solved conflict with develop

This commit is contained in:
kharhamel 2021-04-29 10:31:16 +02:00
commit fe27169745
78 changed files with 5321 additions and 985 deletions

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@ -1,7 +1,9 @@
name: Build, push and deploy Docker image
on:
- push
pull_request:
types: [ labeled, synchronize ]
# Enables BuildKit
env:
@ -10,7 +12,7 @@ env:
jobs:
build-front:
if: ${{ contains(github.event.pull_request.labels.*.name, 'deploy') }}
runs-on: ubuntu-latest
steps:
@ -30,11 +32,11 @@ jobs:
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
repository: thecodingmachine/workadventure-front
tags: ${{ env.GITHUB_REF_SLUG }}
tags: ${{ env.GITHUB_HEAD_REF_SLUG }}
add_git_labels: true
build-back:
if: ${{ contains(github.event.pull_request.labels.*.name, 'deploy') }}
runs-on: ubuntu-latest
steps:
@ -53,11 +55,11 @@ jobs:
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
repository: thecodingmachine/workadventure-back
tags: ${{ env.GITHUB_REF_SLUG }}
tags: ${{ env.GITHUB_HEAD_REF_SLUG }}
add_git_labels: true
build-pusher:
if: ${{ contains(github.event.pull_request.labels.*.name, 'deploy') }}
runs-on: ubuntu-latest
steps:
@ -76,11 +78,11 @@ jobs:
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
repository: thecodingmachine/workadventure-pusher
tags: ${{ env.GITHUB_REF_SLUG }}
tags: ${{ env.GITHUB_HEAD_REF_SLUG }}
add_git_labels: true
build-uploader:
if: ${{ contains(github.event.pull_request.labels.*.name, 'deploy') }}
runs-on: ubuntu-latest
steps:
@ -99,11 +101,11 @@ jobs:
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
repository: thecodingmachine/workadventure-uploader
tags: ${{ env.GITHUB_REF_SLUG }}
tags: ${{ env.GITHUB_HEAD_REF_SLUG }}
add_git_labels: true
build-maps:
if: ${{ contains(github.event.pull_request.labels.*.name, 'deploy') }}
runs-on: ubuntu-latest
steps:
@ -123,7 +125,7 @@ jobs:
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
repository: thecodingmachine/workadventure-maps
tags: ${{ env.GITHUB_REF_SLUG }}
tags: ${{ env.GITHUB_HEAD_REF_SLUG }}
add_git_labels: true
deeploy:
@ -152,13 +154,13 @@ jobs:
SECRET_JITSI_KEY: ${{ secrets.SECRET_JITSI_KEY }}
TURN_STATIC_AUTH_SECRET: ${{ secrets.TURN_STATIC_AUTH_SECRET }}
with:
namespace: workadventure-${{ env.GITHUB_REF_SLUG }}
namespace: workadventure-${{ env.GITHUB_HEAD_REF_SLUG }}
- name: Add a comment in PR
uses: unsplash/comment-on-pr@v1.2.0
if: ${{ env.GITHUB_REF_SLUG != 'master' }}
if: ${{ env.GITHUB_HEAD_REF_SLUG != 'master' }}
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
msg: Environment deployed at https://play.${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
msg: Environment deployed at https://play.${{ env.GITHUB_HEAD_REF_SLUG }}.test.workadventu.re
check_for_duplicate_msg: true

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@ -1,7 +1,8 @@
name: Cleanup images and environments
on:
- delete
pull_request:
types: [ closed ]
# Enables BuildKit
env:
@ -14,13 +15,11 @@ jobs:
steps:
# Create a slugified value of the branch
- uses: rlespinasse/github-slug-action@1.1.0
- uses: rlespinasse/github-slug-action@3.1.0
- name: Cleanup
uses: thecodingmachine/deeployer-cleanup-action@master
env:
KUBE_CONFIG_FILE: ${{ secrets.KUBE_CONFIG_FILE }}
with:
# FIXME: we are not using ${{ env.GITHUB_REF_SLUG }} that resolves to master BUT! we are not using a slugified namespace
# so complex namespace names will not be treated correctly
namespace: workadventure-${{ github.event.ref }}
namespace: workadventure-${{ env.GITHUB_HEAD_REF_SLUG }}

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@ -3,8 +3,11 @@
name: "Continuous Integration"
on:
- "pull_request"
- "push"
push:
branches:
- master
- develop
pull_request:
jobs:

10
CHANGELOG.md Normal file
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@ -0,0 +1,10 @@
## Version 1.3.0 - in dev
### New Features
* Maps can now contain "group" layers (layers that contain other layers) - #899 #779 (@Lurkars @moufmouf)
### Updates
### Bug Fixes

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@ -1,8 +1,8 @@
{
local env = std.extVar("env"),
local namespace = env.GITHUB_REF_SLUG,
local namespace = env.GITHUB_HEAD_REF_SLUG,
local tag = namespace,
local url = if namespace == "master" then "workadventu.re" else namespace+".workadventure.test.thecodingmachine.com",
local url = if namespace == "master" then "workadventu.re" else namespace+".test.workadventu.re",
// develop branch does not use admin because of issue with SSL certificate of admin as of now.
local adminUrl = if namespace == "master" || namespace == "develop" || std.startsWith(namespace, "admin") then "https://"+url else null,
"$schema": "https://raw.githubusercontent.com/thecodingmachine/deeployer/master/deeployer.schema.json",

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@ -30,7 +30,8 @@ services:
UPLOADER_URL: /uploader
ADMIN_URL: /admin
MAPS_URL: /maps
STARTUP_COMMAND_1: yarn install
STARTUP_COMMAND_1: ./templater.sh
STARTUP_COMMAND_2: yarn install
TURN_SERVER: "turn:localhost:3478,turns:localhost:5349"
# Use TURN_USER/TURN_PASSWORD if your Coturn server is secured via hard coded credentials.
# Advice: you should instead use Coturn REST API along the TURN_STATIC_AUTH_SECRET in the Back container

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@ -0,0 +1,160 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#customizeScene {
background: #0000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 10px auto 0;
color: #ebeeee;
width: 42vw;
height: 48vh;
/*max-width: 300px;
max-height: 48vh;*/
overflow: hidden;
}
#customizeScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#customizeScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#customizeScene section {
margin: 10px;
}
#customizeScene section.action {
text-align: center;
position: sticky;
bottom: 0;
top: 100%;
}
#customizeScene section.action.action-move {
top: 55%;
}
#customizeScene button {
margin: 2px 10px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
}
#customizeScene button#customizeSceneFormCancel {
background-color: #aca6a600;
color: #292929;
}
#customizeScene section h6,
#customizeScene section h5{
margin: 1px;
}
#customizeScene section.text-center{
text-align: center;
}
#customizeScene section a{
font-size: 14px;
text-decoration: underline;
color: #ebeeee;
}
#customizeScene section a:hover{
font-weight: 700;
}
#customizeScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#customizeScene section p.err{
color: red;
text-align: center;
}
#customizeScene section p.info{
display: none;
text-align: center;
}
#customizeScene section input#customizeSceneLink{
background-color: #a1a3a3;
}
#customizeScene section button.customizeSceneButton{
position: absolute;
margin: 0;
top: -8vh;
font-size: 10px;
padding: 2px 4px;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonLeft{
left: 0vw;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonRight{
right: 0vw;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonUp{
left: calc(2vw + 40px);
transform: rotate(90deg);
margin-top: -20px;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonDown{
right: calc(2vw + 40px);
transform: rotate(90deg);
margin-top: 20px;
}
#customizeScene section.action img{
width: 8px;
height: 8px;
}
#customizeScene section.action a#customizeSceneFormBack img{
margin-top: -2px;
}
#customizeScene section.action button#customizeSceneFormSubmit img{
transform: rotate(180deg);
}
@media only screen and (max-width: 600px) {
#customizeScene {
max-width: 160px;
overflow-y: scroll;
}
}
@media only screen and (max-height: 400px) {
#customizeScene section.action {
top: 92%;
}
#customizeScene section.action.action-move {
top: 80%;
}
}
</style>
<form id="customizeScene" hidden>
<section class="text-center">
<h5>Custom your WOKA</h3>
</section>
<section class="action action-move">
<button class="customizeSceneButton" id="customizeSceneButtonLeft"> < </button>
<button class="customizeSceneButton" id="customizeSceneButtonRight"> > </button>
<!--<button class="customizeSceneButton" id="customizeSceneButtonUp"> < </button>
<button class="customizeSceneButton" id="customizeSceneButtonDown"> > </button>-->
</section>
<section class="action">
<a type="submit" id="customizeSceneFormBack">Back <img src="resources/objects/arrow_up.png"/></a>
<button type="submit" id="customizeSceneFormSubmit">Next <img src="resources/objects/arrow_up.png"/></button>
</section>
</form>

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@ -0,0 +1,129 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#enableCameraScene {
background: #000000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 20px auto 0;
color: #ebeeee;
max-height: 48vh;
width: 42vw;
max-width: 300px;
overflow: hidden;
}
#enableCameraScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#enableCameraScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#enableCameraScene section.title {
position: absolute;
top: 1vh;
width: 100%;
}
#enableCameraScene section.action{
text-align: center;
margin: 0;
position: absolute;
top: 44vh;
width: 100%;
}
#enableCameraScene button {
margin: 10px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
}
#enableCameraScene button#enableCameraSceneFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#enableCameraScene section h6,
#enableCameraScene section h5{
margin: 1px;
}
#enableCameraScene section.text-center{
text-align: center;
}
#enableCameraScene section a{
font-size: 8px;
text-decoration: underline;
color: #ebeeee;
}
#enableCameraScene section a:hover{
font-weight: 700;
}
#enableCameraScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#enableCameraScene section p.err{
color: red;
text-align: center;
}
#enableCameraScene section p.info{
display: none;
text-align: center;
}
#enableCameraScene section input#enableCameraSceneLink{
background-color: #a1a3a3;
}
#enableCameraScene section img{
width: 160px;
margin: 20px 0;
}
/*@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#enableCameraScene{
overflow-y: scroll;
}
}*/
</style>
<form id="enableCameraScene" hidden>
<!-- FIX me -->
<section class="title text-center">
<h5>Turn on your camera and microphone</h5>
</section>
<!--<section class="text-center">
<video id="myCamVideoSetup" autoplay muted></video>
</section>
<section class="text-center">
<h5>Select your camera</h3>
<select id="camera">
</select>
</section>
<section class="text-center">
<h5>Select your michrophone</h3>
<select id="michrophone">
</select>
</section>-->
<section class="action">
<button type="submit" id="enableCameraSceneFormSubmit">Let's go!</button>
</section>
</form>

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@ -0,0 +1,134 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#selectCompanionScene {
background: #0000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 10px auto 0;
color: #ebeeee;
max-height: 40vh;
max-width: 300px;
width: 40vw;
overflow: hidden;
}
#selectCompanionScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#selectCompanionScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#selectCompanionScene section {
margin: 10px;
}
#selectCompanionScene section.action {
text-align: center;
margin: 0;
margin-top: 20vh;
}
#selectCompanionScene button {
margin: 10px 4px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
width: 100px;
}
#selectCompanionScene button#selectCompanionSceneFormCancel {
background-color: #aca6a600;
color: #292929;
}
#selectCompanionScene section h6,
#selectCompanionScene section h5{
margin: 1px;
}
#selectCompanionScene section.text-center{
text-align: center;
}
#selectCompanionScene section a{
font-size: 14px;
text-decoration: underline;
color: #ebeeee;
}
#selectCompanionScene section a:hover{
font-weight: 700;
}
#selectCompanionScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#selectCompanionScene section p.err{
color: red;
text-align: center;
}
#selectCompanionScene section p.info{
display: none;
text-align: center;
}
#selectCompanionScene section input#selectCompanionSceneLink{
background-color: #a1a3a3;
}
#selectCompanionScene section img{
width: 160px;
margin: 20px 0;
}
#selectCompanionScene section button.selectCharacterButton{
position: absolute;
top: 20vh;
margin: 0;
width: 25px;
}
#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonLeft{
left: 1vw;
}
#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonRight{
right: 1vw;
}
#selectCompanionScene section button#selectCompanionSceneFormCustomYourOwnSubmit{
font-size: 14px;
width: auto;
margin-top: -2px;
background-color: #ffd700;
color: black;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#selectCompanionScene{
overflow-y: scroll;
}
}
</style>
<form id="selectCompanionScene" hidden>
<section class="text-center">
<h5>Select your WOKA</h5>
<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
</section>
<section class="action">
<a herf="#" id="selectCompanionSceneFormBack">No companion</a>
<button type="submit" id="selectCompanionSceneFormSubmit">Continue</button>
</section>
</form>

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@ -1,4 +1,10 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameMenu main{
margin-top: 15px;
}
#gameMenu button {
background-color: black;
color: white;
@ -16,6 +22,21 @@
width: 32px;
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
}
@media only screen and (max-height: 700px) {
#gameMenu main {
display: flex;
flex-direction: row;
align-items: flex-end;
flex-wrap: wrap;
margin-top: 0;
}
#gameMenu section{
margin: 2px;
}
section#socialLinks{
position: relative;
}
}
</style>
<div id="gameMenu" hidden>

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@ -1,10 +1,12 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#menuIcon button {
background-color: black;
color: white;
border-radius: 7px;
height: 28px;
width: 34px;
padding: 2px 8px;
}
#menuIcon button img{
width: 14px;
@ -14,6 +16,11 @@
#menuIcon section {
margin: 10px;
}
@media only screen and (max-height: 700px) {
#menuIcon section {
margin: 2px;
}
}
</style>
<main id="menuIcon" hidden>
<section>

