Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect

This commit is contained in:
David Négrier 2021-06-02 16:48:53 +02:00
commit f4880cc1d0
6 changed files with 40 additions and 14 deletions

View File

@ -75,11 +75,11 @@
}
@media only screen and (max-width: 800px) {
.selectCompanionScene button.selectCharacterButtonLeft{
left: 10vw;
form.selectCompanionScene button.selectCharacterButtonLeft{
left: 5vw;
}
.selectCompanionScene button.selectCharacterButtonRight{
right: 10vw;
form.selectCompanionScene button.selectCharacterButtonRight{
right: 5vw;
}
}

View File

@ -13,6 +13,8 @@ import { MenuScene } from "../Menu/MenuScene";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
export const CustomizeSceneName = "CustomizeScene";
@ -52,11 +54,16 @@ export class CustomizeScene extends AbstractCharacterScene {
addLoader(this);
}
create() {
create(data: { from: string; }) {
customCharacterSceneVisibleStore.set(true);
this.events.addListener('wake', () => { customCharacterSceneVisibleStore.set(true); });
if (data.from === 'NoScene') {
//Save the zoom level only if the previous scene didn't already save it
waScaleManager.saveZoom();
}
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33)
this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
this.add.existing(this.Rectangle);
@ -214,10 +221,6 @@ export class CustomizeScene extends AbstractCharacterScene {
this.containersRow[i][j].add(children);
}
}
}
update(time: number, delta: number): void {
}
public onResize(): void {
@ -242,6 +245,7 @@ export class CustomizeScene extends AbstractCharacterScene {
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
gameManager.tryResumingGame(this, EnableCameraSceneName);
customCharacterSceneVisibleStore.set(false);
}

View File

@ -1,9 +1,12 @@
import { SelectCharacterScene } from "./SelectCharacterScene";
import {waScaleManager} from "../Services/WaScaleManager";
export class SelectCharacterMobileScene extends SelectCharacterScene {
create(){
super.create();
waScaleManager.zoomModifier = 2;
this.onResize();
this.selectedRectangle.destroy();
}

View File

@ -13,6 +13,7 @@ import {PinchManager} from "../UserInput/PinchManager";
import {MenuScene} from "../Menu/MenuScene";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
@ -58,6 +59,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
new PinchManager(this);
}
waScaleManager.saveZoom();
waScaleManager.zoomModifier = 1;
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
this.selectedRectangle.setDepth(2);
@ -91,6 +95,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
return;
}
this.scene.stop(SelectCharacterSceneName);
waScaleManager.restoreZoom();
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.players = [];
@ -102,7 +107,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
return;
}
this.scene.sleep(SelectCharacterSceneName);
this.scene.run(CustomizeSceneName);
this.scene.run(CustomizeSceneName, {from: 'SelectCharacter'});
selectCharacterSceneVisibleStore.set(false);
}
@ -223,9 +228,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
localUserStore.setPlayerCharacterIndex(this.currentSelectUser);
}
update(time: number, delta: number): void {
}
public onResize(): void {
//move position of user
this.moveUser();

View File

@ -11,6 +11,8 @@ import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import { MenuScene } from "../Menu/MenuScene";
import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
export const SelectCompanionSceneName = "SelectCompanionScene";
@ -18,6 +20,7 @@ export class SelectCompanionScene extends ResizableScene {
private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
private companionModels: Array<CompanionResourceDescriptionInterface> = [];
private saveZoom: number = 0;
private currentCompanion = 0;
@ -40,6 +43,9 @@ export class SelectCompanionScene extends ResizableScene {
selectCompanionSceneVisibleStore.set(true);
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
@ -79,6 +85,7 @@ export class SelectCompanionScene extends ResizableScene {
public closeScene(){
// next scene
this.scene.stop(SelectCompanionSceneName);
waScaleManager.restoreZoom();
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.scene.remove(SelectCompanionSceneName);
selectCompanionSceneVisibleStore.set(false);

View File

@ -10,6 +10,7 @@ class WaScaleManager {
private scaleManager!: ScaleManager;
private game!: Game;
private actualZoom: number = 1;
private _saveZoom: number = 1;
public constructor(private minGamePixelsNumber: number, private absoluteMinPixelNumber: number) {
this.hdpiManager = new HdpiManager(minGamePixelsNumber, absoluteMinPixelNumber);
@ -57,6 +58,15 @@ class WaScaleManager {
this.applyNewSize();
}
public saveZoom(): void {
this._saveZoom = this.hdpiManager.zoomModifier;
}
public restoreZoom(): void{
this.hdpiManager.zoomModifier = this._saveZoom;
this.applyNewSize();
}
/**
* This is used to scale back the ui components to counter-act the zoom.
*/