Commit Graph

462 Commits

Author SHA1 Message Date
Gregoire Parant
942d2cbcef Refactor and remove prevent default keyboard 2020-09-23 17:22:00 +02:00
Gregoire Parant
8c43c67741 Create feature to send and read audio message 2020-09-21 15:00:39 +02:00
David Négrier
76d3779438 Moved GroupUpdateMessage to protobuf 2020-09-21 11:24:03 +02:00
arp
a19f09bef2 improve the register workflow 2020-09-21 10:51:48 +02:00
Gregoire Parant
16b3e48711 Add menu to switch 2020-09-21 01:16:10 +02:00
Gregoire Parant
1829912c91 Fix remove last childnode 2020-09-21 00:42:39 +02:00
Gregoire Parant
e0ae79eaf1 Fini quill box 2020-09-21 00:34:25 +02:00
Gregoire Parant
9b955ebd20 fix style quill box 2020-09-20 19:31:24 +02:00
Gregoire Parant
844bffa988 Create file controller to upload audio document 2020-09-20 19:01:21 +02:00
Gregoire Parant
45ad4bbb36 Send and play audio message 2020-09-20 17:12:27 +02:00
Gregoire Parant
4c7e458e52 create event and brodcast event in backend 2020-09-19 01:08:56 +02:00
David Négrier
b148ca3708 Linting 2020-09-18 18:16:26 +02:00
David Négrier
d2a5060ad2 Using multistage builds with protocol buffers 2020-09-18 18:00:03 +02:00
David Négrier
d3116c7400 Building proto messages in CI 2020-09-18 17:51:12 +02:00
David Négrier
5c0a4e7c5a Fixing front Dockerfile 2020-09-18 17:39:59 +02:00
David Négrier
7826b2ea8d Fixing Docker build images to add new messages directory 2020-09-18 17:22:45 +02:00
David Négrier
df0636c513 Migrating user position messages to protobuf 2020-09-18 15:51:15 +02:00
David Négrier
e9ca8721a6 Migrating userId to "int32" to save some space and adding userMoves message in protobuf 2020-09-18 13:57:38 +02:00
arp
ed9552b62b added a register route via token 2020-09-17 18:21:49 +02:00
David Négrier
4b55b54a07 Adding first protobuf message exchange 2020-09-17 17:14:47 +02:00
Gregoire Parant
e59cbcfaa7 Create console global message
- Add style
- Create zone and button to show the admin console
2020-09-16 21:50:04 +02:00
Gregoire Parant
509196785b Initialise global message
- Create new class to manager global message. My idea is that this class permit to manage audio or text message.
 - Update html to have main content id and inject html in this.
 - Create front event to receive startMessage and stopMessage.
 - Delete impoted variable not used.
2020-09-16 18:38:50 +02:00
David Négrier
f5f9dcac04 Making groups part of zones 2020-09-16 16:06:43 +02:00
David Négrier
3a9196fb82 Merge 2020-09-16 11:41:03 +02:00
David Négrier
d24ec0bd75 Plugin PositionNotifier into the main application. 2020-09-15 16:21:41 +02:00
David Négrier
f8d462b0d7 Fixing "any" type 2020-09-15 10:10:35 +02:00
David Négrier
9b702c75e3 Adding batched messages + the notion of notifier / zones (not plugged in the system yet) 2020-09-15 10:06:11 +02:00
David Négrier
e418e8fd09 Setting the depth of the chat mode / presentation mode to 99999 to avoid melting buttons with map. 2020-09-10 09:31:53 +02:00
David Négrier
f70ba1411a Hiding cam details when entering a Jisti room 2020-09-01 14:43:21 +02:00
David Négrier
9516f6615c Centering character based on game div
Previously, character was centered based on window size, but when doing CoWebsite browsing, window size != game size, leading to poorly centered characters
2020-08-31 17:56:11 +02:00
David Négrier
8655aef629 Fixing URL passing in WebRtc setup 2020-08-31 15:34:21 +02:00
David Négrier
3875c0afe8 Fixing environment variable passing in Webpack 2020-08-31 15:34:21 +02:00
David Négrier
ed116cf2a3 Switching on our very own turn server 2020-08-31 15:33:50 +02:00
David Négrier
6f6873e870
Merge pull request #251 from thecodingmachine/fix_camera_stop