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@ -1,11 +1,14 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameQuality {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
height: 257px;
margin: 20px auto 0;
width: 298px;
width: 50vw;
max-width: 300px;
}
#gameQuality .cautiousText {
font-size: 50%;
@ -33,7 +36,7 @@
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 240px;
width: 100%;
}
#gameQuality section {
margin: 10px;
@ -42,12 +45,11 @@
text-align: center;
}
#gameQuality button {
margin-top: 10px;
margin: 10px;
background-color: black;
color: white;
border-radius: 7px;
padding-bottom: 4px;
width: 60px;
}
#gameQuality button#gameQualityFormCancel {
background-color: #c7c7c700;
@ -57,7 +59,7 @@
<form id="gameQuality" hidden>
<section>
<h3>Game quality</h3>
<h5>Game quality</h3>
<p class="cautiousText">(Editing these settings will restart the game)</p>
<select id="select-game-quality">
<option value="120">High video quality (120 fps)</option>
@ -67,7 +69,7 @@
</select>
</section>
<section>
<h3>Video quality</h3>
<h5>Video quality</h3>
<select id="select-video-quality">
<option value="30">High video quality (30 fps)</option>
<option value="20">Medium video quality (20 fps, recommended)</option>

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@ -1,4 +1,7 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameReport {
background: #eceeee;
border: 1px solid #42464b;

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@ -1,11 +1,14 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameShare {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 20px auto 0;
width: 298px;
height: 160px;
width: 50vw;
max-width: 400px;
}
#gameShare h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
@ -40,7 +43,7 @@
margin: 0;
}
#gameShare button {
margin-top: 10px;
margin: 10px;
background-color: black;
color: white;
border-radius: 7px;
@ -66,7 +69,7 @@
}
#gameShare section p{
font-size: 8px;
margin: 0px 70px;
margin: 0;
}
#gameShare section p.err{
color: red;

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@ -1,11 +1,17 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#helpCameraSettings {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 10px auto 0;
margin: 25px auto 0;
width: 400px;
height: 370px;
max-height: calc(48vh - 50px);
max-width: 48vw;
overflow: hidden;
overflow-y: scroll;
}
#helpCameraSettings h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
@ -20,18 +26,6 @@
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#helpCameraSettings input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
}
#helpCameraSettings section {
margin: 10px;
}
@ -40,7 +34,7 @@
margin: 0;
}
#helpCameraSettings button {
margin-top: 10px;
margin: 10px 4px;
background-color: black;
color: white;
border-radius: 7px;
@ -51,9 +45,8 @@
color: #292929;
}
#helpCameraSettings section a{
text-align: center;
font-size: 12px;
margin: 0 6px;
text-decoration: underline;
color: black;
}
#helpCameraSettings section h6,
@ -81,6 +74,12 @@
width: 200px;
margin-top: 10px;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#helpCameraSettings{
overflow-y: scroll;
}
}
</style>
<form id="helpCameraSettings" hidden>
@ -97,7 +96,7 @@
<p id='browserHelpSetting'></p>
</section>
<section class="action">
<button type="submit" id="helpCameraSettingsFormRefresh">Refresh</button>
<a href="#" id="helpCameraSettingsFormRefresh">Refresh</a>
<button type="submit" id="helpCameraSettingsFormContinue">Continue</button>
</section>
</form>

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@ -0,0 +1,120 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#loginScene {
background: #000000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 20px auto 0;
width: 90%;
max-width: 200px;
color: #ebeeee;
max-height: 40vh;
overflow: hidden;
}
#loginScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#loginScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#loginScene section {
margin: 10px;
}
#loginScene section.action{
text-align: center;
margin: 0;
}
#loginScene button {
margin: 10px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
width: 100px;
}
#loginScene button#loginSceneFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#loginScene section h6,
#loginScene section h5{
margin: 1px;
}
#loginScene section.text-center{
text-align: center;
}
#loginScene section a{
font-size: 8px;
text-decoration: underline;
color: #ebeeee;
}
#loginScene section a:hover{
font-weight: 700;
}
#loginScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#loginScene section p.err{
color: red;
text-align: center;
}
#loginScene section p.info{
display: none;
text-align: center;
}
#loginScene section input#loginSceneLink{
background-color: #a1a3a3;
}
#loginScene section img{
width: 160px;
margin: 20px 0;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#loginScene{
overflow-y: scroll;
}
}
</style>
<form id="loginScene" hidden>
<section class="text-center">
<img src="resources/logos/logo.png">
</section>
<section class="text-center">
<h5>Enter your name</h5>
<p class="info">9 chars maximum</p>
<p class="err" id="errorLoginScene"></p>
</section>
<section>
<input type="text" name="email" id="loginSceneName">
<p>By continuing, you are agreeing our <a href="https://workadventu.re/terms-of-use" target="_blank">terms of use</a>, <a href="https://workadventu.re/privacy-policy" target="_blank">privacy policy</a> and <a href="https://workadventu.re/cookie-policy" target="_blank">cookie policy</a>.</p>
</section>
<section class="action">
<button type="submit" id="loginSceneFormSubmit">Continue</button>
</section>
</form>

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@ -0,0 +1,142 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#selectCharacterScene {
background: #0000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 10px auto 0;
color: #ebeeee;
max-height: 48vh;
max-width: 300px;
width: 40vw;
overflow: hidden;
}
#selectCharacterScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#selectCharacterScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#selectCharacterScene section {
margin: 10px;
}
#selectCharacterScene section.action {
text-align: center;
margin: 0;
margin-top: 28vh;
}
#selectCharacterScene button {
margin: 10px 0px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
width: 100px;
}
#selectCharacterScene button#selectCharacterSceneFormCancel {
background-color: #aca6a600;
color: #292929;
}
#selectCharacterScene section h6,
#selectCharacterScene section h5{
margin: 1px;
}
#selectCharacterScene section.text-center{
text-align: center;
}
#selectCharacterScene section a{
font-size: 8px;
text-decoration: underline;
color: #ebeeee;
}
#selectCharacterScene section a:hover{
font-weight: 700;
}
#selectCharacterScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#selectCharacterScene section p.err{
color: red;
text-align: center;
}
#selectCharacterScene section p.info{
display: none;
text-align: center;
}
#selectCharacterScene section input#selectCharacterSceneLink{
background-color: #a1a3a3;
}
#selectCharacterScene section img{
width: 160px;
margin: 20px 0;
}
#selectCharacterScene section button.selectCharacterButton{
position: absolute;
top: 20vh;
margin: 0;
width: 25px;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonLeft{
display: none;
left: 1vw;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonRight{
display: none;
right: 1vw;
}
#selectCharacterScene section button#selectCharacterSceneFormCustomYourOwnSubmit{
font-size: 14px;
width: auto;
margin-top: -2px;
background-color: #ffd700;
color: black;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#selectCharacterScene{
overflow-y: scroll;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonRight{
display: block;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonLeft{
display: block;
}
}
</style>
<form id="selectCharacterScene" hidden>
<section class="text-center">
<h5>Select your WOKA</h5>
<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
</section>
<section class="action">
<button type="submit" id="selectCharacterSceneFormSubmit">Continue</button>
<button type="submit" id="selectCharacterSceneFormCustomYourOwnSubmit">Custom your WOKA</button>
</section>
</form>

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@ -1,4 +1,7 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#warningMain {
border-radius: 5px;
height: 100px;

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@ -0,0 +1,49 @@
@media (max-aspect-ratio: 1/1) {
#main-container {
display: flex;
flex-direction: column-reverse;
}
#cowebsite {
left: 0;
top: 0;
width: 100%;
height: 50%;
display: flex;
flex-direction: column-reverse;
&.loading {
transform: translateY(-90%);
}
&.hidden {
transform: translateY(-100%);
}
main {
height: 100%;
}
aside {
height: 30px;
cursor: ns-resize;
flex-direction: column;
img {
cursor: ns-resize;
}
}
.top-right-btn {
&#cowebsite-close {
right: 0;
}
&#cowebsite-fullscreen {
left: 0;
}
}
}
}

View File

@ -87,51 +87,3 @@
}
}
}
@media (max-aspect-ratio: 1/1) {
#main-container {
display: flex;
flex-direction: column-reverse;
}
#cowebsite {
left: 0;
top: 0;
width: 100%;
height: 50%;
display: flex;
flex-direction: column-reverse;
&.loading {
transform: translateY(-90%);
}
&.hidden {
transform: translateY(-100%);
}
main {
height: 100%;
}
aside {
height: 30px;
cursor: ns-resize;
flex-direction: column;
img {
cursor: ns-resize;
}
}
.top-right-btn {
&#cowebsite-close {
right: 0px;
}
&#cowebsite-fullscreen {
right: 25px;
}
}
}
}

View File

@ -1,2 +1,4 @@
@import "cowebsite.scss";
@import "style.css";
@import "cowebsite-mobile.scss";
@import "style.css";
@import "mobile-style.scss";

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@ -0,0 +1,59 @@
@media screen and (max-width: 700px),
screen and (max-height: 700px){
video#myCamVideo {
width: 150px;
}
.sidebar {
width: 20%;
min-width: 200px;
position: absolute;
display: block;
right: 0;
height: 80%;
&> div {
max-height: 120px;
min-width: 200px;
}
.video-container{
min-width: 200px;
}
}
.btn-cam-action {
&:hover{
transform: translateY(20px);
}
div {
&:hover {
background-color: #666;
}
bottom: 30px;
&.btn-micro {
right: 0;
}
&.btn-monitor {
right: 130px;
}
&.btn-video {
right: 65px;
}
}
}
.main-section {
position: absolute;
width: 100%;
min-width: 400px;
& > div {
z-index: 2;
}
}
}

View File

@ -53,6 +53,7 @@ body .message-info.warning{
padding-top: 32px;
font-size: 28px;
color: white;
overflow: hidden;
}
.video-container img{
@ -138,8 +139,9 @@ body .message-info.warning{
#div-myCamVideo {
position: absolute;
right: 15px;
bottom: 15px;
bottom: 30px;
border-radius: 15px 15px 15px 15px;
max-height: 200px;
}
video#myCamVideo{
@ -170,7 +172,7 @@ video#myCamVideo{
background: #666;
box-shadow: 2px 2px 24px #444;
border-radius: 48px;
transform: translateY(40px);
transform: translateY(20px);
transition-timing-function: ease-in-out;
bottom: 20px;
}
@ -186,7 +188,7 @@ video#myCamVideo{
.btn-cam-action div:hover{
background: #407cf7;
box-shadow: 4px 4px 48px #666;
transition: 280ms;
transition: 120ms;
}
.btn-micro{
pointer-events: auto;
@ -338,24 +340,6 @@ body {
}
@media (max-aspect-ratio: 1/1) {
.game-overlay {
flex-direction: column;
}
.sidebar {
flex-direction: row;
align-items: flex-end;
}
.sidebar > div {
max-width: 21%;
}
.sidebar > div:hover {
max-width: 25%;
}
}
#game {
width: 100%;
@ -806,7 +790,7 @@ input[type=range]:focus::-ms-fill-upper {
right: 0;
}
.main-container .audio-playing img{
width: 30px;
/*width: 30px;*/
border-radius: 50%;
background-color: #ffda01;
padding: 10px;
@ -814,6 +798,7 @@ input[type=range]:focus::-ms-fill-upper {
.main-container .audio-playing p{
color: white;
margin-left: 10px;
margin-top: 14px;
}
/* VIDEO QUALITY */
@ -1045,7 +1030,7 @@ div.modal-report-user{
.discussion .messages{
position: absolute;
height: calc(100% - 360px);
height: calc(100% - 390px);
overflow-x: hidden;
overflow-y: auto;
max-width: calc(100% - 40px);

View File

@ -33,7 +33,7 @@
"phaser": "3.24.1",
"phaser3-rex-plugins": "^1.1.42",
"queue-typescript": "^1.0.1",
"quill": "^1.3.7",
"quill": "1.3.6",
"rxjs": "^6.6.3",
"simple-peer": "^9.6.2",
"socket.io-client": "^2.3.0",

View File

@ -2,7 +2,6 @@ import {HtmlUtils} from "../WebRtc/HtmlUtils";
import {UserInputManager} from "../Phaser/UserInput/UserInputManager";
import {RoomConnection} from "../Connexion/RoomConnection";
import {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
import {ADMIN_URL} from "../Enum/EnvironmentVariable";
import {AdminMessageEventTypes} from "../Connexion/AdminMessagesService";
export const CLASS_CONSOLE_MESSAGE = 'main-console';
@ -162,42 +161,46 @@ export class ConsoleGlobalMessageManager {
this.divMessageConsole.appendChild(section);
(async () => {
// Start loading CSS
const cssPromise = ConsoleGlobalMessageManager.loadCss();
// Import quill
const Quill:any = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
// Wait for CSS to be loaded
await cssPromise;
try{
// Start loading CSS
const cssPromise = ConsoleGlobalMessageManager.loadCss();
// Import quill
const {default: Quill}:any = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
// Wait for CSS to be loaded
await cssPromise;
const toolbarOptions = [
['bold', 'italic', 'underline', 'strike'], // toggled buttons
['blockquote', 'code-block'],
const toolbarOptions = [
['bold', 'italic', 'underline', 'strike'], // toggled buttons
['blockquote', 'code-block'],
[{'header': 1}, {'header': 2}], // custom button values
[{'list': 'ordered'}, {'list': 'bullet'}],
[{'script': 'sub'}, {'script': 'super'}], // superscript/subscript
[{'indent': '-1'}, {'indent': '+1'}], // outdent/indent
[{'direction': 'rtl'}], // text direction
[{'header': 1}, {'header': 2}], // custom button values
[{'list': 'ordered'}, {'list': 'bullet'}],
[{'script': 'sub'}, {'script': 'super'}], // superscript/subscript
[{'indent': '-1'}, {'indent': '+1'}], // outdent/indent
[{'direction': 'rtl'}], // text direction
[{'size': ['small', false, 'large', 'huge']}], // custom dropdown
[{'header': [1, 2, 3, 4, 5, 6, false]}],
[{'size': ['small', false, 'large', 'huge']}], // custom dropdown
[{'header': [1, 2, 3, 4, 5, 6, false]}],
[{'color': []}, {'background': []}], // dropdown with defaults from theme
[{'font': []}],
[{'align': []}],
[{'color': []}, {'background': []}], // dropdown with defaults from theme
[{'font': []}],
[{'align': []}],
['clean'],
['clean'],
['link', 'image', 'video']
// remove formatting button
];
['link', 'image', 'video']
// remove formatting button
];
new Quill(`#${INPUT_CONSOLE_MESSAGE}`, {
theme: 'snow',
modules: {
toolbar: toolbarOptions
},
});
new Quill(`#${INPUT_CONSOLE_MESSAGE}`, {
theme: 'snow',
modules: {
toolbar: toolbarOptions
},
});
}catch(err){
console.error(err);
}
})();
}

