
return this.ConnectionInstance.loadStartMap().then((data) => { return Axios.get(`${API_URL}/start-map`)
return data; .then((res) => {
}).catch((err) => { return res.data;
throw err; }).catch((err) => {
}); console.error(err);
throw err;
});
} }
setCurrentGameScene(gameScene: GameScene) { setCurrentGameScene(gameScene: GameScene) {
@ -78,81 +82,14 @@ export class GameManager {
//this.status = StatusGameManagerEnum.CURRENT_USER_CREATED; //this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
}*/ }*/
joinRoom(sceneKey: string, startX: number, startY: number, direction: string, moving: boolean){
this.ConnectionInstance.joinARoom(sceneKey, startX, startY, direction, moving);
}
onUserJoins(message: MessageUserJoined): void {
const userMessage: AddPlayerInterface = {
userId: message.userId,
character: message.character,
name: message.name,
position: message.position
}
this.getCurrentGameScene().addPlayer(userMessage);
}
onUserMoved(message: MessageUserMovedInterface): void {
this.getCurrentGameScene().updatePlayerPosition(message);
}
onUserLeft(userId: string): void {
this.getCurrentGameScene().removePlayer(userId);
}
initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
// Shall we wait for room to be loaded?
/*if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}*/
try {
this.getCurrentGameScene().initUsersPosition(usersPosition)
} catch (e) {
console.error(e);
}
}
/**
* Share group position in game
*/
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void {
/*if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}*/
try {
this.getCurrentGameScene().shareGroupPosition(groupPositionMessage)
} catch (e) {
console.error(e);
}
}
deleteGroup(groupId: string): void {
/*if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}*/
try {
this.getCurrentGameScene().deleteGroup(groupId)
} catch (e) {
console.error(e);
}
}
getPlayerName(): string { getPlayerName(): string {
return this.playerName; return this.playerName;
} }
getPlayerId(): string|null {
return this.ConnectionInstance.userId;
}
getCharacterSelected(): string { getCharacterSelected(): string {
return this.characterUserSelected; return this.characterUserSelected;
} }
pushPlayerPosition(event: HasMovedEvent) {
this.ConnectionInstance.sharePosition(event.x, event.y, event.direction, event.moving);
}
loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string { loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
const sceneKey = GameScene.getMapKeyByUrl(mapUrl); const sceneKey = GameScene.getMapKeyByUrl(mapUrl);

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@ -1,6 +1,7 @@
import {GameManager, gameManager, HasMovedEvent} from "./GameManager"; import {GameManager, gameManager, HasMovedEvent} from "./GameManager";
import { import {
GroupCreatedUpdatedMessageInterface, Connection,
GroupCreatedUpdatedMessageInterface, MessageUserJoined,
MessageUserMovedInterface, MessageUserMovedInterface,
MessageUserPositionInterface, PointInterface, PositionInterface MessageUserPositionInterface, PointInterface, PositionInterface
} from "../../Connection"; } from "../../Connection";
@ -23,6 +24,7 @@ import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
import {RemotePlayer} from "../Entity/RemotePlayer"; import {RemotePlayer} from "../Entity/RemotePlayer";
import GameObject = Phaser.GameObjects.GameObject; import GameObject = Phaser.GameObjects.GameObject;
import { Queue } from 'queue-typescript'; import { Queue } from 'queue-typescript';
import {SimplePeer} from "../../WebRtc/SimplePeer";
export enum Textures { export enum Textures {
@ -81,6 +83,9 @@ export class GameScene extends Phaser.Scene {
pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>(); pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
private initPosition: PositionInterface|null = null; private initPosition: PositionInterface|null = null;
private playersPositionInterpolator = new PlayersPositionInterpolator(); private playersPositionInterpolator = new PlayersPositionInterpolator();
private connection: Connection;
private simplePeer : SimplePeer;
private connectionPromise: Promise<Connection>
MapKey: string; MapKey: string;
MapUrlFile: string; MapUrlFile: string;
@ -99,8 +104,10 @@ export class GameScene extends Phaser.Scene {
private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>(); private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
private startLayerName: string|undefined; private startLayerName: string|undefined;
