David Négrier
5674b99734
Merge pull request #1034 from thecodingmachine/close_game_webcam_in_jitsi
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Close game webcam when in Jitsi
2021-05-11 15:56:22 +02:00
David Négrier
ad39b43df3
Closing game webcame in Jitsi
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When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.
It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
David Négrier
03a0402b3e
Merge pull request #1033 from thecodingmachine/use_visibility_change_api
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Refactoring code to use the "visibilitychange" event
2021-05-11 14:50:22 +02:00
Kharhamel
78d4985d10
Merge pull request #1028 from thecodingmachine/fixOnMapExit
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FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 14:21:06 +02:00
kharhamel
f044b3d249
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 11:05:05 +02:00
David Négrier
23bf78a026
Refactoring code to use the "visibilitychange" event
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Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
David Négrier
0229f09ec6
Merge pull request #1032 from thecodingmachine/CheryPickDicussionCircle
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Improve focus/blur discussion circle
2021-05-11 10:17:15 +02:00
Gregoire Parant
e50aad0ea0
Add WA logo
2021-05-11 10:13:50 +02:00
Gregoire Parant
52b1c6733b
Notification & Camera
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- Notification when user is first and not focus on the tab
- Camera focus when user is in discussion circle and back on tab with previous config camera settings
- Camera stay blur if user is in discussion circle and not back on the tab
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2021-05-11 10:13:38 +02:00
David Négrier
5f6d9e060c
Merge pull request #1027 from thecodingmachine/fix_resize_helpcamera
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Fixing "camera popup" always display on resize
2021-05-11 10:05:52 +02:00
grégoire parant
0fd743bcac
HotFix sound meter ( #1029 )
2021-05-10 20:49:17 +02:00
grégoire parant
bd4cf5d7f7
Fix error context sound meter ( #1009 )
2021-05-10 19:55:43 +02:00
David Négrier
0411d5e493
Fixing "camera popup" always display on resize
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This fixes a bug where the "camera popup" window was always displayed when the screen was resized.
2021-05-10 19:05:01 +02:00
David Négrier
58482f8ae6
Improving Changelog
2021-05-10 19:01:29 +02:00
David Négrier
a95d592659
Merge pull request #1004 from thecodingmachine/dependabot/npm_and_yarn/back/lodash-4.17.21
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Bump lodash from 4.17.20 to 4.17.21 in /back
2021-05-10 18:57:46 +02:00
David Négrier
4606173ed1
Merge pull request #1003 from thecodingmachine/dependabot/npm_and_yarn/messages/lodash-4.17.21
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Bump lodash from 4.17.20 to 4.17.21 in /messages
2021-05-10 18:57:30 +02:00
David Négrier
954b87db41
Merge pull request #1002 from thecodingmachine/dependabot/npm_and_yarn/maps/lodash-4.17.21
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Bump lodash from 4.17.20 to 4.17.21 in /maps
2021-05-10 18:57:16 +02:00
David Négrier
cd8501d80e
Merge pull request #1001 from thecodingmachine/dependabot/npm_and_yarn/uploader/lodash-4.17.21
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Bump lodash from 4.17.20 to 4.17.21 in /uploader
2021-05-10 18:57:04 +02:00
Kharhamel
6e868408ed
Merge pull request #1018 from thecodingmachine/fixStagingBuild
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added back automatic deploy of staging 3
2021-05-10 12:45:25 +02:00
kharhamel
d1f1c8f470
added back automatic deploy of staging 3
2021-05-10 12:44:35 +02:00
David Négrier
d2bab4e7ef
Merge pull request #1017 from thecodingmachine/change_xxxplayercontrol_name
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Renaming restorePlayerControls/disablePlayerControls
2021-05-10 12:35:34 +02:00
Kharhamel
dfc57d0529
Merge pull request #1016 from thecodingmachine/fixStagingBuild
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added back automatic deploy of staging 2
2021-05-10 12:29:11 +02:00
kharhamel
de1768b7bb
added back automatic deploy of staging 2
2021-05-10 12:20:46 +02:00
David Négrier
c025d1798b
Renaming restorePlayerControls/disablePlayerControls
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Putting "controls" in the plural form:
- restorePlayerControl => restorePlayerControls
- disablePlayerControl => disablePlayerControls
2021-05-10 12:18:06 +02:00
David Négrier
3a82481d70
Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