View File

@ -5,6 +5,7 @@ export enum AdminMessageEventTypes {
admin = 'message',
audio = 'audio',
ban = 'ban',
banned = 'banned',
}
interface AdminMessageEvent {

View File

@ -188,7 +188,7 @@ export class RoomConnection implements RoomConnection {
} else if (message.hasSendusermessage()) {
adminMessagesService.onSendusermessage(message.getSendusermessage() as SendUserMessage);
} else if (message.hasBanusermessage()) {
adminMessagesService.onSendusermessage(message.getSendusermessage() as BanUserMessage);
adminMessagesService.onSendusermessage(message.getBanusermessage() as BanUserMessage);
} else if (message.hasWorldfullwarningmessage()) {
worldFullWarningStream.onMessage();
} else if (message.hasRefreshroommessage()) {

View File

@ -17,6 +17,8 @@ const MAX_EXTRAPOLATION_TIME = 100; // Extrapolate a maximum of 250ms if no new
export const MAX_USERNAME_LENGTH = parseInt(process.env.MAX_USERNAME_LENGTH || '') || 8;
export const MAX_PER_GROUP = parseInt(process.env.MAX_PER_GROUP || '4');
export const isMobile = ():boolean => ( ( window.innerWidth <= 800 ) || ( window.innerHeight <= 600 ) );
export {
DEBUG_MODE,
START_ROOM_URL,

View File

@ -0,0 +1,35 @@
import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js';
const outOfScreenX = -1000;
const outOfScreenY = -1000;
//the assets were found here: https://hannemann.itch.io/virtual-joystick-pack-free
export const joystickBaseKey = 'joystickBase';
export const joystickBaseImg = 'resources/objects/joystickSplitted.png';
export const joystickThumbKey = 'joystickThumb';
export const joystickThumbImg = 'resources/objects/smallHandleFilledGrey.png';
export class MobileJoystick extends VirtualJoystick {
constructor(scene: Phaser.Scene) {
super(scene, {
x: outOfScreenX,
y: outOfScreenY,
radius: 20,
base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(60, 60).setDepth(99999),
thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(30, 30).setDepth(99999),
enable: true,
dir: "8dir",
});
this.scene.input.on('pointerdown', (pointer: { x: number; y: number; }) => {
this.x = pointer.x;
this.y = pointer.y;
});
this.scene.input.on('pointerup', () => {
this.x = outOfScreenX;
this.y = outOfScreenY;
});
}
}

View File

@ -34,7 +34,7 @@ export class GameManager {
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
this.startRoom = await connectionManager.initGameConnexion();
await this.loadMap(this.startRoom, scenePlugin);
if (!this.playerName) {
return LoginSceneName;
} else if (!this.characterLayers || !this.characterLayers.length) {

View File

@ -1,4 +1,5 @@
import {ITiledMap} from "../Map/ITiledMap";
import {ITiledMap, ITiledMapLayer} from "../Map/ITiledMap";
import {LayersIterator} from "../Map/LayersIterator";
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
@ -10,8 +11,10 @@ export class GameMap {
private key: number|undefined;
private lastProperties = new Map<string, string|boolean|number>();
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
public readonly layersIterator: LayersIterator;
public constructor(private map: ITiledMap) {
this.layersIterator = new LayersIterator(map);
}
/**
@ -55,7 +58,7 @@ export class GameMap {
private getProperties(key: number): Map<string, string|boolean|number> {
const properties = new Map<string, string|boolean|number>();
for (const layer of this.map.layers) {
for (const layer of this.layersIterator) {
if (layer.type !== 'tilelayer') {
continue;
}

View File

@ -24,6 +24,7 @@ import {
ITiledMapLayerProperty,
ITiledMapObject,
ITiledText,
ITiledMapTileLayer,
ITiledTileSet
} from "../Map/ITiledMap";
import {AddPlayerInterface} from "./AddPlayerInterface";
@ -65,10 +66,6 @@ import {Room} from "../../Connexion/Room";
import {jitsiFactory} from "../../WebRtc/JitsiFactory";
import {urlManager} from "../../Url/UrlManager";
import {audioManager} from "../../WebRtc/AudioManager";
import {IVirtualJoystick} from "../../types";
const {
default: VirtualJoystick,
} = require("phaser3-rex-plugins/plugins/virtualjoystick.js");
import {PresentationModeIcon} from "../Components/PresentationModeIcon";
import {ChatModeIcon} from "../Components/ChatModeIcon";
import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon";
@ -89,6 +86,9 @@ import {Subscription} from "rxjs";
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
import {TextUtils} from "../Components/TextUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
@ -144,7 +144,7 @@ export class GameScene extends ResizableScene implements CenterListener {
pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
private initPosition: PositionInterface|null = null;
private playersPositionInterpolator = new PlayersPositionInterpolator();
public connection!: RoomConnection;
public connection: RoomConnection|undefined;
private simplePeer!: SimplePeer;
private GlobalMessageManager!: GlobalMessageManager;
public ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
@ -153,7 +153,7 @@ export class GameScene extends ResizableScene implements CenterListener {
// A promise that will resolve when the "create" method is called (signaling loading is ended)
private createPromise: Promise<void>;
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
private iframeSubscriptionList! : Array<Subscription>;
MapUrlFile: string;
RoomId: string;
instance: string;
@ -183,7 +183,6 @@ export class GameScene extends ResizableScene implements CenterListener {
private messageSubscription: Subscription|null = null;
private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
private originalMapUrl: string|undefined;
public virtualJoystick!: IVirtualJoystick;
constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
super({
@ -207,6 +206,7 @@ export class GameScene extends ResizableScene implements CenterListener {
//hook preload scene
preload(): void {
addLoader(this);
const localUser = localUserStore.getLocalUser();
const textures = localUser?.textures;
if (textures) {
@ -216,6 +216,10 @@ export class GameScene extends ResizableScene implements CenterListener {
}
this.load.image(openChatIconName, 'resources/objects/talk.png');
if (touchScreenManager.supportTouchScreen) {
this.load.image(joystickBaseKey, joystickBaseImg);
this.load.image(joystickThumbKey, joystickThumbImg);
}
this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
@ -262,8 +266,6 @@ export class GameScene extends ResizableScene implements CenterListener {
this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
addLoader(this);
}
// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
@ -366,6 +368,10 @@ export class GameScene extends ResizableScene implements CenterListener {
urlManager.pushRoomIdToUrl(this.room);
this.startLayerName = urlManager.getStartLayerNameFromUrl();
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
const playerName = gameManager.getPlayerName();
@ -389,8 +395,9 @@ export class GameScene extends ResizableScene implements CenterListener {
//add layer on map
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
let depth = -2;
for (const layer of this.mapFile.layers) {
for (const layer of this.gameMap.layersIterator) {
if (layer.type === 'tilelayer') {
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
@ -415,7 +422,7 @@ export class GameScene extends ResizableScene implements CenterListener {
}
}
if (depth === -2) {
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at. This layer cannot be contained in a group.');
}
this.initStartXAndStartY();
@ -426,26 +433,10 @@ export class GameScene extends ResizableScene implements CenterListener {
//initialise list of other player
this.MapPlayers = this.physics.add.group({immovable: true});
this.virtualJoystick = new VirtualJoystick(this, {
x: this.game.renderer.width / 2,
y: this.game.renderer.height / 2,
radius: 20,
base: this.add.circle(0, 0, 20),
thumb: this.add.circle(0, 0, 10),
enable: true,
dir: "8dir",
});
this.virtualJoystick.visible = true;
//create input to move
mediaManager.setUserInputManager(this.userInputManager);
this.userInputManager = new UserInputManager(this, this.virtualJoystick);
// Listener event to reposition virtual joystick
// whatever place you click in game area
this.input.on('pointerdown', (pointer: { x: number; y: number; }) => {
this.virtualJoystick.x = pointer.x;
this.virtualJoystick.y = pointer.y;
});
this.userInputManager = new UserInputManager(this);
if (localUserStore.getFullscreen()) {
document.querySelector('body')?.requestFullscreen();
@ -738,7 +729,7 @@ export class GameScene extends ResizableScene implements CenterListener {
if (JITSI_PRIVATE_MODE && !jitsiUrl) {
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
this.connection.emitQueryJitsiJwtMessage(roomName, adminTag);
this.connection?.emitQueryJitsiJwtMessage(roomName, adminTag);
} else {
this.startJitsi(roomName, undefined);
}
@ -761,9 +752,9 @@ export class GameScene extends ResizableScene implements CenterListener {
});
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === '') {
this.connection.setSilent(false);
this.connection?.setSilent(false);
} else {
this.connection.setSilent(true);
this.connection?.setSilent(true);
}
});
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue, allProps) => {
@ -787,7 +778,8 @@ export class GameScene extends ResizableScene implements CenterListener {
}
private listenToIframeEvents(): void {
iframeListener.openPopupStream.subscribe((openPopupEvent) => {
this.iframeSubscriptionList = [];
this.iframeSubscriptionList.push(iframeListener.openPopupStream.subscribe((openPopupEvent) => {
let objectLayerSquare : ITiledMapObject;
const targetObjectData = this.getObjectLayerData(openPopupEvent.targetObject);
@ -831,7 +823,6 @@ ${escapedMessage}
}
id++;
}
this.tweens.add({
targets : domElement ,
scale : 1,
@ -840,9 +831,9 @@ ${escapedMessage}
});
this.popUpElements.set(openPopupEvent.popupId, domElement);
});
}));
iframeListener.closePopupStream.subscribe((closePopupEvent) => {
this.iframeSubscriptionList.push(iframeListener.closePopupStream.subscribe((closePopupEvent) => {
const popUpElement = this.popUpElements.get(closePopupEvent.popupId);
if (popUpElement === undefined) {
console.error('Could not close popup with ID ', closePopupEvent.popupId,'. Maybe it has already been closed?');
@ -858,23 +849,25 @@ ${escapedMessage}
this.popUpElements.delete(closePopupEvent.popupId);
},
});
});
}));
iframeListener.disablePlayerControlStream.subscribe(()=>{
this.iframeSubscriptionList.push(iframeListener.disablePlayerControlStream.subscribe(()=>{
this.userInputManager.disableControls();
})
iframeListener.enablePlayerControlStream.subscribe(()=>{
}));
this.iframeSubscriptionList.push(iframeListener.enablePlayerControlStream.subscribe(()=>{
this.userInputManager.restoreControls();
})
}));
let scriptedBubbleSprite : Sprite;
iframeListener.displayBubbleStream.subscribe(()=>{
this.iframeSubscriptionList.push(iframeListener.displayBubbleStream.subscribe(()=>{
scriptedBubbleSprite = new Sprite(this,this.CurrentPlayer.x + 25,this.CurrentPlayer.y,'circleSprite-white');
scriptedBubbleSprite.setDisplayOrigin(48, 48);
this.add.existing(scriptedBubbleSprite);
})
iframeListener.removeBubbleStream.subscribe(()=>{
}));
this.iframeSubscriptionList.push(iframeListener.removeBubbleStream.subscribe(()=>{
scriptedBubbleSprite.destroy();
})
}));
}
@ -919,6 +912,10 @@ ${escapedMessage}
this.simplePeer.closeAllConnections();
this.simplePeer?.unregister();
this.messageSubscription?.unsubscribe();
for(const iframeEvents of this.iframeSubscriptionList){
iframeEvents.unsubscribe();
}
}
private removeAllRemotePlayers(): void {
@ -976,13 +973,14 @@ ${escapedMessage}
}
private initPositionFromLayerName(layerName: string) {
for (const layer of this.mapFile.layers) {
if (layerName === layer.name && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
for (const layer of this.gameMap.layersIterator) {
if ((layerName === layer.name || layer.name.endsWith('/'+layerName)) && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
const startPosition = this.startUser(layer);
this.startX = startPosition.x + this.mapFile.tilewidth/2;
this.startY = startPosition.y + this.mapFile.tileheight/2;
}
}
}
private getExitUrl(layer: ITiledMapLayer): string|undefined {
@ -1005,7 +1003,7 @@ ${escapedMessage}
}
private getProperty(layer: ITiledMapLayer|ITiledMap, name: string): string|boolean|number|undefined {
const properties: ITiledMapLayerProperty[] = layer.properties;
const properties: ITiledMapLayerProperty[]|undefined = layer.properties;
if (!properties) {
return undefined;
}
@ -1017,7 +1015,7 @@ ${escapedMessage}
}
private getProperties(layer: ITiledMapLayer|ITiledMap, name: string): (string|number|boolean|undefined)[] {
const properties: ITiledMapLayerProperty[] = layer.properties;
const properties: ITiledMapLayerProperty[]|undefined = layer.properties;
if (!properties) {
return [];
}
@ -1031,7 +1029,7 @@ ${escapedMessage}
await gameManager.loadMap(room, this.scene);
}
private startUser(layer: ITiledMapLayer): PositionInterface {
private startUser(layer: ITiledMapTileLayer): PositionInterface {
const tiles = layer.data;
if (typeof(tiles) === 'string') {
throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
@ -1187,7 +1185,7 @@ ${escapedMessage}
this.lastMoveEventSent = event;
this.lastSentTick = this.currentTick;
const camera = this.cameras.main;
this.connection.sharePosition(event.x, event.y, event.direction, event.moving, {
this.connection?.sharePosition(event.x, event.y, event.direction, event.moving, {
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
@ -1253,7 +1251,7 @@ ${escapedMessage}
* Put all the players on the map on map load.
*/
private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
const currentPlayerId = this.connection.getUserId();
const currentPlayerId = this.connection?.getUserId();
this.removeAllRemotePlayers();
// load map
usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
@ -1397,7 +1395,7 @@ ${escapedMessage}
* Sends to the server an event emitted by one of the ActionableItems.
*/
emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
this.connection.emitActionableEvent(itemId, eventName, state, parameters);
this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
}
public onResize(): void {
@ -1405,7 +1403,7 @@ ${escapedMessage}
// Send new viewport to server
const camera = this.cameras.main;
this.connection.setViewport({
this.connection?.setViewport({
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
@ -1461,7 +1459,7 @@ ${escapedMessage}
const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl);
this.connection.setSilent(true);
this.connection?.setSilent(true);
mediaManager.hideGameOverlay();
//permit to stop jitsi when user close iframe

