David Négrier
f5f9dcac04
Making groups part of zones
2020-09-16 16:06:43 +02:00
David Négrier
3a9196fb82
Merge
2020-09-16 11:41:03 +02:00
David Négrier
d24ec0bd75
Plugin PositionNotifier into the main application.
2020-09-15 16:21:41 +02:00
David Négrier
9b702c75e3
Adding batched messages + the notion of notifier / zones (not plugged in the system yet)
2020-09-15 10:06:11 +02:00
David Négrier
e418e8fd09
Setting the depth of the chat mode / presentation mode to 99999 to avoid melting buttons with map.
2020-09-10 09:31:53 +02:00
David Négrier
f70ba1411a
Hiding cam details when entering a Jisti room
2020-09-01 14:43:21 +02:00
David Négrier
9351719873
Adding the notion of silent zone
2020-08-31 14:10:01 +02:00
David Négrier
df7b5cc2e3
Adding a "silent" notion (triggered in Jitsi meets)
2020-08-31 14:03:40 +02:00
David Négrier
0a8ba37049
Adding Jitsi meet support
2020-08-31 12:18:00 +02:00
David Négrier
01319b50ca
Adding a "openWebsite" property that opens websites when we walk over the zone.
2020-08-30 17:37:38 +02:00
David Négrier
168697eb46
Adding a GameMap class that helps tracking when the properties of the tiles the user is changes (when the user moves)
2020-08-30 15:44:22 +02:00
David Négrier
fca93663b4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
2020-08-24 18:15:44 +02:00
David Négrier
044495cf05
Centering character in free space
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This commit adds the ability to put the character where there is free space when a discussion is hapening (either in presentation or chat mode)
2020-08-24 14:19:36 +02:00
David Négrier
2e61c2ef62
Getting back code in compilable fashion after huge rebase
2020-08-18 00:12:38 +02:00
David Négrier
6b970adc6c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
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# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Player/Player.ts
# front/src/index.ts
# front/yarn.lock
2020-08-17 22:51:37 +02:00
David Négrier
6516e621b0
Adding display / hide of layout buttons when a meet start / ends
2020-08-17 16:12:53 +02:00
David Négrier
7fe2cc19c3
Adding buttons to switch mode
2020-08-17 15:20:03 +02:00
David Négrier
88c099fc13
Improving layout
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Fixing left-right switch on all cameras (except current player camera)
2020-08-16 23:19:04 +02:00
David Négrier
24fb605f50
Switching to definitely assigned parameters
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This allows us to go in "full strict mode" (yeah!)
See https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-7.html#strict-class-initialization
2020-08-07 23:39:06 +02:00
David Négrier
bc929615d1
Fixing problem when switching scenes with container
2020-07-29 11:42:18 +02:00
David Négrier
84529d6e99
Propagating customized sprites all over the game
2020-07-28 17:45:55 +02:00
David Négrier
ee612f6585
Adding event support to items
2020-07-27 22:36:58 +02:00
David Négrier
d48d5b0285
Fix CS
2020-07-23 18:47:28 +02:00
David Négrier
ed146226cf
Adding Outline capabilities and a ActionableItem notion.
2020-07-23 18:09:24 +02:00
David Négrier
6879418098
Adding a 404 page when resources loading fails
2020-07-07 22:52:22 +02:00
David Négrier
55767f2c78
Fixing image tileset key
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If 2 maps share the same tileset name (even if they use 2 different URLs for the tileset), the tileset image will be reused wrongly.
This commit fixes the tileset key to make it equal to the image URL.
2020-07-07 18:22:10 +02:00
David Négrier
67e07c04f8
Fixing loading of tilesets with margin or padding
2020-07-05 17:10:08 +02:00
David Négrier
d78006e106
Fixing memory leak with listeners
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The listeners from MediaManager and SimplePeer were never removed, leading to a huge amount of listeners all over the applications when switching regularly of scene.
2020-06-23 15:02:35 +02:00
David Négrier
a5514ce78a
Code cleanup and removing exception in favor of console error
2020-06-22 18:42:54 +02:00
David Négrier
407c6db070
Fixing difference between MapKey and scene key (prevented proper caching of resources)
2020-06-22 17:18:24 +02:00
David Négrier
3f927280a6
Lint
2020-06-22 16:11:48 +02:00
David Négrier
9b174836cd
Making sure connection is established again EVEN if the tab is not displayed
2020-06-22 16:11:02 +02:00
David Négrier
f88f28db3f
Refactoring reconnection: putting it into the GameScene directly.
2020-06-22 15:00:23 +02:00
David Négrier
d785a8a1bf
Refactoring connection to be part of a GameScene
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Most of the refactoring issues we are seeing are probably due to the fact that we are trying to manipulate a ScenePlugin out of a Scene (the GameManager is not a Scene and holds a reference to a ScenePlugin coming from a Scene that might get invalidated by Phaser 3).
Furthermore, if we want in the future to be able to scale, scenes could be hosted on different servers. Therefore, it makes no sense to have one connexion for the whole application.
Instead, we should have one connexion for each scene.
2020-06-22 11:58:07 +02:00
David Négrier
4496c49621
Fix linting
2020-06-19 18:51:58 +02:00
David Négrier
2b820c7d56
Adding an event queue in the GameScene.
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Events are processed only in the 'update' method.
We hope this will solve a number of null pointer errors. See #194
2020-06-19 18:18:43 +02:00
David Négrier
e2be99490b
Finishing removing any reference to "any" in the front.
2020-06-19 16:36:40 +02:00
David Négrier
39928b46f9
Removing any in the front
2020-06-19 14:30:34 +02:00
David Négrier
8348d13bfe
Fixing use const instead of let
2020-06-19 14:30:34 +02:00
David Négrier
54f2518b5e
Enabling stricter lint on front
2020-06-19 14:29:29 +02:00
David Négrier
80fddb3c69
Removing dead code
2020-06-10 16:01:01 +02:00
David Négrier
43e4489d4d
Fixing start position on disconnect
2020-06-10 14:57:32 +02:00
David Négrier
5042f2f82c
Lint
2020-06-07 23:00:05 +02:00
David Négrier
c0809e28db
Adding support for putting the hash in a map referenced in an exit scene.
2020-06-07 22:57:32 +02:00
David Négrier
db3ef81842
Adding the ability to add several entry points
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We can now have several start layers and choose an entry point using a # in the URL
2020-06-07 13:23:32 +02:00
David Négrier
b82b13e351
Finalizing strict mode fixes
2020-06-04 18:56:59 +02:00
David Négrier
6f69a62d4d
More strict fixes
2020-06-04 18:56:59 +02:00
David Négrier
082a11b0cd
Allowing ill defined initializers (because of the way Phaser 3 is designed)
2020-06-04 18:56:59 +02:00
David Négrier
82e2c0d985
Merge pull request #149 from thecodingmachine/multiple_start_positions_in_layer
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Allowing several start positions in a given start layer
2020-06-03 11:20:57 +02:00
David Négrier
69d2fa6944
Allowing several start positions in a given start layer
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If more than one tile was set in the "start" layer, the last tile would be selected.
Now, the tile is selected at random among available tiles.
Also, a message is issued if no tiles have been put on the "start" layer.
2020-06-03 11:14:04 +02:00