Gregoire Parant
2ee6d43274
Fix sharing peer connection
2020-10-20 20:39:33 +02:00
Gregoire Parant
7fa999a1bd
Fix lint
2020-10-20 18:03:10 +02:00
Gregoire Parant
173f7a5061
Fix webrct finish event delay
2020-10-20 18:02:44 +02:00
Gregoire Parant
336742b8b3
Fix screen sharing
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Foce screan sharing to create new peer connexion and share it
2020-10-20 14:48:59 +02:00
David Négrier
267476c651
Removing TODO
2020-10-15 17:59:32 +02:00
David Négrier
0ea7240834
Adding condition to enable reporting only on private rooms
2020-10-15 17:58:27 +02:00
Gregoire Parant
38d2cc9a8c
Remove teleport feature
2020-10-15 12:12:11 +02:00
Gregoire Parant
dbaf44e814
Change report flag
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- Add icon on video
- Permit to have a modal with comment
2020-10-13 19:56:42 +02:00
David Négrier
d3fa901691
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/global-message
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+ migrating to protobuf messages
# Conflicts:
# back/src/App.ts
# back/src/Controller/IoSocketController.ts
# back/yarn.lock
# front/src/Connection.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Login/EnableCameraScene.ts
# front/src/WebRtc/SimplePeer.ts
2020-10-01 14:11:34 +02:00
David Négrier
9f3577286d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into uws
...
# Conflicts:
# back/src/Controller/AdminController.ts
# back/src/Controller/AuthenticateController.ts
# back/src/Controller/IoSocketController.ts
# back/src/Controller/MapController.ts
# benchmark/index.ts
# front/src/Connexion/RoomConnection.ts
2020-09-29 17:12:28 +02:00
David Négrier
b485c9bf46
Switching WebRTC to protobuf + uws
2020-09-29 16:01:22 +02:00
arp
af4611ed29
rewrote the login workflow
2020-09-25 19:23:33 +02:00
David Négrier
e9ca8721a6
Migrating userId to "int32" to save some space and adding userMoves message in protobuf
2020-09-18 13:57:38 +02:00
Gregoire Parant
509196785b
Initialise global message
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- Create new class to manager global message. My idea is that this class permit to manage audio or text message.
- Update html to have main content id and inject html in this.
- Create front event to receive startMessage and stopMessage.
- Delete impoted variable not used.
2020-09-16 18:38:50 +02:00
David Négrier
634eecd42a
Fixing issue when both mic and cam are stopped
2020-08-31 15:21:05 +02:00
David Négrier
91f422d0c3
Fixing stop of stream in bi-directional screen sharing.
2020-08-21 22:53:17 +02:00
David Négrier
c442d6ce67
Lint
2020-08-20 22:29:14 +02:00
David Négrier
1162439479
Overloading destroy method instead of having a separate method to remove video.
2020-08-20 22:23:22 +02:00
David Négrier
27ffb6b13d
Refactoring SimplePeer code: splitting Peer instantiation into 2 subclasses (VideoPeer and ScreenSharingPeer). This leads to way leaner code.
2020-08-20 16:56:10 +02:00
David Négrier
894f7c8009
Removing useless roomID parameter in WebRtcSignal message
2020-08-20 15:21:07 +02:00
David Négrier
0119534283
First version of screen-sharing that works when a user is joining a group after screen sharing begun.
