David Négrier
24a6cd7f8e
Switched ITEM_EVENT to protobuf
2020-09-24 17:24:37 +02:00
David Négrier
cd083a2090
Merge branch 'develop' of github.com:thecodingmachine/workadventure into protobuf
...
# Conflicts:
# back/package.json
2020-09-24 16:22:16 +02:00
David Négrier
0c4c43f88c
Adding USER_LEFT message to protobuf
2020-09-24 16:11:47 +02:00
David Négrier
2dad601311
Adding JOIN_ROOM message in protobuf
2020-09-24 14:50:28 +02:00
David Négrier
72806b3ca0
Fixing messages copy
2020-09-24 11:54:00 +02:00
David Négrier
d7209d8864
Migrating messages locally into back and front
2020-09-24 11:16:08 +02:00
David Négrier
b4f971c501
Switched group position to protobuf
2020-09-24 10:05:16 +02:00
Gregoire Parant
4beeb62c6f
Fix CI
2020-09-23 18:28:12 +02:00
Gregoire Parant
bcb126a146
Merge branch 'develop' into feature/global-message
...
# Conflicts:
# back/src/App.ts
2020-09-23 17:26:00 +02:00
Gregoire Parant
0d2893ec75
Send at every player connected
2020-09-21 15:11:46 +02:00
David Négrier
76d3779438
Moved GroupUpdateMessage to protobuf
2020-09-21 11:24:03 +02:00
arp
a19f09bef2
improve the register workflow
2020-09-21 10:51:48 +02:00
Gregoire Parant
844bffa988
Create file controller to upload audio document
2020-09-20 19:01:21 +02:00
Gregoire Parant
45ad4bbb36
Send and play audio message
2020-09-20 17:12:27 +02:00
Gregoire Parant
4c7e458e52
create event and brodcast event in backend
2020-09-19 01:08:56 +02:00
David Négrier
57545a96a5
Removing binary call because missing typescript def
2020-09-18 18:18:39 +02:00
David Négrier
b148ca3708
Linting
2020-09-18 18:16:26 +02:00
David Négrier
d2a5060ad2
Using multistage builds with protocol buffers
2020-09-18 18:00:03 +02:00
David Négrier
d3116c7400
Building proto messages in CI
2020-09-18 17:51:12 +02:00
David Négrier
7826b2ea8d
Fixing Docker build images to add new messages directory
2020-09-18 17:22:45 +02:00
David Négrier
32f92d5c45
Switching test loading from Artillery to home-grown test
2020-09-18 17:01:45 +02:00
David Négrier
28dc3a2c84
Removing protobuf packages from back
2020-09-18 16:05:52 +02:00
David Négrier
df0636c513
Migrating user position messages to protobuf
2020-09-18 15:51:15 +02:00
arp
3a17795ad3
added basic token auth
2020-09-18 15:48:30 +02:00
David Négrier
e9ca8721a6
Migrating userId to "int32" to save some space and adding userMoves message in protobuf
2020-09-18 13:57:38 +02:00
arp
ed9552b62b
added a register route via token
2020-09-17 18:21:49 +02:00
David Négrier
4b55b54a07
Adding first protobuf message exchange
2020-09-17 17:14:47 +02:00
David Négrier
9dd3d4bac8
Watching protoc in dev mode
2020-09-16 22:27:37 +02:00
David Négrier
2e8fa8d676
Adding protocol buffers to the project with Typescript support
2020-09-16 18:34:24 +02:00
David Négrier
f6458a8335
Removing useless group callbacks at the World level
2020-09-16 16:13:47 +02:00
David Négrier
7410cc8a4b
Fixing tests
2020-09-16 16:10:20 +02:00
David Négrier
f5f9dcac04
Making groups part of zones
2020-09-16 16:06:43 +02:00
David Négrier
3a9196fb82
Merge
2020-09-16 11:41:03 +02:00
David Négrier
7e7b42ce19
Changing load test to run in circles
2020-09-16 09:31:44 +02:00
David Négrier
d24ec0bd75
Plugin PositionNotifier into the main application.
2020-09-15 16:21:41 +02:00
David Négrier
f8d462b0d7
Fixing "any" type
2020-09-15 10:10:35 +02:00
David Négrier
9b702c75e3
Adding batched messages + the notion of notifier / zones (not plugged in the system yet)
2020-09-15 10:06:11 +02:00
David Négrier
b37a8f63be
Moved benchmark to its own directory and added multicore testing + a README
2020-09-11 09:56:05 +02:00
Gregoire Parant
d4fe59d154
Create config file artillery websocket
2020-09-09 12:32:01 +02:00
David Négrier
8968627d69
Adding Jitsi meeting in TCM maps
2020-08-31 14:23:31 +02:00
David Négrier
9351719873
Adding the notion of silent zone
2020-08-31 14:10:01 +02:00
David Négrier
df7b5cc2e3
Adding a "silent" notion (triggered in Jitsi meets)
2020-08-31 14:03:40 +02:00
David Négrier
0a8ba37049
Adding Jitsi meet support
2020-08-31 12:18:00 +02:00
David Négrier
01319b50ca
Adding a "openWebsite" property that opens websites when we walk over the zone.