2021-05-10 12:10:57 +02:00
David Négrier
c1da898c59
Merge pull request #1015 from thecodingmachine/markdown_doc
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Splitting scripting API doc in 2
2021-05-10 12:09:20 +02:00
David Négrier
293c57568e
Splitting scripting API doc in 2
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Splitting scripting API doc in 2 docs:
- scripting.md: contains the explaination on how to enable scripting
- api-reference.md: contains the list of all available functions
2021-05-10 12:08:52 +02:00
Kharhamel
8cb32c34b5
Merge pull request #1014 from thecodingmachine/fixStagingBuild
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added back automatic deploy of staging
2021-05-10 12:03:23 +02:00
kharhamel
9a8b10bbf5
added back automatic deploy of staging
2021-05-10 11:56:08 +02:00
David Négrier
945ff446a9
Merge pull request #1012 from thecodingmachine/markdown_doc
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Adding Markdown documentation relative to scripting
2021-05-10 10:56:43 +02:00
David Négrier
e0ac8abd51
Merge pull request #1011 from thecodingmachine/markdown_doc
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Adding Markdown documentation relative to scripting
2021-05-10 10:54:16 +02:00
David Négrier
bc88a7d3ed
Adding Markdown documentation relative to scripting
2021-05-10 10:47:55 +02:00
David Négrier
44eb25e9f6
Merge pull request #1006 from jonnytest1/typed-api-events
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Typed api events
2021-05-10 09:13:49 +02:00
jonny
91148035ec
polyfill generic message event
2021-05-09 21:46:40 +02:00
jonny
cf06f29ef8
fixed cherry pick conflicts
2021-05-09 21:38:11 +02:00
jonny
8da5bf9f8e
typed iframe api events
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# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/iframe_api.ts
2021-05-09 21:36:48 +02:00
dependabot[bot]
b141da1475
Bump lodash from 4.17.20 to 4.17.21 in /back
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Bumps [lodash](https://github.com/lodash/lodash ) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases )
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-05-07 13:45:33 +00:00
dependabot[bot]
543397efe4
Bump lodash from 4.17.20 to 4.17.21 in /messages
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Bumps [lodash](https://github.com/lodash/lodash ) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases )
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-05-07 13:45:29 +00:00
dependabot[bot]
9c620de649
Bump lodash from 4.17.20 to 4.17.21 in /maps
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Bumps [lodash](https://github.com/lodash/lodash ) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases )
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-05-07 13:45:25 +00:00
dependabot[bot]
3a00ecab8f
Bump lodash from 4.17.20 to 4.17.21 in /uploader
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Bumps [lodash](https://github.com/lodash/lodash ) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases )
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-05-07 13:44:51 +00:00
David Négrier
5605e63e5f
Merge pull request #998 from thecodingmachine/skiprender2
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Skip "render" if nothing changed on screen (2)
2021-05-07 15:44:08 +02:00
Gregoire Parant
62a6eabc88
Merge branch 'master' into develop
2021-05-07 00:07:43 +02:00
grégoire parant
0e32238505
HotFix custom WOKA ( #999 )
2021-05-06 19:58:08 +02:00
David Négrier
66490c9083
Adding test map to test energy consumption
2021-05-06 16:31:39 +02:00
David Négrier
6b4d064f19
Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
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# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
2021-05-06 16:25:13 +02:00
David Négrier
189dba2e21
Fixing memory leak when switching scenes
2021-05-06 15:38:24 +02:00
David Négrier
3b5f105daf
Setting the dirty state automatically when there is an animation frame
2021-05-06 15:38:22 +02:00
David Négrier
6d3cbc573c
Instruct systems with 2 GPUs to use the low power GPU (to save battery)
2021-05-06 15:36:49 +02:00
David Négrier
0c5e5ef578
Skip "render" if nothing changed on screen
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For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.
The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).
This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.
Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.
This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
David Négrier
271300aa8d
Merge pull request #982 from jonnytest1/baseUrlFix
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fixed url cannot be relative
2021-05-06 15:09:13 +02:00