2020-08-20 00:05:00 +02:00
David Négrier
cc1cb2f671
Fixing linting
2020-08-18 14:59:50 +02:00
David Négrier
2e61c2ef62
Getting back code in compilable fashion after huge rebase
2020-08-18 00:12:38 +02:00
Gregoire Parant
4b72958193
Fix peer connexion for two player with screen sharing
2020-08-17 23:56:46 +02:00
Gregoire Parant
a8f27e6084
Create event to start webrtc screen charing
2020-08-17 23:54:26 +02:00
Gregoire Parant
a4f42111d7
Update screen sharing feature
2020-08-17 23:47:17 +02:00
Gregoire Parant
0bbed7717a
Continue screen sharing
2020-08-17 23:39:50 +02:00
Gregoire Parant
3e2c5049f2
Fix to add special screen sharing
2020-08-17 23:36:02 +02:00
Gregoire Parant
209057e3fc
New fictive user screen sharing
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- Create new fictive user
- Add new fictive user in WebRtc group
- Add screen sharing video on left side
2020-08-17 23:32:39 +02:00
Gregoire Parant
6c1b8122ef
Fix CI
2020-08-17 23:19:31 +02:00
Gregoire Parant
eed5333d69
Stability simple peer
2020-08-17 23:18:38 +02:00
Gregoire Parant
208b91e52a
Feature screen sharing
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- Send stream of screen sharing in peer connexion
- Add button for share your screen
2020-08-17 23:17:00 +02:00
David Négrier
beb0d1ef0a
Linter fix
2020-08-17 16:18:39 +02:00
David Négrier
6516e621b0
Adding display / hide of layout buttons when a meet start / ends
2020-08-17 16:12:53 +02:00
David Négrier
d78006e106
Fixing memory leak with listeners
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The listeners from MediaManager and SimplePeer were never removed, leading to a huge amount of listeners all over the applications when switching regularly of scene.
2020-06-23 15:02:35 +02:00
David Négrier
f88f28db3f
Refactoring reconnection: putting it into the GameScene directly.
2020-06-22 15:00:23 +02:00
David Négrier
d785a8a1bf
Refactoring connection to be part of a GameScene
...
Most of the refactoring issues we are seeing are probably due to the fact that we are trying to manipulate a ScenePlugin out of a Scene (the GameManager is not a Scene and holds a reference to a ScenePlugin coming from a Scene that might get invalidated by Phaser 3).
Furthermore, if we want in the future to be able to scale, scenes could be hosted on different servers. Therefore, it makes no sense to have one connexion for the whole application.
Instead, we should have one connexion for each scene.
2020-06-22 11:58:07 +02:00
David Négrier
e2be99490b
Finishing removing any reference to "any" in the front.
2020-06-19 16:36:40 +02:00
David Négrier
8348d13bfe
Fixing use const instead of let
2020-06-19 14:30:34 +02:00
David Négrier
f2c9647882
Adding connecting spinner and blinking error to webrtc display
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I put a connecting spinner around the user name when the user is connecting.
Also, if an error occurs, we will see a blinking red circle around the player name.
2020-06-06 22:49:55 +02:00
David Négrier
96c5d92c46
Fixing disconnection taking ~15 seconds
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Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
which will be shut for the other player).
However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
the other player will try connecting until a timeout happens (during this time, the circle with the name is displayed for nothing).
So now, we send disconnection event to every body (not only the people in the group, but also to the person leaving the group)
2020-06-05 13:07:18 +02:00
David Négrier
7292bc3cab
More strict fixes
2020-06-04 18:56:22 +02:00
David Négrier
111bfcfe8c
More strict typecheck fixes
2020-06-04 18:56:22 +02:00
David Négrier
1fa39b0781
Fixing typos.
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Replaced connexion with connection and LogincScene with LoginScene
2020-05-24 23:14:12 +02:00
Gregoire Parant
ab32021fc0
Fix mediam stream manage and server back down
2020-05-23 14:00:36 +02:00
David Négrier
1bbd0866cb
Code cleaning
2020-05-16 16:07:57 +02:00
David Négrier
5a3668a12e
Refactoring messages
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Socket.io can stringify JSON messages itself, so there is no need to pass a string to "emit". You can pass a serializable object!
This commit removes all the useless toJson() methods, JSON.serialize and JSON.parse!
Woot!
2020-05-15 22:04:49 +02:00
David Négrier
34d3a292db
Removing log trace
2020-05-14 22:00:31 +02:00
gparant
787e1c463c
Media webrtcA
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- Update peerConnexion manage
- Add muted microphone logo
- Add icon user
- Sound when user enter in room webrtc
2020-05-14 20:39:30 +02:00
gparant
fb255140e5
Add feature to mute or switch off cam
2020-05-03 17:19:42 +02:00