2020-08-30 17:37:38 +02:00
David Négrier
fca93663b4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
2020-08-24 18:15:44 +02:00
David Négrier
2ae19b9f30
Fixing build
2020-08-20 22:34:50 +02:00
David Négrier
27ffb6b13d
Refactoring SimplePeer code: splitting Peer instantiation into 2 subclasses (VideoPeer and ScreenSharingPeer). This leads to way leaner code.
2020-08-20 16:56:10 +02:00
David Négrier
894f7c8009
Removing useless roomID parameter in WebRtcSignal message
2020-08-20 15:21:07 +02:00
David Négrier
0119534283
First version of screen-sharing that works when a user is joining a group after screen sharing begun.
2020-08-20 00:05:00 +02:00
David Négrier
6c5772e849
Fixing typipng in back
2020-08-18 15:31:42 +02:00
Gregoire Parant
4b72958193
Fix peer connexion for two player with screen sharing
2020-08-17 23:56:46 +02:00
Gregoire Parant
a8f27e6084
Create event to start webrtc screen charing
2020-08-17 23:54:26 +02:00
Gregoire Parant
a4f42111d7
Update screen sharing feature
2020-08-17 23:47:17 +02:00
David Négrier
6b970adc6c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Player/Player.ts
# front/src/index.ts
# front/yarn.lock
2020-08-17 22:51:37 +02:00
David Négrier
84529d6e99
Propagating customized sprites all over the game
2020-07-28 17:45:55 +02:00
David Négrier
ee612f6585
Adding event support to items
2020-07-27 22:36:58 +02:00
David Négrier
d48d5b0285
Fix CS
2020-07-23 18:47:28 +02:00
David Négrier
2484e4f1df
Moving maps to their own container
2020-07-23 18:43:51 +02:00
David Négrier
ed146226cf
Adding Outline capabilities and a ActionableItem notion.
2020-07-23 18:09:24 +02:00
David Négrier
82c57810a2
Removing host label from Prometheus because it is redundant
2020-06-29 23:01:52 +02:00
David Négrier
6412c56fcd
Adding finally clause to make sure Prometheus indicators are ok
2020-06-29 22:56:41 +02:00
David Négrier
31846d1640
Using a Set for groups
2020-06-29 22:21:11 +02:00
David Négrier
4fee1ac206
Refactoring World and Group to use Map and Set instead of arrays
2020-06-29 22:10:23 +02:00
David Négrier
981fa84aa7
Mitigating problem when there is a synchronization issue between World and sockets list.
2020-06-29 19:16:15 +02:00
David Négrier
9bdcc9da98
Deleting world when empty.
2020-06-29 19:14:54 +02:00
David Négrier
d736673169
Adding an entry point in first floor
2020-06-17 16:35:47 +02:00
David Négrier
e1954c7ff9
Removing overlapping tiles between start and exit
2020-06-17 16:31:42 +02:00
David Négrier
928e486de5
Fixing token management
2020-06-10 12:32:39 +02:00
David Négrier
a373626e24
Removing all "any" from back.
...
To do this, I used generic-type-guard package which generates both an interface AND a valid type guard from code.
With this, we are 100% sure that the messages we receive are validated at runtime!
The client cannot pass us an object that is invalid! \o/
2020-06-09 23:07:19 +02:00
David Négrier
ac0b7a7361
Turning let into const where applicable
2020-06-09 15:54:54 +02:00
David Négrier
30ca47c2d8
Enabling stricter lint: forbidding usage of any
...
See #168
2020-06-09 15:51:14 +02:00
David Négrier
68dfed5fba
Fixing Prometheus indicator
2020-06-09 13:53:33 +02:00
David Négrier
c70da31e23
Merge pull request #163 from thecodingmachine/change_license
...
Changing license to AGPL + Commons Clause
2020-06-09 12:30:16 +02:00
David Négrier
a15d74e6ce
Adding ARP as contributor
2020-06-09 12:13:51 +02:00
David Négrier
af6924a27c
Adding Prometheus metrics
...
This commit adds a '/metrics' endpoint in the API that can be exploited by Prometheus.
This endpoint returns:
- the number of connected sockets
- the number of users per room
- common NodeJS and system metrics
WARNING: this endpoint is public right now and should be protected
2020-06-09 11:49:23 +02:00
David Négrier
91ce318848
Changing license to AGPL + Commons Clause
...
This is an important change.
So far, the project was labelled as licensed under the "AGPL" (improperly since no version of the AGPL was specified)
This commit changes the license to "AGPL + Commons Clause"
The [common clause](https://commonsclause.com/ ) is an additional restriction forbidding companies from taking WorkAdventure of the shelf, and reselling WorkAdventure.
