Merge pull request #541 from Informatic/feature/map-sounds

[rC3] front: implement map sounds
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David Négrier 2021-01-05 13:42:50 +01:00 committed by GitHub
commit dea7d6dba7
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4 changed files with 385 additions and 2 deletions

58
front/dist/index.html vendored
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@ -39,7 +39,7 @@
<link rel="stylesheet" href="/resources/style/style.css"> <link rel="stylesheet" href="/resources/style/style.css">
<title>WorkAdventure</title> <title>WorkAdventure</title>
</head> </head>
<body id="body" style="margin: 0"> <body id="body" style="margin: 0; background-color: #000">
<div class="main-container" id="main-container"> <div class="main-container" id="main-container">
<!-- Create the editor container --> <!-- Create the editor container -->
<div id="game" class="game"> <div id="game" class="game">
@ -81,6 +81,62 @@
<img src="/resources/logos/megaphone.svg"/> <img src="/resources/logos/megaphone.svg"/>
</div> </div>
</div> </div>
<div id="audioplayerctrl" class="hidden">
<div class="audioplayer">
<button type="button" id="audioplayer_mute" class="fa fa-volump-up">
<svg
width="1em"
height="1em"
viewBox="0 0 16 16"
class="bi bi-volume-up"
fill="white"
xmlns="http://www.w3.org/2000/svg"
>
<path
fill-rule="evenodd"
d="M6.717 3.55A.5.5 0 0 1 7 4v8a.5.5 0 0 1-.812.39L3.825 10.5H1.5A.5.5 0 0 1 1 10V6a.5.5 0 0 1 .5-.5h2.325l2.363-1.89a.5.5 0 0 1 .529-.06zM6 5.04L4.312 6.39A.5.5 0 0 1 4 6.5H2v3h2a.5.5 0 0 1 .312.11L6 10.96V5.04z"
/>
<g id="audioplayer_volume_icon_playing">
<path
d="M11.536 14.01A8.473 8.473 0 0 0 14.026 8a8.473 8.473 0 0 0-2.49-6.01l-.708.707A7.476 7.476 0 0 1 13.025 8c0 2.071-.84 3.946-2.197 5.303l.708.707z"
/>
<path
d="M10.121 12.596A6.48 6.48 0 0 0 12.025 8a6.48 6.48 0 0 0-1.904-4.596l-.707.707A5.483 5.483 0 0 1 11.025 8a5.483 5.483 0 0 1-1.61 3.89l.706.706z"
/>
<path
d="M8.707 11.182A4.486 4.486 0 0 0 10.025 8a4.486 4.486 0 0 0-1.318-3.182L8 5.525A3.489 3.489 0 0 1 9.025 8 3.49 3.49 0 0 1 8 10.475l.707.707z"
/>
</g>
</svg>
</button>
<div class="audioplayer">
<input
type="range"
id="audioplayer_volume"
min="0"
max="1"
step="0.05"
value="1"
/>
</div>
</div>
<div class="audioplayer">
<label
id="label-audioplayer_decrease_while_talking"
for="audiooplayer_decrease_while_talking"
title="decrease background volume by 50% when entering conversations"
>
autoreduce
<input type="checkbox" id="audioplayer_decrease_while_talking" checked />
</label>
<div id="audioplayer" style="visibility: hidden"></div>
</div>
</div>
<div class="audio-playing">
<img src="/resources/logos/megaphone.svg" />
</div>
</div>
<!-- <!--
<div id="webRtc" class="webrtc"> <div id="webRtc" class="webrtc">
<div id="activeCam" class="activeCam"> <div id="activeCam" class="activeCam">