View File

@ -1,54 +1,33 @@
import {EnableCameraSceneName} from "./EnableCameraScene";
import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {loadAllLayers, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
import {loadAllLayers} from "../Entity/PlayerTexturesLoadingManager";
import Sprite = Phaser.GameObjects.Sprite;
import Container = Phaser.GameObjects.Container;
import {gameManager} from "../Game/GameManager";
import {ResizableScene} from "./ResizableScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {addLoader} from "../Components/Loader";
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import { MenuScene } from "../Menu/MenuScene";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import { RESOLUTION } from "../../Enum/EnvironmentVariable";
export const CustomizeSceneName = "CustomizeScene";
enum CustomizeTextures{
icon = "icon",
arrowRight = "arrow_right",
mainFont = "main_font",
arrowUp = "arrow_up",
}
export const CustomizeSceneKey = "CustomizeScene";
const customizeSceneKey = 'customizeScene';
export class CustomizeScene extends AbstractCharacterScene {
private textField!: TextField;
private enterField!: TextField;
private arrowRight!: Image;
private arrowLeft!: Image;
private arrowDown!: Image;
private arrowUp!: Image;
private Rectangle!: Rectangle;
private mobileTapUP!: Rectangle;
private mobileTapDOWN!: Rectangle;
private mobileTapLEFT!: Rectangle;
private mobileTapRIGHT!: Rectangle;
private mobileTapENTER!: Rectangle;
private logo!: Image;
private selectedLayers: number[] = [0];
private containersRow: Container[][] = [];
private activeRow:number = 0;
private layers: BodyResourceDescriptionInterface[][] = [];
private customizeSceneElement!: Phaser.GameObjects.DOMElement;
constructor() {
super({
key: CustomizeSceneName
@ -58,6 +37,8 @@ export class CustomizeScene extends AbstractCharacterScene {
preload() {
addLoader(this);
this.load.html(customizeSceneKey, 'resources/html/CustomCharacterScene.html');
this.layers = loadAllLayers(this.load);
this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
@ -67,106 +48,42 @@ export class CustomizeScene extends AbstractCharacterScene {
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
});
});
this.load.image(CustomizeTextures.arrowRight, "resources/objects/arrow_right.png");
this.load.image(CustomizeTextures.icon, "resources/logos/tcm_full.png");
this.load.image(CustomizeTextures.arrowUp, "resources/objects/arrow_up.png");
this.load.bitmapFont(CustomizeTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
}
create() {
this.textField = new TextField(this, this.game.renderer.width / 2, 30, 'Customize your own Avatar!');
const middleX = this.getMiddleX();
this.customizeSceneElement = this.add.dom(middleX, 0).createFromCache(customizeSceneKey);
MenuScene.revealMenusAfterInit(this.customizeSceneElement, customizeSceneKey);
this.enterField = new TextField(this, this.game.renderer.width / 2, 60, 'Start the game by pressing ENTER\n\n or touching the center rectangle');
this.customizeSceneElement.addListener('click');
this.customizeSceneElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'customizeSceneButtonLeft') {
this.moveCursorHorizontally(-1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonRight') {
this.moveCursorHorizontally(1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonDown') {
this.moveCursorVertically(1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonUp') {
this.moveCursorVertically(-1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneFormBack') {
if(this.activeRow > 0){
this.moveCursorVertically(-1);
}else{
this.backToPreviousScene();
}
}else if((event?.target as HTMLButtonElement).id === 'customizeSceneFormSubmit') {
if(this.activeRow < 5){
this.moveCursorVertically(1);
}else{
this.nextSceneToCamera();
}
}
});
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, CustomizeTextures.icon);
this.add.existing(this.logo);
this.arrowRight = new Image(this, this.game.renderer.width*0.9, this.game.renderer.height/2, CustomizeTextures.arrowRight);
this.add.existing(this.arrowRight);
this.mobileTapRIGHT = this.add
.rectangle(
this.game.renderer.width*0.9,
this.game.renderer.height/2,
32,
32,
)
.setInteractive()
.on("pointerdown", () => {
this.moveCursorHorizontally(1);
});
this.arrowLeft = new Image(this, this.game.renderer.width/9, this.game.renderer.height/2, CustomizeTextures.arrowRight);
this.arrowLeft.flipX = true;
this.add.existing(this.arrowLeft);
this.mobileTapLEFT = this.add
.rectangle(
this.game.renderer.width/9,
this.game.renderer.height/2,
32,
32,
)
.setInteractive()
.on("pointerdown", () => {
this.moveCursorHorizontally(-1);
});
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 2, 32, 33)
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33)
this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
this.add.existing(this.Rectangle);
this.mobileTapENTER = this.add
.rectangle(
this.cameras.main.worldView.x + this.cameras.main.width / 2,
this.cameras.main.worldView.y + this.cameras.main.height / 2,
32,
32,
)
.setInteractive()
.on("pointerdown", () => {
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
if (layerItem !== undefined) {
layers.push(this.layers[i][layerItem].name);
}
i++;
}
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
gameManager.tryResumingGame(this, EnableCameraSceneName);
});
this.arrowDown = new Image(this, this.game.renderer.width - 30, 100, CustomizeTextures.arrowUp);
this.arrowDown.flipY = true;
this.add.existing(this.arrowDown);
this.mobileTapDOWN = this.add
.rectangle(
this.game.renderer.width - 30,
100,
32,
32,
)
.setInteractive()
.on("pointerdown", () => {
this.moveCursorVertically(1);
});
this.arrowUp = new Image(this, this.game.renderer.width - 30, 60, CustomizeTextures.arrowUp);
this.add.existing(this.arrowUp);
this.mobileTapUP = this.add
.rectangle(
this.game.renderer.width - 30,
60,
32,
32,
)
.setInteractive()
.on("pointerdown", () => {
this.moveCursorVertically(-1);
});
this.createCustomizeLayer(0, 0, 0);
this.createCustomizeLayer(0, 0, 1);
@ -177,22 +94,10 @@ export class CustomizeScene extends AbstractCharacterScene {
this.moveLayers();
this.input.keyboard.on('keyup-ENTER', () => {
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
if (layerItem !== undefined) {
layers.push(this.layers[i][layerItem].name);
}
i++;
}
if (!areCharacterLayersValid(layers)) {
return;
}
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.nextSceneToCamera();
});
this.input.keyboard.on('keyup-BACKSPACE', () => {
this.backToPreviousScene();
});
this.input.keyboard.on('keyup-RIGHT', () => this.moveCursorHorizontally(1));
@ -222,6 +127,27 @@ export class CustomizeScene extends AbstractCharacterScene {
}
private moveCursorVertically(index:number): void {
if(index === -1 && this.activeRow === 5){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
button.innerHTML = `Next <img src="resources/objects/arrow_up.png"/>`;
}
if(index === 1 && this.activeRow === 4){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
button.innerText = 'Finish';
}
if(index === -1 && this.activeRow === 1){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
button.innerText = `Return`;
}
if(index === 1 && this.activeRow === 0){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
button.innerHTML = `Back <img src="resources/objects/arrow_up.png"/>`;
}
this.activeRow += index;
if (this.activeRow < 0) {
this.activeRow = 0
@ -236,11 +162,6 @@ export class CustomizeScene extends AbstractCharacterScene {
localUserStore.setCustomCursorPosition(this.activeRow, this.selectedLayers);
}
update(time: number, delta: number): void {
super.update(time, delta);
this.enterField.setVisible(!!(Math.floor(time / 500) % 2));
}
/**
* @param x, the layer's vertical position
* @param y, the layer's horizontal position
@ -298,7 +219,7 @@ export class CustomizeScene extends AbstractCharacterScene {
*/
private moveLayers(): void {
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const screenCenterY = this.cameras.main.worldView.y + this.cameras.main.height / 2;
const screenCenterY = this.cameras.main.worldView.y + this.cameras.main.height / 3;
const screenWidth = this.game.renderer.width;
const screenHeight = this.game.renderer.height;
for (let i = 0; i < this.containersRow.length; i++) {
@ -337,39 +258,63 @@ export class CustomizeScene extends AbstractCharacterScene {
}
}
update(time: number, delta: number): void {
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.customizeSceneElement,
x: middleX,
duration: 1000,
ease: 'Power3'
});
}
public onResize(): void {
this.moveLayers();
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
this.mobileTapENTER.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 2;
this.mobileTapENTER.y = this.cameras.main.worldView.y + this.cameras.main.height / 2;
this.textField.x = this.game.renderer.width/2;
this.logo.x = this.game.renderer.width - 30;
this.logo.y = this.game.renderer.height - 20;
this.arrowUp.x = this.game.renderer.width - 30;
this.mobileTapUP.x = this.game.renderer.width - 30;
this.arrowUp.y = 60;
this.mobileTapUP.y = 60;
this.arrowDown.x = this.game.renderer.width - 30;
this.mobileTapDOWN.x = this.game.renderer.width - 30;
this.arrowDown.y = 100;
this.mobileTapDOWN.y = 100;
this.arrowLeft.x = this.game.renderer.width/9;
this.mobileTapLEFT.x = this.game.renderer.width/9;
this.arrowLeft.y = this.game.renderer.height/2;
this.mobileTapLEFT.y = this.game.renderer.height/2;
this.arrowRight.x = this.game.renderer.width*0.9;
this.mobileTapRIGHT.x = this.game.renderer.width*0.9;
this.arrowRight.y = this.game.renderer.height/2;
this.mobileTapRIGHT.y = this.game.renderer.height/2;
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.customizeSceneElement,
x: middleX,
duration: 1000,
ease: 'Power3'
});
}
protected getMiddleX() : number{
return (this.game.renderer.width / RESOLUTION) -
(
this.customizeSceneElement
&& this.customizeSceneElement.node
&& this.customizeSceneElement.node.getBoundingClientRect().width > 0
? (this.customizeSceneElement.node.getBoundingClientRect().width / (2*RESOLUTION))
: 150
);
}
private nextSceneToCamera(){
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
if (layerItem !== undefined) {
layers.push(this.layers[i][layerItem].name);
}
i++;
}
if (!areCharacterLayersValid(layers)) {
return;
}
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
this.scene.remove(SelectCharacterSceneName);
gameManager.tryResumingGame(this, EnableCameraSceneName);
}
private backToPreviousScene(){
this.scene.sleep(CustomizeSceneName);
this.scene.run(SelectCharacterSceneName);
}
}

