Fix admin tags
- Fix get size group - Fix admin tags - Fix texture already used
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1df4cb3e17
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@ -117,4 +117,8 @@ export class Group implements Movable {
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this.leave(user);
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this.leave(user);
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}
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}
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}
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}
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get getSize(){
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return this.users.size;
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}
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}
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}
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@ -130,6 +130,7 @@ export class SocketManager {
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userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(player.position));
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userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(player.position));
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roomJoinedMessage.addUser(userJoinedMessage);
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roomJoinedMessage.addUser(userJoinedMessage);
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roomJoinedMessage.setTagList(client.tags);
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} else if (thing instanceof Group) {
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} else if (thing instanceof Group) {
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const groupUpdateMessage = new GroupUpdateMessage();
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const groupUpdateMessage = new GroupUpdateMessage();
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groupUpdateMessage.setGroupid(thing.getId());
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groupUpdateMessage.setGroupid(thing.getId());
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@ -493,6 +494,7 @@ export class SocketManager {
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const groupUpdateMessage = new GroupUpdateMessage();
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const groupUpdateMessage = new GroupUpdateMessage();
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groupUpdateMessage.setGroupid(group.getId());
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groupUpdateMessage.setGroupid(group.getId());
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groupUpdateMessage.setPosition(pointMessage);
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groupUpdateMessage.setPosition(pointMessage);
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groupUpdateMessage.setGroupsize(group.getSize);
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const subMessage = new SubMessage();
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const subMessage = new SubMessage();
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subMessage.setGroupupdatemessage(groupUpdateMessage);
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subMessage.setGroupupdatemessage(groupUpdateMessage);
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@ -410,9 +410,14 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.initCamera();
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this.initCamera();
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// Let's generate the circle for the group delimiter
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// Let's generate the circle for the group delimiter
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const circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
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let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-white');
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if (circleElement) {
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if (circleElement) {
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this.textures.remove('circleSprite');
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this.textures.remove('circleSprite-white');
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}
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circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-red');
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if (circleElement) {
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this.textures.remove('circleSprite-red');
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}
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}
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//create white circle canvas use to create sprite
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//create white circle canvas use to create sprite
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