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@ -362,6 +362,148 @@ body {
height: 100%; height: 100%;
} }
.audioplayer:first-child {
display: grid;
grid: 2rem / 4rem 10rem;
}
.audioplayer > button, .audioplayer > div, .audioplayer > label {
background-color: rgba(0,0,0,0.5);
display: flex;
align-items: center;
justify-content: center;
}
#audioplayerctrl {
position: fixed;
top: 0;
right: 50%;
padding: 0.3rem 0.5rem;
color: white;
transition: transform 0.5s;
}
#audioplayer_mute {
max-width: 5rem;
border: none;
}
#audioplayer_mute:focus, #audioplayer_mute:active {
outline: none;
}
#audioplayer_mute > svg {
width: 100%;
height: 100%;
pointer-events: none;
}
#audioplayer_volume_icon_playing.muted {
visibility: hidden;
display: none;
}
#audioplayerctrl > #audioplayer_volume {
width: 100%;
background-color: rgba(0,0,0,0.5);
}
/*
* sollte eigentlich in den aspect-ratio teil ..
*/
#audioplayerctrl.loading {
transform: translateY(-90%);
}
#audioplayerctrl.hidden {
transform: translateY(-100%);
}
/*
* Style Input Range
* https://www.cssportal.com/style-input-range/
*/
input[type=range] {
height: 28px;
-webkit-appearance: none;
margin: 10px 0;
width: 100%;
background-color: transparent;
}
input[type=range]:focus {
outline: none;
}
input[type=range]::-webkit-slider-runnable-track {
width: 100%;
height: 5px;
animate: 0.2s;
box-shadow: 1px 1px 1px #000000;
background: #FFFFFF;
border-radius: 5px;
border: 1px solid #000000;
}
input[type=range]::-webkit-slider-thumb {
box-shadow: 1px 1px 1px #000000;
border: 1px solid #000000;
height: 20px;
width: 10px;
border-radius: 5px;
background: #FFFFFF;
-webkit-appearance: none;
margin-top: -8.5px;
}
input[type=range]:focus::-webkit-slider-runnable-track {
background: #FFFFFF;
}
input[type=range]::-moz-range-track {
width: 100%;
height: 5px;
animate: 0.2s;
box-shadow: 1px 1px 1px #000000;
background: #FFFFFF;
border-radius: 5px;
border: 1px solid #000000;
}
input[type=range]::-moz-range-thumb {
box-shadow: 1px 1px 1px #000000;
border: 1px solid #000000;
height: 20px;
width: 10px;
border-radius: 5px;
background: #FFFFFF;
}
input[type=range]::-ms-track {
width: 100%;
height: 5px;
animate: 0.2s;
background: transparent;
border-color: transparent;
color: transparent;
}
input[type=range]::-ms-fill-lower {
background: #FFFFFF;
border: 1px solid #000000;
border-radius: 10px;
box-shadow: 1px 1px 1px #000000;
}
input[type=range]::-ms-fill-upper {
background: #FFFFFF;
border: 1px solid #000000;
border-radius: 10px;
box-shadow: 1px 1px 1px #000000;
}
input[type=range]::-ms-thumb {
margin-top: 1px;
box-shadow: 1px 1px 1px #000000;
border: 1px solid #000000;
height: 20px;
width: 10px;
border-radius: 5px;
background: #FFFFFF;
}
input[type=range]:focus::-ms-fill-lower {
background: #FFFFFF;
}
input[type=range]:focus::-ms-fill-upper {
background: #FFFFFF;
}
.game-overlay { .game-overlay {
display: none; display: none;
position: absolute; position: absolute;

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@ -60,6 +60,7 @@ import {ResizableScene} from "../Login/ResizableScene";
import {Room} from "../../Connexion/Room"; import {Room} from "../../Connexion/Room";
import {jitsiFactory} from "../../WebRtc/JitsiFactory"; import {jitsiFactory} from "../../WebRtc/JitsiFactory";
import {urlManager} from "../../Url/UrlManager"; import {urlManager} from "../../Url/UrlManager";
import {audioManager} from "../../WebRtc/AudioManager";
import {PresentationModeIcon} from "../Components/PresentationModeIcon"; import {PresentationModeIcon} from "../Components/PresentationModeIcon";
import {ChatModeIcon} from "../Components/ChatModeIcon"; import {ChatModeIcon} from "../Components/ChatModeIcon";
import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon"; import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon";
@ -499,11 +500,13 @@ export class GameScene extends ResizableScene implements CenterListener {
}); });
this.connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => { this.connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
audioManager.decreaseVolume();
this.shareGroupPosition(groupPositionMessage); this.shareGroupPosition(groupPositionMessage);
this.openChatIcon.setVisible(true); this.openChatIcon.setVisible(true);
}) })
this.connection.onGroupDeleted((groupId: number) => { this.connection.onGroupDeleted((groupId: number) => {
audioManager.restoreVolume();
try { try {
this.deleteGroup(groupId); this.deleteGroup(groupId);
this.openChatIcon.setVisible(false); this.openChatIcon.setVisible(false);
@ -591,6 +594,20 @@ export class GameScene extends ResizableScene implements CenterListener {
}); });
} }
private playAudio(url: string|number|boolean|undefined, loop=false): void {
if (url === undefined) {
audioManager.unloadAudio();
} else {
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
const realAudioPath = mapDirUrl + '/' + url;
audioManager.loadAudio(realAudioPath);
if (loop) {
audioManager.loop();
}
}
}
private triggerOnMapLayerPropertyChange(){ private triggerOnMapLayerPropertyChange(){
this.gameMap.onPropertyChange('exitSceneUrl', (newValue, oldValue) => { this.gameMap.onPropertyChange('exitSceneUrl', (newValue, oldValue) => {
if (newValue) this.onMapExit(newValue as string); if (newValue) this.onMapExit(newValue as string);
@ -651,6 +668,14 @@ export class GameScene extends ResizableScene implements CenterListener {
this.connection.setSilent(true); this.connection.setSilent(true);
} }
}); });
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue) => {
this.playAudio(newValue);
});
this.gameMap.onPropertyChange('playAudioLoop', (newValue, oldValue) => {
this.playAudio(newValue, true);
});
} }
private onMapExit(exitKey: string) { private onMapExit(exitKey: string) {