View File

@ -7,6 +7,10 @@ import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {SoundMeter} from "../Components/SoundMeter";
import {SoundMeterSprite} from "../Components/SoundMeterSprite";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import Zone = Phaser.GameObjects.Zone;
import { MenuScene } from "../Menu/MenuScene";
export const EnableCameraSceneName = "EnableCameraScene";
enum LoginTextures {
@ -17,12 +21,11 @@ enum LoginTextures {
arrowUp = "arrow_up"
}
const enableCameraSceneKey = 'enableCameraScene';
export class EnableCameraScene extends Phaser.Scene {
private textField!: TextField;
private pressReturnField!: TextField;
private cameraNameField!: TextField;
private logo!: Image;
private arrowLeft!: Image;
private arrowRight!: Image;
private arrowDown!: Image;
@ -36,7 +39,9 @@ export class EnableCameraScene extends Phaser.Scene {
private microphoneNameField!: TextField;
private repositionCallback!: (this: Window, ev: UIEvent) => void;
private mobileTapRectangle!: Rectangle;
private enableCameraSceneElement!: Phaser.GameObjects.DOMElement;
private mobileTapZone!: Zone;
constructor() {
super({
key: EnableCameraSceneName
@ -45,8 +50,10 @@ export class EnableCameraScene extends Phaser.Scene {
}
preload() {
this.load.html(enableCameraSceneKey, 'resources/html/EnableCameraScene.html');
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
this.load.image(LoginTextures.arrowRight, "resources/objects/arrow_right.png");
this.load.image(LoginTextures.arrowUp, "resources/objects/arrow_up.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
@ -54,19 +61,27 @@ export class EnableCameraScene extends Phaser.Scene {
}
create() {
this.textField = new TextField(this, this.game.renderer.width / 2, 20, 'Turn on your camera and microphone');
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Touch here\n\n or \n\nPress enter to start');
const middleX = this.getMiddleX();
this.enableCameraSceneElement = this.add.dom(middleX, 0).createFromCache(enableCameraSceneKey);
MenuScene.revealMenusAfterInit(this.enableCameraSceneElement, enableCameraSceneKey);
const continuingButton = this.enableCameraSceneElement.getChildByID('enableCameraSceneFormSubmit') as HTMLButtonElement;
continuingButton.addEventListener('click', (e) => {
e.preventDefault();
this.login();
});
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
/* FIX ME */
this.textField = new TextField(this, this.game.renderer.width / 2, 20, '');
// For mobile purposes - we need a big enough touchable area.
this.mobileTapRectangle = this.add
.rectangle(
this.game.renderer.width / 2,
this.game.renderer.height - 30,
200,
50,
)
.setInteractive()
.on("pointerdown", () => {
this.mobileTapZone = this.add.zone(this.game.renderer.width / 2,this.game.renderer.height - 30,200,50)
.setInteractive().on("pointerdown", () => {
this.login();
});
@ -96,9 +111,6 @@ export class EnableCameraScene extends Phaser.Scene {
this.arrowDown.setInteractive().on('pointerdown', this.nextMic.bind(this));
this.add.existing(this.arrowDown);
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
this.input.keyboard.on('keyup-ENTER', () => {
this.login();
});
@ -209,11 +221,9 @@ export class EnableCameraScene extends Phaser.Scene {
}
this.textField.x = this.game.renderer.width / 2;
this.mobileTapRectangle.x = this.game.renderer.width / 2;
this.mobileTapZone.x = this.game.renderer.width / 2;
this.cameraNameField.x = this.game.renderer.width / 2;
this.microphoneNameField.x = this.game.renderer.width / 2;
this.pressReturnField.x = this.game.renderer.width / 2;
this.pressReturnField.x = this.game.renderer.width / 2;
this.cameraNameField.y = bounds.top / RESOLUTION - 8;
@ -233,18 +243,20 @@ export class EnableCameraScene extends Phaser.Scene {
this.arrowUp.x = this.microphoneNameField.x - this.microphoneNameField.width / 2 - 16;
this.arrowUp.y = this.microphoneNameField.y;
this.pressReturnField.y = Math.max(this.game.renderer.height - 30, this.microphoneNameField.y + 20);
this.logo.x = this.game.renderer.width - 30;
this.logo.y = Math.max(this.game.renderer.height - 20, this.microphoneNameField.y + 30);
}
update(time: number, delta: number): void {
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
mediaManager.setLastUpdateScene();
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.enableCameraSceneElement,
x: middleX,
duration: 1000,
ease: 'Power3'
});
}
private login(): void {
@ -270,4 +282,15 @@ export class EnableCameraScene extends Phaser.Scene {
}
this.updateWebCamName();
}
private getMiddleX() : number{
return (this.game.renderer.width / RESOLUTION) -
(
this.enableCameraSceneElement
&& this.enableCameraSceneElement.node
&& this.enableCameraSceneElement.node.getBoundingClientRect().width > 0
? (this.enableCameraSceneElement.node.getBoundingClientRect().width / (2*RESOLUTION))
: (300 / RESOLUTION)
);
}
}

View File

@ -1,28 +1,19 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import Image = Phaser.GameObjects.Image;
import {SelectCharacterSceneName} from "./SelectCharacterScene";
import {ResizableScene} from "./ResizableScene";
import {isUserNameValid, maxUserNameLength} from "../../Connexion/LocalUser";
import { localUserStore } from "../../Connexion/LocalUserStore";
import Rectangle = Phaser.GameObjects.Rectangle;
import {MenuScene} from "../Menu/MenuScene";
import { isUserNameValid } from "../../Connexion/LocalUser";
import { RESOLUTION } from "../../Enum/EnvironmentVariable";
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
enum LoginTextures {
icon = "icon",
mainFont = "main_font"
}
const loginSceneKey = 'loginScene';
export class LoginScene extends ResizableScene {
private nameInput!: TextInput;
private textField!: TextField;
private infoTextField!: TextField;
private pressReturnField!: TextField;
private logo!: Image;
private loginSceneElement!: Phaser.GameObjects.DOMElement;
private name: string = '';
private mobileTapRectangle!: Rectangle;
constructor() {
super({
@ -32,78 +23,82 @@ export class LoginScene extends ResizableScene {
}
preload() {
//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.load.html(loginSceneKey, 'resources/html/loginScene.html');
}
create() {
const middleX = this.getMiddleX();
this.loginSceneElement = this.add.dom(middleX, 0).createFromCache(loginSceneKey);
MenuScene.revealMenusAfterInit(this.loginSceneElement, loginSceneKey);
this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, maxUserNameLength, this.name,(text: string) => {
this.name = text;
localUserStore.setName(text);
})
.setInteractive()
.on('pointerdown', () => {
this.nameInput.focus();
})
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:')
.setInteractive()
.on('pointerdown', () => {
this.nameInput.focus();
})
// For mobile purposes - we need a big enough touchable area.
this.mobileTapRectangle = this.add.rectangle(
this.game.renderer.width / 2,
130,
this.game.renderer.width / 2,
60,
).setInteractive()
.on('pointerdown', () => {
this.login(this.name)
})
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Touch here\n\n or \n\nPress enter to start')
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
const infoText = "Commands: \n - Arrows or W, A, S, D to move\n - SHIFT to run";
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText, false);
this.input.keyboard.on('keyup-ENTER', () => {
if (isUserNameValid(this.name)) {
this.login(this.name);
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
const inputElement = this.loginSceneElement.getChildByID('loginSceneName') as HTMLInputElement;
inputElement.value = localUserStore.getName() ?? '';
inputElement.focus();
inputElement.addEventListener('keypress', (event: KeyboardEvent) => {
if(inputElement.value.length > 7){
event.preventDefault();
return;
}
pErrorElement.innerHTML = '';
if(inputElement.value && !isUserNameValid(inputElement.value)){
pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
}
if (event.key === 'Enter') {
event.preventDefault();
this.login(inputElement);
return;
}
});
const continuingButton = this.loginSceneElement.getChildByID('loginSceneFormSubmit') as HTMLButtonElement;
continuingButton.addEventListener('click', (e) => {
e.preventDefault();
this.login(inputElement);
});
}
update(time: number, delta: number): void {
if (this.name == '') {
this.pressReturnField?.setVisible(false);
} else {
this.pressReturnField?.setVisible(!!(Math.floor(time / 500) % 2));
private login(inputElement: HTMLInputElement): void {
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
this.name = inputElement.value;
if (this.name === '') {
pErrorElement.innerHTML = 'The name is empty';
return
}
if(!isUserNameValid(this.name)){
pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
return
}
}
private login(name: string): void {
if (this.name === '') return
gameManager.setPlayerName(name);
gameManager.setPlayerName(this.name);
this.scene.stop(LoginSceneName)
gameManager.tryResumingGame(this, SelectCharacterSceneName);
this.scene.remove(LoginSceneName)
}
public onResize(ev: UIEvent): void {
this.textField.x = this.game.renderer.width / 2;
this.nameInput.setX(this.game.renderer.width / 2 - 64);
this.pressReturnField.x = this.game.renderer.width / 2;
this.mobileTapRectangle.x = this.game.renderer.width / 2;
this.logo.x = this.game.renderer.width - 30;
this.logo.y = this.game.renderer.height - 20;
this.infoTextField.y = this.game.renderer.height - 35;
update(time: number, delta: number): void {
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.loginSceneElement,
x: middleX,
duration: 1000,
ease: 'Power3'
});
}
public onResize(ev: UIEvent): void {
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.loginSceneElement,
x: middleX,
duration: 1000,
ease: 'Power3'
});
}
private getMiddleX() : number{
const middleX = ((window.innerWidth) - ((this.loginSceneElement && this.loginSceneElement.width > 0 ? this.loginSceneElement.width : 200 /*FIXME to use a const will be injected in HTMLElement*/)*2)) / 2;
return (middleX > 0 ? (middleX / 2) : 0);
}
}

View File

@ -0,0 +1,77 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {EnableCameraSceneName} from "./EnableCameraScene";
import {CustomizeSceneName} from "./CustomizeScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
import {addLoader} from "../Components/Loader";
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {MenuScene} from "../Menu/MenuScene";
import { SelectCharacterScene, SelectCharacterSceneName } from "./SelectCharacterScene";
export class SelectCharacterMobileScene extends SelectCharacterScene {
create(){
super.create();
this.selectedRectangle.destroy();
}
protected defineSetupPlayer(numero: number){
const deltaX = 30;
const deltaY = 2;
let [playerX, playerY] = this.getCharacterPosition();
let playerVisible = true;
let playerScale = 1.5;
let playserOpactity = 1;
if( this.currentSelectUser !== numero ){
playerVisible = false;
}
if( numero === (this.currentSelectUser + 1) ){
playerY -= deltaY;
playerX += deltaX;
playerScale = 0.8;
playserOpactity = 0.6;
playerVisible = true;
}
if( numero === (this.currentSelectUser + 2) ){
playerY -= deltaY;
playerX += (deltaX * 2);
playerScale = 0.8;
playserOpactity = 0.6;
playerVisible = true;
}
if( numero === (this.currentSelectUser - 1) ){
playerY -= deltaY;
playerX -= deltaX;
playerScale = 0.8;
playserOpactity = 0.6;
playerVisible = true;
}
if( numero === (this.currentSelectUser - 2) ){
playerY -= deltaY;
playerX -= (deltaX * 2);
playerScale = 0.8;
playserOpactity = 0.6;
playerVisible = true;
}
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
}
/**
* Returns pixel position by on column and row number
*/
protected getCharacterPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 3
];
}
}

