Verify existing texture
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@ -26,12 +26,7 @@ export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptio
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export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
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const name = 'customCharacterTexture'+texture.id;
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const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
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return new Promise<BodyResourceDescriptionInterface>((solve) => {
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loaderPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, {frameWidth: 32, frameHeight: 32});
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solve(playerResourceDescriptor);
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});
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//TODO refactor and use lasy loading
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//return createLoadingPromise(loaderPlugin, {name, img: texture.url, level: texture.level});
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return createLoadingPromise(loaderPlugin, playerResourceDescriptor);
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}
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export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturePlugin: TextureManager, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
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@ -75,6 +70,10 @@ export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptio
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const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) => {
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return new Promise<BodyResourceDescriptionInterface>((res) => {
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const texture = loadPlugin.textureManager.get(playerResourceDescriptor.name);
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if(texture.key !== '__MISSING'){
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return res(playerResourceDescriptor);
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}
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loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, {frameWidth: 32, frameHeight: 32});
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loadPlugin.once('filecomplete-spritesheet-'+playerResourceDescriptor.name, () => res(playerResourceDescriptor));
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});
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