Fix update world back end and deleting group in front end
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89c22e9964
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@ -109,7 +109,7 @@ export class IoSocketController {
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this.saveUserInformation(Client, messageUserPosition);
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this.saveUserInformation(Client, messageUserPosition);
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//add function to refresh position user in real time.
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//add function to refresh position user in real time.
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this.refreshUserPosition();
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this.refreshUserPosition(Client);
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socket.to(messageUserPosition.roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserPosition.toString());
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socket.to(messageUserPosition.roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserPosition.toString());
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});
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});
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@ -120,11 +120,13 @@ export class IoSocketController {
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return socket.emit(SockerIoEvent.MESSAGE_ERROR, JSON.stringify({message: messageUserPosition.message}));
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return socket.emit(SockerIoEvent.MESSAGE_ERROR, JSON.stringify({message: messageUserPosition.message}));
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}
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}
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let Client = (socket as ExSocketInterface);
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// sending to all clients in room except sender
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// sending to all clients in room except sender
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this.saveUserInformation((socket as ExSocketInterface), messageUserPosition);
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this.saveUserInformation(Client, messageUserPosition);
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//refresh position of all user in all rooms in real time
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//refresh position of all user in all rooms in real time
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this.refreshUserPosition();
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this.refreshUserPosition(Client);
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});
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});
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socket.on(SockerIoEvent.WEBRTC_SIGNAL, (message: string) => {
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socket.on(SockerIoEvent.WEBRTC_SIGNAL, (message: string) => {
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@ -155,7 +157,7 @@ export class IoSocketController {
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this.sendDisconnectedEvent(Client);
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this.sendDisconnectedEvent(Client);
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//refresh position of all user in all rooms in real time
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//refresh position of all user in all rooms in real time
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this.refreshUserPosition();
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this.refreshUserPosition(Client);
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//leave room
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//leave room
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this.leaveRoom(Client);
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this.leaveRoom(Client);
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@ -299,13 +301,29 @@ export class IoSocketController {
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socket.character = message.character;
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socket.character = message.character;
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}
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}
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refreshUserPosition() {
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refreshUserPosition(Client : ExSocketInterface) {
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//refresh position of all user in all rooms in real time
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//refresh position of all user in all rooms in real time
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let rooms = (this.Io.sockets.adapter.rooms as ExtRoomsInterface);
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let rooms = (this.Io.sockets.adapter.rooms as ExtRoomsInterface);
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if (!rooms.refreshUserPosition) {
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if (!rooms.refreshUserPosition) {
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rooms.refreshUserPosition = RefreshUserPositionFunction;
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rooms.refreshUserPosition = RefreshUserPositionFunction;
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}
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}
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rooms.refreshUserPosition(rooms, this.Io, this.Worlds);
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rooms.refreshUserPosition(rooms, this.Io);
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// update position in the worl
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let data = {
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userId: Client.userId,
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roomId: Client.roomId,
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position: Client.position,
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name: Client.name,
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character: Client.character,
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};
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let messageUserPosition = new MessageUserPosition(data);
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let world = this.Worlds.get(messageUserPosition.roomId);
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if (!world) {
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return;
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}
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world.updatePosition(messageUserPosition);
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this.Worlds.set(messageUserPosition.roomId, world);
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}
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}
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//Hydrate and manage error
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//Hydrate and manage error
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@ -38,18 +38,6 @@ let RefreshUserPositionFunction = function(rooms : ExtRooms, Io: socketIO.Server
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dataArray = [data];
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dataArray = [data];
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}
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}
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mapPositionUserByRoom.set(data.roomId, dataArray);
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mapPositionUserByRoom.set(data.roomId, dataArray);
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// update position in the worl
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if (!Worlds) {
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return;
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}
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let messageUserPosition = new MessageUserPosition(data);
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let world = Worlds.get(messageUserPosition.roomId);
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if (!world) {
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return;
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}
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world.updatePosition(messageUserPosition);
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Worlds.set(messageUserPosition.roomId, world);
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}
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}
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rooms.userPositionMapByRoom = Array.from(mapPositionUserByRoom);
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rooms.userPositionMapByRoom = Array.from(mapPositionUserByRoom);
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}
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}
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@ -411,6 +411,9 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
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}
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}
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deleteGroup(groupId: string): void {
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deleteGroup(groupId: string): void {
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if(!this.groups.get(groupId)){
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return;
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}
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this.groups.get(groupId).destroy();
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this.groups.get(groupId).destroy();
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this.groups.delete(groupId);
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this.groups.delete(groupId);
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}
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}
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