This license does not forbid anyone from installing and using WorkAdventure, it only targets resellers (so SAAS exploitation of WorkAdventure is limited to TheCodingMachine).
This effectively makes WorkAdventure non open-source, but the source-code remains available for anyone to see and modify.
2020-06-09 10:17:21 +02:00
David Négrier
69cfac290d
Improving logs (adding date)
2020-06-09 09:30:12 +02:00
David Négrier
db3ef81842
Adding the ability to add several entry points
...
We can now have several start layers and choose an entry point using a # in the URL
2020-06-07 13:23:32 +02:00
David Négrier
d630106ff0
Merge pull request #155 from thecodingmachine/fixing_long_disconnect
...
Fixing disconnection taking ~15 seconds
2020-06-06 22:47:24 +02:00
David Négrier
96c5d92c46
Fixing disconnection taking ~15 seconds
...
Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
which will be shut for the other player).
However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
the other player will try connecting until a timeout happens (during this time, the circle with the name is displayed for nothing).
So now, we send disconnection event to every body (not only the people in the group, but also to the person leaving the group)
2020-06-05 13:07:18 +02:00
David Négrier
c73fc30802
Adding a Yarn command to profile
2020-06-03 09:18:49 +02:00
David Négrier
66ec11176b
Tracking nb users connected and server load
...
When a user connects or disconnects on the server, we log this (along the current server load).
This is only temporary, in order to assess the number of users a server can safely handle before crashing.
2020-05-28 22:00:56 +02:00
NIP
5066e5ad4c
Fix issue on start point
2020-05-28 12:19:46 +02:00
NIP
c90994574a
Add a coders exit to https://npeguin.github.io/coders-map/map.json
2020-05-28 11:56:47 +02:00
David Négrier
cd586a9e0c
Renaming /maps to /start-map
...
Closes #90
2020-05-24 22:53:10 +02:00
David Négrier
2448fef53a
Adding a notion of instances per mapAdding a notion of instances to room
...
The URL signature becomes:
https://workadventu.re/_/[instance]/[path_to_map.json]
This allows us to create many instances of the same map (and therefore to create several different worlds for different people)
An exit on a map can target another "instance" by passing the "exitInstance" property.
2020-05-23 17:45:49 +02:00
Gregoire Parant
57e8c0261c
Fix test socket
2020-05-23 16:32:14 +02:00
Gregoire Parant
0c9cbca765
Use userId
generated by back end in all message
2020-05-23 15:04:25 +02:00
Gregoire Parant
ab32021fc0
Fix mediam stream manage and server back down
2020-05-23 14:00:36 +02:00
David Négrier
ab798b1c09
Changing the "Point" notion to add a notion of "moving" in addition to the notion of direction.
...
Also, refactoring JOIN_ROOM event to add complete position.
2020-05-22 23:04:45 +02:00
David Négrier
fb8d7b5d59
Removing dead code
2020-05-19 19:53:26 +02:00
David Négrier
125a4d11af
Refactored and optimized messages
...
Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time.
The messages sent to the browser are now:
- the list of all users as a return to the join_room event (you can send responses to events in socket.io)
- a "join_room" event sent when a new user joins the room
- a "user_moved" event when a user moved
- a "user_left" event when a user left the room
The GameScene tracks all these events and reacts accordingly.
Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
2020-05-19 19:11:12 +02:00
David Négrier
e934015d87
Refactoring searchClientById
...
searchClientById was scanning through all open sockets to find the right one (which is inefficient if we have many).
Instead, I created a new Map that directly maps ids to sockets.
Furthermore, this solves a long-standing issue (when a socket is disconnected, we cannot find it anymore in the sockets list but it is still available in the disconnect callback from the map)
As a result, we should not have any remaining circles any more.
2020-05-18 18:33:04 +02:00
David Négrier
2628373b56
Stricter compiler
2020-05-16 16:11:58 +02:00
David Négrier
1bbd0866cb
Code cleaning
2020-05-16 16:07:57 +02:00
David Négrier
57adc6b21c
Cleaning up tests
2020-05-16 15:58:20 +02:00
David Négrier
87707bc814
Removing broken import
2020-05-16 15:51:00 +02:00
David Négrier
b20357c1ee
Removing the Message class and merging it with MessageUserPosition (since it is only ever used it in MessageUserPosition)
...
Taking advantage of the TypeScript Constructor Assignment too to reduce the amount of code!
2020-05-16 15:44:45 +02:00
David Négrier
3b6ace03fa
Getting rid of roomId in Message class (this is not needed since all messages sent are for the room we are currently in)
2020-05-16 00:19:27 +02:00
David Négrier
4d1c3517ec
When sharing user position, only position is sent now!
2020-05-15 23:47:00 +02:00