View File

@ -1,275 +1,275 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {EnableCameraSceneName} from "./EnableCameraScene";
import {CustomizeSceneName} from "./CustomizeScene";
import {ResizableScene} from "./ResizableScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {loadAllDefaultModels, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
import {addLoader} from "../Components/Loader";
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {MenuScene} from "../Menu/MenuScene";
import { SelectCharacterMobileScene } from "./SelectCharacterMobileScene";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
enum LoginTextures {
playButton = "play_button",
icon = "icon",
mainFont = "main_font",
customizeButton = "customize_button",
customizeButtonSelected = "customize_button_selected"
}
const selectCharacterKey = 'selectCharacterScene';
export class SelectCharacterScene extends AbstractCharacterScene {
private readonly nbCharactersPerRow = 6;
private textField!: TextField;
private pressReturnField!: TextField;
private logo!: Image;
private customizeButton!: Image;
private customizeButtonSelected!: Image;
protected readonly nbCharactersPerRow = 6;
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
protected players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
protected playerModels!: BodyResourceDescriptionInterface[];
private selectedRectangle!: Rectangle;
private selectedRectangleXPos = 0; // Number of the character selected in the rows
private selectedRectangleYPos = 0; // Number of the character selected in the columns
private selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
private mobileTapRectangle!: Rectangle;
private playerModels!: BodyResourceDescriptionInterface[];
protected selectedRectangle!: Rectangle;
protected selectCharacterSceneElement!: Phaser.GameObjects.DOMElement;
protected currentSelectUser = 0;
constructor() {
super({
key: SelectCharacterSceneName
key: SelectCharacterSceneName,
});
}
preload() {
addLoader(this);
this.load.html(selectCharacterKey, 'resources/html/selectCharacterScene.html');
this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
this.playerModels.push(bodyResourceDescription);
});
})
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.playerModels = loadAllDefaultModels(this.load);
this.load.image(LoginTextures.customizeButton, 'resources/objects/customize.png');
this.load.image(LoginTextures.customizeButtonSelected, 'resources/objects/customize_selected.png');
addLoader(this);
}
create() {
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your character');
this.pressReturnField = new TextField(
this,
this.game.renderer.width / 2,
90 + 32 * Math.ceil( this.playerModels.length / this.nbCharactersPerRow) + 60,
'Touch here\n\n or \n\nPress enter to start');
// For mobile purposes - we need a big enough touchable area.
this.mobileTapRectangle = this.add
.rectangle(
this.game.renderer.width / 2,
275,
this.game.renderer.width / 2,
50,
)
.setInteractive()
.on("pointerdown", () => {
this.nextScene();
});
const middleX = this.getMiddleX();
this.selectCharacterSceneElement = this.add.dom(middleX, 0).createFromCache(selectCharacterKey);
MenuScene.revealMenusAfterInit(this.selectCharacterSceneElement, selectCharacterKey);
this.selectCharacterSceneElement.addListener('click');
this.selectCharacterSceneElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
this.moveToLeft();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
this.moveToRight();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterSceneFormSubmit') {
this.nextSceneToCameraScene();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterSceneFormCustomYourOwnSubmit') {
this.nextSceneToCustomizeScene();
}
});
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
this.input.keyboard.on('keyup-ENTER', () => {
return this.nextScene();
});
this.input.keyboard.on('keydown-RIGHT', () => {
if(this.selectedRectangleYPos * this.nbCharactersPerRow + (this.selectedRectangleXPos + 2))
if (
this.selectedRectangleXPos < this.nbCharactersPerRow - 1
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos + 1) + 1) <= this.playerModels.length
) {
this.selectedRectangleXPos++;
}
this.updateSelectedPlayer();
});
this.input.keyboard.on('keydown-LEFT', () => {
if (
this.selectedRectangleXPos > 0
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos - 1) + 1) <= this.playerModels.length
) {
this.selectedRectangleXPos--;
}
this.updateSelectedPlayer();
});
this.input.keyboard.on('keydown-DOWN', () => {
if (
this.selectedRectangleYPos < Math.ceil(this.playerModels.length / this.nbCharactersPerRow)
&& (
(((this.selectedRectangleYPos + 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.playerModels.length // check if player isn't empty
|| (this.selectedRectangleYPos + 1) === Math.ceil(this.playerModels.length / this.nbCharactersPerRow) // check if is custom rectangle
)
) {
this.selectedRectangleYPos++;
}
this.updateSelectedPlayer();
});
this.input.keyboard.on('keydown-UP', () => {
if (
this.selectedRectangleYPos > 0
&& (((this.selectedRectangleYPos - 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.playerModels.length
) {
this.selectedRectangleYPos--;
}
this.updateSelectedPlayer();
});
this.selectedRectangle.setDepth(2);
/*create user*/
this.createCurrentPlayer();
const playerNumber = localUserStore.getPlayerCharacterIndex();
if (playerNumber && playerNumber !== -1) {
this.selectedRectangleXPos = playerNumber % this.nbCharactersPerRow;
this.selectedRectangleYPos = Math.floor(playerNumber / this.nbCharactersPerRow);
this.updateSelectedPlayer();
} else if (playerNumber === -1) {
this.selectedRectangleYPos = Math.ceil(this.playerModels.length / this.nbCharactersPerRow);
this.updateSelectedPlayer();
}
this.input.keyboard.on('keyup-ENTER', () => {
return this.nextSceneToCameraScene();
});
this.input.keyboard.on('keydown-RIGHT', () => {
this.moveToRight();
});
this.input.keyboard.on('keydown-LEFT', () => {
this.moveToLeft();
});
this.input.keyboard.on('keydown-UP', () => {
this.moveToUp();
});
this.input.keyboard.on('keydown-DOWN', () => {
this.moveToDown();
});
}
update(time: number, delta: number): void {
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
}
private nextScene(): void {
protected nextSceneToCameraScene(): void {
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
return;
}
this.scene.stop(SelectCharacterSceneName);
if (this.selectedPlayer !== null) {
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
gameManager.tryResumingGame(this, EnableCameraSceneName);
} else {
this.scene.run(CustomizeSceneName);
if(!this.selectedPlayer){
return;
}
this.scene.stop(SelectCharacterSceneName);
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.scene.remove(SelectCharacterSceneName);
}
protected nextSceneToCustomizeScene(): void {
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
return;
}
this.scene.sleep(SelectCharacterSceneName);
this.scene.run(CustomizeSceneName);
}
createCurrentPlayer(): void {
for (let i = 0; i <this.playerModels.length; i++) {
const playerResource = this.playerModels[i];
const col = i % this.nbCharactersPerRow;
const row = Math.floor(i / this.nbCharactersPerRow);
const [x, y] = this.getCharacterPosition(col, row);
const player = this.physics.add.sprite(x, y, playerResource.name, 0);
player.setBounce(0.2);
player.setCollideWorldBounds(true);
const [middleX, middleY] = this.getCharacterPosition();
const player = this.physics.add.sprite(middleX, middleY, playerResource.name, 0);
this.setUpPlayer(player, i);
this.anims.create({
key: playerResource.name,
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 2,}),
frameRate: 10,
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 11}),
frameRate: 8,
repeat: -1
});
player.setInteractive().on("pointerdown", () => {
this.selectedRectangleXPos = col;
this.selectedRectangleYPos = row;
this.updateSelectedPlayer();
if(this.currentSelectUser === i){
return;
}
this.currentSelectUser = i;
this.moveUser();
});
this.players.push(player);
}
const maxRow = Math.ceil( this.playerModels.length / this.nbCharactersPerRow);
this.customizeButton = new Image(this, this.game.renderer.width / 2, 90 + 32 * maxRow + 6, LoginTextures.customizeButton);
this.customizeButton.setOrigin(0.5, 0.5);
this.add.existing(this.customizeButton);
this.customizeButtonSelected = new Image(this, this.game.renderer.width / 2, 90 + 32 * maxRow + 6, LoginTextures.customizeButtonSelected);
this.customizeButtonSelected.setOrigin(0.5, 0.5);
this.customizeButtonSelected.setVisible(false);
this.add.existing(this.customizeButtonSelected);
this.selectedPlayer = this.players[this.currentSelectUser];
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
}
this.customizeButton.setInteractive().on("pointerdown", () => {
this.selectedRectangleYPos = Math.ceil(this.playerModels.length / this.nbCharactersPerRow);
this.updateSelectedPlayer();
this.nextScene();
});
this.customizeButtonSelected.setInteractive().on("pointerdown", () => {
this.nextScene();
});
protected moveUser(){
for(let i = 0; i < this.players.length; i++){
const player = this.players[i];
this.setUpPlayer(player, i);
}
this.updateSelectedPlayer();
}
this.selectedPlayer = this.players[0];
this.selectedPlayer.play(this.playerModels[0].name);
protected moveToLeft(){
if(this.currentSelectUser === 0){
return;
}
this.currentSelectUser -= 1;
this.moveUser();
}
protected moveToRight(){
if(this.currentSelectUser === (this.players.length - 1)){
return;
}
this.currentSelectUser += 1;
this.moveUser();
}
protected moveToUp(){
if(this.currentSelectUser < this.nbCharactersPerRow){
return;
}
this.currentSelectUser -= this.nbCharactersPerRow;
this.moveUser();
}
protected moveToDown(){
if((this.currentSelectUser + this.nbCharactersPerRow) > (this.players.length - 1)){
return;
}
this.currentSelectUser += this.nbCharactersPerRow;
this.moveUser();
}
protected defineSetupPlayer(numero: number){
const deltaX = 32;
const deltaY = 32;
let [playerX, playerY] = this.getCharacterPosition(); // player X and player y are middle of the
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (numero % this.nbCharactersPerRow)) ); // calcul position on line users
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(numero / this.nbCharactersPerRow) )) ); // calcul position on column users
const playerVisible = true;
const playerScale = 1;
const playserOpactity = 1;
// if selected
if( numero === this.currentSelectUser ){
this.selectedRectangle.setX(playerX);
this.selectedRectangle.setY(playerY);
}
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
}
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, numero: number){
const {playerX, playerY, playerScale, playserOpactity, playerVisible} = this.defineSetupPlayer(numero);
player.setBounce(0.2);
player.setCollideWorldBounds(true);
player.setVisible( playerVisible );
player.setScale(playerScale, playerScale);
player.setAlpha(playserOpactity);
player.setX(playerX);
player.setY(playerY);
}
/**
* Returns pixel position by on column and row number
*/
private getCharacterPosition(x: number, y: number): [number, number] {
protected getCharacterPosition(): [number, number] {
return [
this.game.renderer.width / 2 + 16 + (x - this.nbCharactersPerRow / 2) * 32,
y * 32 + 90
this.game.renderer.width / 2,
this.game.renderer.height / 2.5
];
}
private updateSelectedPlayer(): void {
this.selectedPlayer?.anims.pause();
// If we selected the customize button
if (this.selectedRectangleYPos === Math.ceil(this.playerModels.length / this.nbCharactersPerRow)) {
this.selectedPlayer = null;
this.selectedRectangle.setVisible(false);
this.customizeButtonSelected.setVisible(true);
this.customizeButton.setVisible(false);
localUserStore.setPlayerCharacterIndex(-1);
return;
}
this.customizeButtonSelected.setVisible(false);
this.customizeButton.setVisible(true);
const [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
this.selectedRectangle.setVisible(true);
this.selectedRectangle.setX(x);
this.selectedRectangle.setY(y);
this.selectedRectangle.setSize(32, 32);
const playerNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
const player = this.players[playerNumber];
player.play(this.playerModels[playerNumber].name);
protected updateSelectedPlayer(): void {
this.selectedPlayer?.anims.pause(this.selectedPlayer?.anims.currentAnim.frames[0]);
const player = this.players[this.currentSelectUser];
player.play(this.playerModels[this.currentSelectUser].name);
this.selectedPlayer = player;
localUserStore.setPlayerCharacterIndex(playerNumber);
localUserStore.setPlayerCharacterIndex(this.currentSelectUser);
}
update(time: number, delta: number): void {
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.selectCharacterSceneElement,
x: middleX,
duration: 1000,
ease: 'Power3'
});
}
public onResize(ev: UIEvent): void {
this.textField.x = this.game.renderer.width / 2;
this.pressReturnField.x = this.game.renderer.width / 2;
this.logo.x = this.game.renderer.width - 30;
this.logo.y = this.game.renderer.height - 20;
this.customizeButton.x = this.game.renderer.width / 2;
this.customizeButtonSelected.x = this.game.renderer.width / 2;
//move position of user
this.moveUser();
for (let i = 0; i <this.playerModels.length; i++) {
const player = this.players[i];
const col = i % this.nbCharactersPerRow;
const row = Math.floor(i / this.nbCharactersPerRow);
const [x, y] = this.getCharacterPosition(col, row);
player.x = x;
player.y = y;
}
this.updateSelectedPlayer();
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.selectCharacterSceneElement,
x: middleX,
duration: 1000,
ease: 'Power3'
});
}
protected getMiddleX() : number{
return (this.game.renderer.width / 2) -
(
this.selectCharacterSceneElement
&& this.selectCharacterSceneElement.node
&& this.selectCharacterSceneElement.node.getBoundingClientRect().width > 0
? (this.selectCharacterSceneElement.node.getBoundingClientRect().width / 4)
: 150
);
}
}