static createFromUrl(mapUrlFile: string, instance: string): GameScene { static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene {
const key = GameScene.getMapKeyByUrl(mapUrlFile); if (key === null) {
key = GameScene.getMapKeyByUrl(mapUrlFile);
}
return new GameScene(key, mapUrlFile, instance); return new GameScene(key, mapUrlFile, instance);
} }
@ -117,6 +124,7 @@ export class GameScene extends Phaser.Scene {
this.MapKey = MapKey; this.MapKey = MapKey;
this.MapUrlFile = MapUrlFile; this.MapUrlFile = MapUrlFile;
this.RoomId = this.instance + '__' + this.MapKey; this.RoomId = this.instance + '__' + this.MapKey;
} }
//hook preload scene //hook preload scene
@ -144,6 +152,49 @@ export class GameScene extends Phaser.Scene {
}); });
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml'); this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.connectionPromise = Connection.createConnection(gameManager.getPlayerName(), gameManager.getCharacterSelected()).then((connection : Connection) => {
this.connection = connection;
connection.onUserJoins((message: MessageUserJoined) => {
const userMessage: AddPlayerInterface = {
userId: message.userId,
character: message.character,
name: message.name,
position: message.position
}
this.addPlayer(userMessage);
});
connection.onUserMoved((message: MessageUserMovedInterface) => {
this.updatePlayerPosition(message);
});
connection.onUserLeft((userId: string) => {
this.removePlayer(userId);
});
connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
this.shareGroupPosition(groupPositionMessage);
})
connection.onGroupDeleted((groupId: string) => {
try {
this.deleteGroup(groupId);
} catch (e) {
console.error(e);
}
})
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection);
if (this.scene.isPaused()) {
this.scene.resume();
}
return connection;
});
} }
// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving. // FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
@ -272,6 +323,11 @@ export class GameScene extends Phaser.Scene {
path += '#'+this.startLayerName; path += '#'+this.startLayerName;
} }
window.history.pushState({}, 'WorkAdventure', path); window.history.pushState({}, 'WorkAdventure', path);
// Let's pause the scene if the connection is not established yet
if (this.connection === undefined) {
this.scene.pause();
}
} }
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined { private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
@ -430,10 +486,14 @@ export class GameScene extends Phaser.Scene {
this.createCollisionObject(); this.createCollisionObject();
//join room //join room
this.GameManager.joinRoom(this.RoomId, this.startX, this.startY, PlayerAnimationNames.WalkDown, false); this.connectionPromise.then((connection: Connection) => {
connection.joinARoom(this.RoomId, this.startX, this.startY, PlayerAnimationNames.WalkDown, false).then((userPositions: MessageUserPositionInterface[]) => {
this.initUsersPosition(userPositions);
});
//listen event to share position of user //listen event to share position of user
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this)) this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
});
} }
pushPlayerPosition(event: HasMovedEvent) { pushPlayerPosition(event: HasMovedEvent) {
@ -465,7 +525,7 @@ export class GameScene extends Phaser.Scene {
private doPushPlayerPosition(event: HasMovedEvent): void { private doPushPlayerPosition(event: HasMovedEvent): void {
this.lastMoveEventSent = event; this.lastMoveEventSent = event;
this.lastSentTick = this.currentTick; this.lastSentTick = this.currentTick;
this.GameManager.pushPlayerPosition(event); this.connection.sharePosition(event.x, event.y, event.direction, event.moving);
} }
EventToClickOnTile(){ EventToClickOnTile(){
@ -525,6 +585,8 @@ export class GameScene extends Phaser.Scene {
const nextSceneKey = this.checkToExit(); const nextSceneKey = this.checkToExit();
if(nextSceneKey){ if(nextSceneKey){
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map. // We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection.closeConnection();
this.scene.stop();
this.scene.remove(this.scene.key); this.scene.remove(this.scene.key);
this.scene.start(nextSceneKey.key, { this.scene.start(nextSceneKey.key, {
startLayerName: nextSceneKey.hash startLayerName: nextSceneKey.hash
@ -549,7 +611,7 @@ export class GameScene extends Phaser.Scene {
/** /**
* Called by the connexion when the full list of user position is received. * Called by the connexion when the full list of user position is received.
