Merge pull request #71 from thecodingmachine/improveAnims
used Phaser's event system to remove the dependency of Player on Connexion
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commit
dcaf9a8e46
@ -9,7 +9,11 @@ export enum StatusGameManagerEnum {
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CURRENT_USER_CREATED = 2
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}
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export let ConnexionInstance : ConnexionInterface;
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export interface HasMovedEvent {
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direction: string;
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x: number;
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y: number;
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}
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export class GameManager {
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status: number;
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@ -23,9 +27,8 @@ export class GameManager {
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connect(email:string) {
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this.ConnexionInstance = new Connexion(email, this);
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ConnexionInstance = this.ConnexionInstance;
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return this.ConnexionInstance.createConnexion().then(() => {
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this.SimplePeer = new SimplePeer(ConnexionInstance);
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this.SimplePeer = new SimplePeer(this.ConnexionInstance);
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});
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}
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@ -57,6 +60,10 @@ export class GameManager {
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console.error(e);
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}
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}
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pushPlayerPosition(event: HasMovedEvent) {
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this.ConnexionInstance.sharePosition(event.x, event.y, event.direction);
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}
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}
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export const gameManager = new GameManager();
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@ -1,6 +1,6 @@
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import {GameManager, gameManager, StatusGameManagerEnum} from "./GameManager";
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import {GameManager, gameManager, HasMovedEvent, StatusGameManagerEnum} from "./GameManager";
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import {MessageUserPositionInterface} from "../../Connexion";
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import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player";
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import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import Tile = Phaser.Tilemaps.Tile;
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import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
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@ -168,6 +168,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//create collision
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this.createCollisionWithPlayer();
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this.createCollisionObject();
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this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
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}
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pushPlayerPosition(event: HasMovedEvent) {
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this.GameManager.pushPlayerPosition(event);
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}
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EventToClickOnTile(){
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@ -1,10 +1,11 @@
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import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animation";
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import {GameSceneInterface, Textures} from "../Game/GameScene";
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import {ConnexionInstance} from "../Game/GameManager";
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import {MessageUserPositionInterface} from "../../Connexion";
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import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
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import {PlayableCaracter} from "../Entity/PlayableCaracter";
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export const hasMovedEventName = "hasMoved";
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export interface CurrentGamerInterface extends PlayableCaracter{
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userId : string;
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PlayerValue : string;
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@ -88,15 +89,11 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
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direction = PlayerAnimationNames.None;
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this.stop();
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}
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this.sharePosition(direction);
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}
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private sharePosition(direction: string) {
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if (ConnexionInstance) {
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ConnexionInstance.sharePosition(this.x, this.y, direction);
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}
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this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
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}
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//todo: put this method into the NonPlayer class instead
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updatePosition(MessageUserPosition: MessageUserPositionInterface) {
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playAnimation(this, MessageUserPosition.position.direction);
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this.setX(MessageUserPosition.position.x);
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