View File

@ -3,33 +3,26 @@ import Rectangle = Phaser.GameObjects.Rectangle;
import { addLoader } from "../Components/Loader";
import { gameManager} from "../Game/GameManager";
import { ResizableScene } from "./ResizableScene";
import { TextField } from "../Components/TextField";
import { EnableCameraSceneName } from "./EnableCameraScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import { MenuScene } from "../Menu/MenuScene";
import { RESOLUTION } from "../../Enum/EnvironmentVariable";
export const SelectCompanionSceneName = "SelectCompanionScene";
enum LoginTextures {
playButton = "play_button",
icon = "icon",
mainFont = "main_font"
}
const selectCompanionSceneKey = 'selectCompanionScene';
export class SelectCompanionScene extends ResizableScene {
private logo!: Image;
private textField!: TextField;
private pressReturnField!: TextField;
private readonly nbCharactersPerRow = 7;
private selectedRectangle!: Rectangle;
private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
private companionModels: Array<CompanionResourceDescriptionInterface|null> = [null];
private companionModels: Array<CompanionResourceDescriptionInterface> = [];
private confirmTouchArea!: Rectangle;
private selectCompanionSceneElement!: Phaser.GameObjects.DOMElement;
private currentCompanion = 0;
constructor() {
super({
@ -40,204 +33,221 @@ export class SelectCompanionScene extends ResizableScene {
preload() {
addLoader(this);
this.load.html(selectCompanionSceneKey, 'resources/html/SelectCompanionScene.html');
getAllCompanionResources(this.load).forEach(model => {
this.companionModels.push(model);
});
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
addLoader(this);
}
create() {
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your companion');
const confirmTouchAreaY = 115 + 32 * Math.ceil(this.companionModels.length / this.nbCharactersPerRow);
this.pressReturnField = new TextField(
this,
this.game.renderer.width / 2,
confirmTouchAreaY,
'Touch here\n\n or \n\n press enter to start'
);
this.confirmTouchArea = this.add
.rectangle(this.game.renderer.width / 2, confirmTouchAreaY, 200, 50)
.setInteractive()
.on("pointerdown", this.nextScene.bind(this));
const middleX = this.getMiddleX();
this.selectCompanionSceneElement = this.add.dom(middleX, 0).createFromCache(selectCompanionSceneKey);
MenuScene.revealMenusAfterInit(this.selectCompanionSceneElement, selectCompanionSceneKey);
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
this.selectCompanionSceneElement.addListener('click');
this.selectCompanionSceneElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
this.moveToLeft();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
this.moveToRight();
}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormSubmit') {
this.nextScene();
}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormBack') {
this._nextScene();
}
});
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
// input events
this.input.keyboard.on('keyup-ENTER', this.nextScene.bind(this));
this.input.keyboard.on('keydown-RIGHT', this.selectNext.bind(this));
this.input.keyboard.on('keydown-LEFT', this.selectPrevious.bind(this));
this.input.keyboard.on('keydown-DOWN', this.jumpToNextRow.bind(this));
this.input.keyboard.on('keydown-UP', this.jumpToPreviousRow.bind(this));
this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this));
this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this));
if(localUserStore.getCompanion()){
const companionIndex = this.companionModels.findIndex((companion) => companion.name === localUserStore.getCompanion());
if(companionIndex > -1 || companionIndex < this.companions.length){
this.currentCompanion = companionIndex;
this.selectedCompanion = this.companions[companionIndex];
}
}
localUserStore.setCompanion(null);
gameManager.setCompanion(null);
this.createCurrentCompanion();
this.selectCompanion(this.getCompanionIndex());
this.updateSelectedCompanion();
}
update(time: number, delta: number): void {
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
}
private jumpToPreviousRow(): void {
const index = this.companions.indexOf(this.selectedCompanion) - this.nbCharactersPerRow;
if (index >= 0) {
this.selectCompanion(index);
}
}
private jumpToNextRow(): void {
const index = this.companions.indexOf(this.selectedCompanion) + this.nbCharactersPerRow;
if (index < this.companions.length) {
this.selectCompanion(index);
}
}
private selectPrevious(): void {
const index = this.companions.indexOf(this.selectedCompanion);
this.selectCompanion(index - 1);
}
private selectNext(): void {
const index = this.companions.indexOf(this.selectedCompanion);
this.selectCompanion(index + 1);
}
private selectCompanion(index?: number): void {
if (typeof index === 'undefined') {
index = this.companions.indexOf(this.selectedCompanion);
}
// make sure index is inside possible range
index = Math.min(this.companions.length - 1, Math.max(0, index));
if (this.selectedCompanion === this.companions[index]) {
return;
}
this.selectedCompanion.anims.pause();
this.selectedCompanion = this.companions[index];
this.redrawSelectedRectangle();
const model = this.companionModels[index];
if (model !== null) {
this.selectedCompanion.anims.play(model.name);
}
}
private redrawSelectedRectangle(): void {
this.selectedRectangle.setVisible(true);
this.selectedRectangle.setX(this.selectedCompanion.x);
this.selectedRectangle.setY(this.selectedCompanion.y);
this.selectedRectangle.setSize(32, 32);
}
private storeCompanionSelection(): string|null {
const index = this.companions.indexOf(this.selectedCompanion);
const model = this.companionModels[index];
const companion = model === null ? null : model.name;
localUserStore.setCompanion(companion);
return companion;
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.selectCompanionSceneElement,
x: middleX,
duration: 1000,
ease: 'Power3'
});
}
private nextScene(): void {
const companion = this.storeCompanionSelection();
localUserStore.setCompanion(this.companionModels[this.currentCompanion].name);
gameManager.setCompanion(this.companionModels[this.currentCompanion].name);
this._nextScene();
}
private _nextScene(){
// next scene
this.scene.stop(SelectCompanionSceneName);
gameManager.setCompanion(companion);
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.scene.remove(SelectCompanionSceneName);
}
private createCurrentCompanion(): void {
for (let i = 0; i < this.companionModels.length; i++) {
const companionResource = this.companionModels[i];
const col = i % this.nbCharactersPerRow;
const row = Math.floor(i / this.nbCharactersPerRow);
const [x, y] = this.getCharacterPosition(col, row);
let name = "null";
if (companionResource !== null) {
name = companionResource.name;
}
const companion = this.physics.add.sprite(x, y, name, 0);
companion.setBounce(0.2);
companion.setCollideWorldBounds(true);
if (companionResource !== null) {
this.anims.create({
key: name,
frames: this.anims.generateFrameNumbers(name, {start: 0, end: 2,}),
frameRate: 10,
repeat: -1
});
}
const companionResource = this.companionModels[i]
const [middleX, middleY] = this.getCompanionPosition();
const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0);
this.setUpCompanion(companion, i);
this.anims.create({
key: companionResource.name,
frames: this.anims.generateFrameNumbers(companionResource.name, {start: 0, end: 2,}),
frameRate: 10,
repeat: -1
});
companion.setInteractive().on("pointerdown", () => {
this.selectCompanion(i);
this.currentCompanion = i;
this.moveCompanion();
});
this.companions.push(companion);
}
this.selectedCompanion = this.companions[0];
}
private getCharacterPosition(x: number, y: number): [number, number] {
return [
this.game.renderer.width / 2 + 16 + (x - this.nbCharactersPerRow / 2) * 32,
y * 32 + 90
];
this.selectedCompanion = this.companions[this.currentCompanion];
}
public onResize(ev: UIEvent): void {
this.textField.x = this.game.renderer.width / 2;
this.pressReturnField.x = this.game.renderer.width / 2;
this.logo.x = this.game.renderer.width - 30;
this.logo.y = this.game.renderer.height - 20;
this.moveCompanion();
for (let i = 0; i < this.companionModels.length; i++) {
const companion = this.companions[i];
const col = i % this.nbCharactersPerRow;
const row = Math.floor(i / this.nbCharactersPerRow);
const [x, y] = this.getCharacterPosition(col, row);
companion.x = x;
companion.y = y;
}
this.redrawSelectedRectangle();
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.selectCompanionSceneElement,
x: middleX,
duration: 1000,
ease: 'Power3'
});
}
private getCompanionIndex(): number {
const companion = localUserStore.getCompanion();
private updateSelectedCompanion(): void {
this.selectedCompanion?.anims.pause();
const companion = this.companions[this.currentCompanion];
companion.play(this.companionModels[this.currentCompanion].name);
this.selectedCompanion = companion;
}
if (companion === null) {
return 0;
private moveCompanion(){
for(let i = 0; i < this.companions.length; i++){
const companion = this.companions[i];
this.setUpCompanion(companion, i);
}
this.updateSelectedCompanion();
}
return this.companionModels.findIndex(model => model !== null && model.name === companion);
private moveToLeft(){
if(this.currentCompanion === 0){
return;
}
this.currentCompanion -= 1;
this.moveCompanion();
}
private moveToRight(){
if(this.currentCompanion === (this.companions.length - 1)){
return;
}
this.currentCompanion += 1;
this.moveCompanion();
}
private defineSetupCompanion(numero: number){
const deltaX = 30;
const deltaY = 2;
let [companionX, companionY] = this.getCompanionPosition();
let companionVisible = true;
let companionScale = 1.5;
let companionOpactity = 1;
if( this.currentCompanion !== numero ){
companionVisible = false;
}
if( numero === (this.currentCompanion + 1) ){
companionY -= deltaY;
companionX += deltaX;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( numero === (this.currentCompanion + 2) ){
companionY -= deltaY;
companionX += (deltaX * 2);
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( numero === (this.currentCompanion - 1) ){
companionY -= deltaY;
companionX -= deltaX;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( numero === (this.currentCompanion - 2) ){
companionY -= deltaY;
companionX -= (deltaX * 2);
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
return {companionX, companionY, companionScale, companionOpactity, companionVisible}
}
/**
* Returns pixel position by on column and row number
*/
private getCompanionPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 3
];
}
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero);
companion.setBounce(0.2);
companion.setCollideWorldBounds(true);
companion.setVisible( companionVisible );
companion.setScale(companionScale, companionScale);
companion.setAlpha(companionOpactity);
companion.setX(companionX);
companion.setY(companionY);
}
private getMiddleX() : number{
return (this.game.renderer.width / RESOLUTION) -
(
this.selectCompanionSceneElement
&& this.selectCompanionSceneElement.node
&& this.selectCompanionSceneElement.node.getBoundingClientRect().width > 0
? (this.selectCompanionSceneElement.node.getBoundingClientRect().width / (2*RESOLUTION))
: 150
);
}
}

View File

@ -14,7 +14,7 @@ export interface ITiledMap {
* Map orientation (orthogonal)
*/
orientation: string;
properties: ITiledMapLayerProperty[];
properties?: ITiledMapLayerProperty[];
/**
* Render order (right-down)
@ -24,6 +24,11 @@ export interface ITiledMap {
tilewidth: number;
tilesets: ITiledTileSet[];
version: number;
compressionlevel?: number;
infinite?: boolean;
nextlayerid?: number;
tiledversion?: string;
type?: string;
}
export interface ITiledMapLayerProperty {
@ -38,19 +43,35 @@ export interface ITiledMapLayerProperty {
value: boolean
}*/
export interface ITiledMapLayer {
export type ITiledMapLayer = ITiledMapGroupLayer | ITiledMapObjectLayer | ITiledMapTileLayer;
export interface ITiledMapGroupLayer {
id?: number,
name: string;
opacity: number;
properties?: ITiledMapLayerProperty[];
type: "group";
visible: boolean;
x: number;
y: number;
/**
* Layers for group layer
*/
layers: ITiledMapLayer[];
}
export interface ITiledMapTileLayer {
id?: number,
data: number[]|string;
height: number;
name: string;
opacity: number;
properties: ITiledMapLayerProperty[];
encoding: string;
properties?: ITiledMapLayerProperty[];
encoding?: string;
compression?: string;
/**
* Type of layer (tilelayer, objectgroup)
*/
type: string;
type: "tilelayer";
visible: boolean;
width: number;
x: number;
@ -59,7 +80,28 @@ export interface ITiledMapLayer {
/**
* Draw order (topdown (default), index)
*/
draworder: string;
draworder?: string;
}
export interface ITiledMapObjectLayer {
id?: number,
height: number;
name: string;
opacity: number;
properties?: ITiledMapLayerProperty[];
encoding?: string;
compression?: string;
type: "objectgroup";
visible: boolean;
width: number;
x: number;
y: number;
/**
* Draw order (topdown (default), index)
*/
draworder?: string;
objects: ITiledMapObject[];
}

View File

@ -0,0 +1,44 @@
import {ITiledMap, ITiledMapLayer} from "./ITiledMap";
/**
* Iterates over the layers of a map, flattening the grouped layers
*/
export class LayersIterator implements IterableIterator<ITiledMapLayer> {
private layers: ITiledMapLayer[] = [];
private pointer: number = 0;
constructor(private map: ITiledMap) {
this.initLayersList(map.layers, '');
}
private initLayersList(layers : ITiledMapLayer[], prefix : string) {
for (const layer of layers) {
if (layer.type === 'group') {
this.initLayersList(layer.layers, prefix + layer.name + '/');
} else {
const layerWithNewName = { ...layer };
layerWithNewName.name = prefix+layerWithNewName.name;
this.layers.push(layerWithNewName);
}
}
}
public next(): IteratorResult<ITiledMapLayer> {
if (this.pointer < this.layers.length) {
return {
done: false,
value: this.layers[this.pointer++]
}
} else {
return {
done: true,
value: null
}
}
}
[Symbol.iterator](): IterableIterator<ITiledMapLayer> {
return new LayersIterator(this.map);
}
}

View File

@ -1,6 +1,7 @@
import {mediaManager} from "../../WebRtc/MediaManager";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {localUserStore} from "../../Connexion/LocalUserStore";
import { RESOLUTION } from "../../Enum/EnvironmentVariable";
export const HelpCameraSettingsSceneName = 'HelpCameraSettingsScene';
const helpCameraSettings = 'helpCameraSettings';
@ -25,7 +26,7 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
}
private createHelpCameraSettings() : void {
const middleX = (window.innerWidth / 3) - (370*0.85);
const middleX = this.getMiddleX();
this.helpCameraSettingsElement = this.add.dom(middleX, -800, undefined, {overflow: 'scroll'}).createFromCache(helpCameraSettings);
this.revealMenusAfterInit(this.helpCameraSettingsElement, helpCameraSettings);
this.helpCameraSettingsElement.addListener('click');
@ -46,19 +47,13 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
private openHelpCameraSettingsOpened(): void{
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
this.helpCameraSettingsOpened = true;
let middleY = (window.innerHeight / 3) - (495);
if(middleY < 0){
middleY = 0;
}
let middleX = (window.innerWidth / 3) - (370*0.85);
if(middleX < 0){
middleX = 0;
}
if(window.navigator.userAgent.includes('Firefox')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-firefox.png"/>';
}else if(window.navigator.userAgent.includes('Chrome')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-chrome.png"/>';
}
const middleY = this.getMiddleY();
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: middleY,
@ -70,6 +65,7 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
}
private closeHelpCameraSettingsOpened(): void{
const middleX = this.getMiddleX();
const helpCameraSettingsInfo = this.helpCameraSettingsElement.getChildByID('helpCameraSettings') as HTMLParagraphElement;
helpCameraSettingsInfo.innerText = '';
helpCameraSettingsInfo.style.display = 'none';
@ -77,6 +73,7 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: -400,
x: middleX,
duration: 1000,
ease: 'Power3',
overflow: 'scroll'
@ -91,5 +88,49 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
}, 250);
}
update(time: number, delta: number): void {
const middleX = this.getMiddleX();
const middleY = this.getMiddleY();
this.tweens.add({
targets: this.helpCameraSettingsElement,
x: middleX,
y: middleY,
duration: 1000,
ease: 'Power3'
});
}
public onResize(ev: UIEvent): void {
const middleX = this.getMiddleX();
const middleY = this.getMiddleY();
this.tweens.add({
targets: this.helpCameraSettingsElement,
x: middleX,
y: middleY,
duration: 1000,
ease: 'Power3'
});
}
private getMiddleX() : number{
return (this.game.renderer.width / RESOLUTION) -
(
this.helpCameraSettingsElement
&& this.helpCameraSettingsElement.node
&& this.helpCameraSettingsElement.node.getBoundingClientRect().width > 0
? (this.helpCameraSettingsElement.node.getBoundingClientRect().width / 4)
: (400 / 2)
);
}
private getMiddleY() : number{
const middleY = ((window.innerHeight) - (
(this.helpCameraSettingsElement
&& this.helpCameraSettingsElement.node
&& this.helpCameraSettingsElement.node.getBoundingClientRect().height > 0
? this.helpCameraSettingsElement.node.getBoundingClientRect().height : 400 /*FIXME to use a const will be injected in HTMLElement*/)*2)) / 2;
return (middleY > 0 ? middleY / RESOLUTION : 0);
}
}