*/ */
public initUsersPosition(usersPosition: MessageUserPositionInterface[]): void { private initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
this.pendingEvents.enqueue({ this.pendingEvents.enqueue({
type: "InitUserPositionEvent", type: "InitUserPositionEvent",
event: usersPosition event: usersPosition
@ -561,7 +623,7 @@ export class GameScene extends Phaser.Scene {
* Put all the players on the map on map load. * Put all the players on the map on map load.
*/ */
private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void { private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
const currentPlayerId = this.GameManager.getPlayerId(); const currentPlayerId = this.connection.userId;
// clean map // clean map
this.MapPlayersByKey.forEach((player: RemotePlayer) => { this.MapPlayersByKey.forEach((player: RemotePlayer) => {

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@ -117,34 +117,31 @@ export class SelectCharacterScene extends Phaser.Scene {
} }
private async login(name: string): Promise<StartMapInterface> { private async login(name: string): Promise<StartMapInterface> {
return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => { gameManager.storePlayerDetails(name, this.selectedPlayer.texture.key);
// Do we have a start URL in the address bar? If so, let's redirect to this address
const instanceAndMapUrl = this.findMapUrl(); // Do we have a start URL in the address bar? If so, let's redirect to this address
if (instanceAndMapUrl !== null) { const instanceAndMapUrl = this.findMapUrl();
const [mapUrl, instance] = instanceAndMapUrl; if (instanceAndMapUrl !== null) {
const key = gameManager.loadMap(mapUrl, this.scene, instance); const [mapUrl, instance] = instanceAndMapUrl;
this.scene.start(key, { const key = gameManager.loadMap(mapUrl, this.scene, instance);
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined this.scene.start(key, {
} as GameSceneInitInterface); startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
return { } as GameSceneInitInterface);
mapUrlStart: mapUrl, return {
startInstance: instance mapUrlStart: mapUrl,
}; startInstance: instance
} else { };
// If we do not have a map address in the URL, let's ask the server for a start map. } else {
return gameManager.loadStartMap().then((startMap: StartMapInterface) => { // If we do not have a map address in the URL, let's ask the server for a start map.
const key = gameManager.loadMap(window.location.protocol + "//" + startMap.mapUrlStart, this.scene, startMap.startInstance); return gameManager.loadStartMap().then((startMap: StartMapInterface) => {
this.scene.start(key); const key = gameManager.loadMap(window.location.protocol + "//" + startMap.mapUrlStart, this.scene, startMap.startInstance);
return startMap; this.scene.start(key);
}).catch((err) => { return startMap;
console.error(err); }).catch((err) => {
throw err; console.error(err);
}); throw err;
} });
}).catch((err) => { }
console.error(err);
throw err;
});
} }
/** /**

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@ -1,5 +1,5 @@
import { import {
ConnectionInterface, Connection,
WebRtcDisconnectMessageInterface, WebRtcDisconnectMessageInterface,
WebRtcSignalMessageInterface, WebRtcSignalMessageInterface,
WebRtcStartMessageInterface WebRtcStartMessageInterface
@ -18,7 +18,7 @@ export interface UserSimplePeer{
* This class manages connections to all the peers in the same group as me. * This class manages connections to all the peers in the same group as me.
*/ */
export class SimplePeer { export class SimplePeer {
private Connection: ConnectionInterface; private Connection: Connection;
private WebRtcRoomId: string; private WebRtcRoomId: string;
private Users: Array<UserSimplePeer> = new Array<UserSimplePeer>(); private Users: Array<UserSimplePeer> = new Array<UserSimplePeer>();
@ -26,7 +26,7 @@ export class SimplePeer {
private PeerConnectionArray: Map<string, SimplePeerNamespace.Instance> = new Map<string, SimplePeerNamespace.Instance>(); private PeerConnectionArray: Map<string, SimplePeerNamespace.Instance> = new Map<string, SimplePeerNamespace.Instance>();
constructor(Connection: ConnectionInterface, WebRtcRoomId: string = "test-webrtc") { constructor(Connection: Connection, WebRtcRoomId: string = "test-webrtc") {
this.Connection = Connection; this.Connection = Connection;
this.WebRtcRoomId = WebRtcRoomId; this.WebRtcRoomId = WebRtcRoomId;
this.MediaManager = new MediaManager((stream : MediaStream) => { this.MediaManager = new MediaManager((stream : MediaStream) => {