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@ -0,0 +1,160 @@
import {HtmlUtils} from "./HtmlUtils";
import {isUndefined} from "generic-type-guard";
enum audioStates {
closed = 0,
loading = 1,
playing = 2
}
const audioPlayerDivId = "audioplayer";
const audioPlayerCtrlId = "audioplayerctrl";
const animationTime = 500;
class AudioManager {
private opened = audioStates.closed;
private audioPlayerDiv: HTMLDivElement;
private audioPlayerCtrl: HTMLDivElement;
private audioPlayerElem: HTMLAudioElement | undefined;
private volume = 1;
private muted = false;
private decreaseWhileTalking = true;
private volumeReduced = false;
constructor() {
this.audioPlayerDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>(audioPlayerDivId);
this.audioPlayerCtrl = HtmlUtils.getElementByIdOrFail<HTMLDivElement>(audioPlayerCtrlId);
const storedVolume = localStorage.getItem('volume')
if (storedVolume === null) {
this.setVolume(1);
} else {
this.volume = parseFloat(storedVolume);
HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_volume').value = storedVolume;
}
HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_volume').value = '' + this.volume;
}
private close(): void {
this.audioPlayerCtrl.classList.remove('loading');
this.audioPlayerCtrl.classList.add('hidden');
this.opened = audioStates.closed;
}
private load(): void {
this.audioPlayerCtrl.classList.remove('hidden');
this.audioPlayerCtrl.classList.add('loading');
this.opened = audioStates.loading;
}
private open(): void {
this.audioPlayerCtrl.classList.remove('hidden', 'loading');
this.opened = audioStates.playing;
}
private changeVolume(talking = false): void {
if (!isUndefined(this.audioPlayerElem)) {
this.audioPlayerElem.volume = this.naturalVolume(talking && this.decreaseWhileTalking);
this.audioPlayerElem.muted = this.muted;
}
}
private naturalVolume(makeSofter: boolean = false): number {
const volume = this.volume
const retVol = makeSofter && !this.volumeReduced ? Math.pow(volume * 0.5, 3) : volume
this.volumeReduced = makeSofter
return retVol;
}
private setVolume(volume: number): void {
this.volume = volume;
localStorage.setItem('volume', '' + volume);
}
public loadAudio(url: string): void {
this.load();
/* Solution 1, remove whole audio player */
this.audioPlayerDiv.innerHTML = ''; // necessary, if switching from one audio context to another! (else both streams would play simultaneously)
this.audioPlayerElem = document.createElement('audio');
this.audioPlayerElem.id = 'audioplayerelem';
this.audioPlayerElem.controls = false;
this.audioPlayerElem.preload = 'none';
const srcElem = document.createElement('source');
srcElem.type = "audio/mp3";
srcElem.src = url;
this.audioPlayerElem.append(srcElem);
this.audioPlayerDiv.append(this.audioPlayerElem);
this.changeVolume();
this.audioPlayerElem.play();
const muteElem = HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_mute');
muteElem.onclick = (ev: Event)=> {
this.muted = !this.muted;
this.changeVolume();
if (this.muted) {
HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_volume_icon_playing').classList.add('muted');
} else {
HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_volume_icon_playing').classList.remove('muted');
}
}
const volumeElem = HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_volume');
volumeElem.oninput = (ev: Event)=> {
this.setVolume(parseFloat((<HTMLInputElement>ev.currentTarget).value));
this.changeVolume();
(<HTMLInputElement>ev.currentTarget).blur();
}
const decreaseElem = HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_decrease_while_talking');
decreaseElem.oninput = (ev: Event)=> {
this.decreaseWhileTalking = (<HTMLInputElement>ev.currentTarget).checked;
this.changeVolume();
}
this.open();
}
public loop(): void {
if (this.audioPlayerElem !== undefined) {
this.audioPlayerElem.loop = true;
}
}
public unloadAudio(): void {
try {
const audioElem = HtmlUtils.getElementByIdOrFail<HTMLAudioElement>('audioplayerelem');
this.volume = audioElem.volume;
this.muted = audioElem.muted;
audioElem.pause();
audioElem.loop = false;
audioElem.src = "";
audioElem.innerHTML = "";
audioElem.load();
} catch (e) {
console.log('No audio element loaded to unload');
}
this.close();
}
public decreaseVolume(): void {
this.changeVolume(true);
}
public restoreVolume(): void {
this.changeVolume(false);
}
}
export const audioManager = new AudioManager();