View File

@ -16,7 +16,7 @@ const gameMenuIconKey = 'gameMenuIcon';
const gameSettingsMenuKey = 'gameSettingsMenu';
const gameShare = 'gameShare';
const closedSideMenuX = -200;
const closedSideMenuX = -1000;
const openedSideMenuX = 0;
/**
@ -91,7 +91,7 @@ export class MenuScene extends Phaser.Scene {
this.menuElement.addListener('click');
this.menuElement.on('click', this.onMenuClick.bind(this));
worldFullWarningStream.stream.subscribe(() => this.showWorldCapacityWarning());
}
@ -118,7 +118,8 @@ export class MenuScene extends Phaser.Scene {
this.closeAll();
this.sideMenuOpened = true;
this.menuButton.getChildByID('openMenuButton').innerHTML = 'X';
if (gameManager.getCurrentGameScene(this).connection && gameManager.getCurrentGameScene(this).connection.isAdmin()) {
const connection = gameManager.getCurrentGameScene(this).connection;
if (connection && connection.isAdmin()) {
const adminSection = this.menuElement.getChildByID('adminConsoleSection') as HTMLElement;
adminSection.hidden = false;
}
@ -134,7 +135,7 @@ export class MenuScene extends Phaser.Scene {
ease: 'Power3'
});
}
private showWorldCapacityWarning() {
if (!this.warningContainer) {
this.warningContainer = new WarningContainer(this);
@ -147,7 +148,7 @@ export class MenuScene extends Phaser.Scene {
this.warningContainer = null
this.warningContainerTimeout = null
}, 120000);
}
private closeSideMenu(): void {

View File

@ -7,11 +7,11 @@ export const gameReportRessource = 'resources/html/gameReport.html';
export class ReportMenu extends Phaser.GameObjects.DOMElement {
private opened: boolean = false;
private userId!: number;
private userName!: string|undefined;
private anonymous: boolean;
constructor(scene: Phaser.Scene, anonymous: boolean) {
super(scene, -2000, -2000);
this.anonymous = anonymous;
@ -23,7 +23,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
const textToHide = this.getChildByID('askActionP') as HTMLElement;
textToHide.hidden = true;
}
scene.add.existing(this);
MenuScene.revealMenusAfterInit(this, gameReportKey);
@ -45,10 +45,10 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
this.close();
return;
}
this.userId = userId;
this.userName = userName;
const mainEl = this.getChildByID('gameReport') as HTMLElement;
this.x = this.getCenteredX(mainEl);
this.y = this.getHiddenY(mainEl);
@ -82,7 +82,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
ease: 'Power3'
});
}
//todo: into a parent class?
private getCenteredX(mainEl: HTMLElement): number {
return window.innerWidth / 4 - mainEl.clientWidth / 2;
@ -93,7 +93,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
private getCenteredY(mainEl: HTMLElement): number {
return window.innerHeight / 4 - mainEl.clientHeight / 2;
}
private toggleBlock(): void {
!blackListManager.isBlackListed(this.userId) ? blackListManager.blackList(this.userId) : blackListManager.cancelBlackList(this.userId);
this.close();
@ -109,10 +109,10 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
gamePError.style.display = 'block';
return;
}
gameManager.getCurrentGameScene(this.scene).connection.emitReportPlayerMessage(
gameManager.getCurrentGameScene(this.scene).connection?.emitReportPlayerMessage(
this.userId,
gameTextArea.value
);
this.close();
}
}
}

View File

@ -0,0 +1,22 @@
import {Pinch} from "phaser3-rex-plugins/plugins/gestures.js";
export class PinchManager {
private scene: Phaser.Scene;
private pinch!: any; // eslint-disable-line
constructor(scene: Phaser.Scene) {
this.scene = scene;
this.pinch = new Pinch(scene);
this.pinch.on('pinch', (pinch:any) => { // eslint-disable-line
let newZoom = this.scene.cameras.main.zoom * pinch.scaleFactor;
if (newZoom < 0.25) {
newZoom = 0.25;
} else if(newZoom > 2) {
newZoom = 2;
}
this.scene.cameras.main.setZoom(newZoom);
});
}
}

View File

@ -1,8 +1,7 @@
import { Direction, IVirtualJoystick } from "../../types";
import { Direction } from "../../types";
import {GameScene} from "../Game/GameScene";
const {
default: VirtualJoystick,
} = require("phaser3-rex-plugins/plugins/virtualjoystick.js");
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {MobileJoystick} from "../Components/MobileJoystick";
interface UserInputManagerDatum {
keyInstance: Phaser.Input.Keyboard.Key;
@ -20,6 +19,7 @@ export enum UserInputEvent {
JoystickMove,
}
//we cannot use a map structure so we have to create a replacment
export class ActiveEventList {
private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
@ -44,17 +44,23 @@ export class UserInputManager {
private Scene: GameScene;
private isInputDisabled : boolean;
private joystick : IVirtualJoystick;
private joystick!: MobileJoystick;
private joystickEvents = new ActiveEventList();
private joystickForceThreshold = 60;
private joystickForceAccuX = 0;
private joystickForceAccuY = 0;
constructor(Scene: GameScene, virtualJoystick: IVirtualJoystick) {
constructor(Scene: GameScene) {
this.Scene = Scene;
this.isInputDisabled = false;
this.initKeyBoardEvent();
this.joystick = virtualJoystick;
if (touchScreenManager.supportTouchScreen) {
this.initVirtualJoystick();
}
}
initVirtualJoystick() {
this.joystick = new MobileJoystick(this.Scene);
this.joystick.on("update", () => {
this.joystickForceAccuX = this.joystick.forceX ? this.joystickForceAccuX : 0;
this.joystickForceAccuY = this.joystick.forceY ? this.joystickForceAccuY : 0;
@ -62,18 +68,18 @@ export class UserInputManager {
for (const name in cursorKeys) {
const key = cursorKeys[name as Direction];
switch (name) {
case "up":
this.joystickEvents.set(UserInputEvent.MoveUp, key.isDown);
break;
case "left":
this.joystickEvents.set(UserInputEvent.MoveLeft, key.isDown);
break;
case "down":
this.joystickEvents.set(UserInputEvent.MoveDown, key.isDown);
break;
case "right":
this.joystickEvents.set(UserInputEvent.MoveRight, key.isDown);
break;
case "up":
this.joystickEvents.set(UserInputEvent.MoveUp, key.isDown);
break;
case "left":
this.joystickEvents.set(UserInputEvent.MoveLeft, key.isDown);
break;
case "down":
this.joystickEvents.set(UserInputEvent.MoveDown, key.isDown);
break;
case "right":
this.joystickEvents.set(UserInputEvent.MoveRight, key.isDown);
break;
}
}
});
@ -105,6 +111,7 @@ export class UserInputManager {
this.Scene.input.keyboard.removeAllListeners();
}
//todo: should we also disable the joystick?
disableControls(){
this.Scene.input.keyboard.removeAllKeys();
this.isInputDisabled = true;

View File

@ -0,0 +1,16 @@
class TouchScreenManager {
readonly supportTouchScreen:boolean;
constructor() {
this.supportTouchScreen = this.detectTouchscreen();
}
//found here: https://stackoverflow.com/questions/4817029/whats-the-best-way-to-detect-a-touch-screen-device-using-javascript#4819886
detectTouchscreen(): boolean {
return (('ontouchstart' in window) || (navigator.maxTouchPoints > 0) || (navigator.msMaxTouchPoints > 0));
}
}
export const touchScreenManager = new TouchScreenManager();

View File

@ -315,12 +315,17 @@ export class MediaManager {
}
private enableScreenSharing() {
this.monitorClose.style.display = "none";
this.monitor.style.display = "block";
this.monitorBtn.classList.add("enabled");
this.getScreenMedia().then((stream) => {
this.triggerStartedScreenSharingCallbacks(stream);
this.monitorClose.style.display = "none";
this.monitor.style.display = "block";
this.monitorBtn.classList.add("enabled");
}, () => {
this.monitorClose.style.display = "block";
this.monitor.style.display = "none";
this.monitorBtn.classList.remove("enabled");
});
}
private disableScreenSharing() {

View File

@ -2,7 +2,7 @@ import 'phaser';
import GameConfig = Phaser.Types.Core.GameConfig;
import "../dist/resources/style/index.scss";
import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
import {DEBUG_MODE, isMobile, RESOLUTION} from "./Enum/EnvironmentVariable";
import {LoginScene} from "./Phaser/Login/LoginScene";
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
@ -17,7 +17,7 @@ import {HelpCameraSettingsScene} from "./Phaser/Menu/HelpCameraSettingsScene";
import {localUserStore} from "./Connexion/LocalUserStore";
import {ErrorScene} from "./Phaser/Reconnecting/ErrorScene";
import {iframeListener} from "./Api/IframeListener";
import {discussionManager} from "./WebRtc/DiscussionManager";
import { SelectCharacterMobileScene } from './Phaser/Login/SelectCharacterMobileScene';
const {width, height} = coWebsiteManager.getGameSize();
@ -34,7 +34,7 @@ const fps : Phaser.Types.Core.FPSConfig = {
/**
* Use setTimeout instead of requestAnimationFrame to run the game loop.
*/
forceSetTimeOut: true,
forceSetTimeOut: false,
/**
* Calculate the average frame delta from this many consecutive frame intervals.
*/
@ -68,14 +68,22 @@ switch (phaserMode) {
throw new Error('phaserMode parameter must be one of "auto", "canvas" or "webgl"');
}
const config: GameConfig = {
type: mode,
title: "WorkAdventure",
width: width / RESOLUTION,
height: height / RESOLUTION,
parent: "game",
scene: [EntryScene, LoginScene, SelectCharacterScene, SelectCompanionScene, EnableCameraScene, ReconnectingScene, ErrorScene, CustomizeScene, MenuScene, HelpCameraSettingsScene],
scene: [EntryScene,
LoginScene,
isMobile() ? SelectCharacterMobileScene : SelectCharacterScene,
SelectCompanionScene,
EnableCameraScene,
ReconnectingScene,
ErrorScene,
CustomizeScene,
MenuScene,
HelpCameraSettingsScene],
zoom: RESOLUTION,
fps: fps,
dom: {

12
front/src/rex-plugins.d.ts vendored Normal file
View File

@ -0,0 +1,12 @@
declare module 'phaser3-rex-plugins/plugins/virtualjoystick.js' {
const content: any; // eslint-disable-line
export default content;
}
declare module 'phaser3-rex-plugins/plugins/gestures-plugin.js' {
const content: any; // eslint-disable-line
export default content;
}
declare module 'phaser3-rex-plugins/plugins/gestures.js' {
export const Pinch: any; // eslint-disable-line
}

View File

@ -0,0 +1,147 @@
import "jasmine";
import {Room} from "../../../src/Connexion/Room";
import {LayersIterator} from "../../../src/Phaser/Map/LayersIterator";
describe("Layers iterator", () => {
it("should iterate maps with no group", () => {
const layersIterator = new LayersIterator({
"compressionlevel":-1,
"height":2,
"infinite":false,
"layers":[
{
"data":[0, 0, 0, 0],
"height":2,
"id":1,
"name":"Tile Layer 1",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":2,
"x":0,
"y":0
},
{
"data":[0, 0, 0, 0],
"height":2,
"id":1,
"name":"Tile Layer 2",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":2,
"x":0,
"y":0
}],
"nextlayerid":2,
"nextobjectid":1,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"2021.03.23",
"tileheight":32,
"tilesets":[],
"tilewidth":32,
"type":"map",
"version":1.5,
"width":2
})
const layers = [];
for (const layer of layersIterator) {
layers.push(layer.name);
}
expect(layers).toEqual(['Tile Layer 1', 'Tile Layer 2']);
});
it("should iterate maps with recursive groups", () => {
const layersIterator = new LayersIterator({
"compressionlevel":-1,
"height":2,
"infinite":false,
"layers":[
{
"id":6,
"layers":[
{
"id":5,
"layers":[
{
"data":[0, 0, 0, 0],
"height":2,
"id":10,
"name":"Tile3",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":2,
"x":0,
"y":0
},
{
"data":[0, 0, 0, 0],
"height":2,
"id":9,
"name":"Tile2",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":2,
"x":0,
"y":0
}],
"name":"Group 3",
"opacity":1,
"type":"group",
"visible":true,
"x":0,
"y":0
},
{
"id":7,
"layers":[
{
"data":[0, 0, 0, 0],
"height":2,
"id":8,
"name":"Tile1",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":2,
"x":0,
"y":0
}],
"name":"Group 2",
"opacity":1,
"type":"group",
"visible":true,
"x":0,
"y":0
}],
"name":"Group 1",
"opacity":1,
"type":"group",
"visible":true,
"x":0,
"y":0
}],
"nextlayerid":11,
"nextobjectid":1,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"2021.03.23",
"tileheight":32,
"tilesets":[],
"tilewidth":32,
"type":"map",
"version":1.5,
"width":2
})
const layers = [];
for (const layer of layersIterator) {
layers.push(layer.name);
}
expect(layers).toEqual(['Group 1/Group 3/Tile3', 'Group 1/Group 3/Tile2', 'Group 1/Group 2/Tile1']);
});
});

View File

@ -1942,7 +1942,7 @@ extend-shallow@^3.0.0, extend-shallow@^3.0.2:
assign-symbols "^1.0.0"
is-extendable "^1.0.1"
extend@^3.0.2:
extend@^3.0.1, extend@^3.0.2:
version "3.0.2"
resolved "https://registry.yarnpkg.com/extend/-/extend-3.0.2.tgz#f8b1136b4071fbd8eb140aff858b1019ec2915fa"
integrity sha512-fjquC59cD7CyW6urNXK0FBufkZcoiGG80wTuPujX590cB5Ttln20E2UB4S/WARVqhXffZl2LNgS+gQdPIIim/g==
@ -4026,15 +4026,15 @@ quill-delta@^3.6.2:
extend "^3.0.2"
fast-diff "1.1.2"
quill@^1.3.7:
version "1.3.7"
resolved "https://registry.yarnpkg.com/quill/-/quill-1.3.7.tgz#da5b2f3a2c470e932340cdbf3668c9f21f9286e8"
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