Camera was not properly closed in EnableCameraScene
2020-08-31 15:31:33 +02:00
David Négrier
634eecd42a Fixing issue when both mic and cam are stopped 2020-08-31 15:21:05 +02:00
David Négrier
c739037bc4 Camera was not properly closed in EnableCameraScene 2020-08-31 14:54:52 +02:00
David Négrier
9351719873 Adding the notion of silent zone 2020-08-31 14:10:01 +02:00
David Négrier
df7b5cc2e3 Adding a "silent" notion (triggered in Jitsi meets) 2020-08-31 14:03:40 +02:00
David Négrier
0a8ba37049 Adding Jitsi meet support 2020-08-31 12:18:00 +02:00
David Négrier
a128ff117b code style 2020-08-30 17:40:04 +02:00
David Négrier
01319b50ca Adding a "openWebsite" property that opens websites when we walk over the zone. 2020-08-30 17:37:38 +02:00
David Négrier
168697eb46 Adding a GameMap class that helps tracking when the properties of the tiles the user is changes (when the user moves) 2020-08-30 15:44:22 +02:00
David Négrier
13272968cf Clicking on a video puts it in presentation mode
Adding the ability to put a video in presentation mode by clicking on it.
Also, adding small CSS animations on hover.
2020-08-27 10:16:34 +02:00
David Négrier
7dc9e32b84 Merge branch 'screenshare2' into outline 2020-08-24 18:24:47 +02:00
David Négrier
7f5f802b86 Avoiding flickering when entering presentation mode with no presentation 2020-08-24 18:23:02 +02:00
David Négrier
fca93663b4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline 2020-08-24 18:15:44 +02:00
David Négrier
044495cf05 Centering character in free space
This commit adds the ability to put the character where there is free space when a discussion is hapening (either in presentation or chat mode)
2020-08-24 14:19:36 +02:00
David Négrier
b7c2f8be7b Adding colors for cam/mic/screen share button
Microphone and camera are now red when disabled.
Screen-share is green when enabled.
Also, they are now always partially visible (they were completely hidden previously until hovering in the lower right corner)
2020-08-22 15:26:40 +02:00
David Négrier
91f422d0c3 Fixing stop of stream in bi-directional screen sharing. 2020-08-21 22:53:17 +02:00
David Négrier
f60b02f1dc Putting a wider onhover surface when clicking on one of the buttons to manage screen sharing or video/mic 2020-08-20 22:57:34 +02:00
David Négrier
c442d6ce67 Lint 2020-08-20 22:29:14 +02:00
David Négrier
dc36af19bc Detecting press on "stop screen sharing" 2020-08-20 22:23:38 +02:00
David Négrier
1162439479 Overloading destroy method instead of having a separate method to remove video. 2020-08-20 22:23:22 +02:00
David Négrier
27ffb6b13d Refactoring SimplePeer code: splitting Peer instantiation into 2 subclasses (VideoPeer and ScreenSharingPeer). This leads to way leaner code. 2020-08-20 16:56:10 +02:00
David Négrier
894f7c8009 Removing useless roomID parameter in WebRtcSignal message 2020-08-20 15:21:07 +02:00
David Négrier
0119534283 First version of screen-sharing that works when a user is joining a group after screen sharing begun. 2020-08-20 00:05:00 +02:00
David Négrier
cc1cb2f671 Fixing linting 2020-08-18 14:59:50 +02:00
David Négrier
2e61c2ef62 Getting back code in compilable fashion after huge rebase 2020-08-18 00:12:38 +02:00
Gregoire Parant
4b72958193 Fix peer connexion for two player with screen sharing 2020-08-17 23:56:46 +02:00
Gregoire Parant
a8f27e6084 Create event to start webrtc screen charing 2020-08-17 23:54:26 +02:00
Gregoire Parant
a4f42111d7 Update screen sharing feature 2020-08-17 23:47:17 +02:00
Gregoire Parant
0bbed7717a Continue screen sharing 2020-08-17 23:39:50 +02:00
Gregoire Parant
3e2c5049f2 Fix to add special screen sharing 2020-08-17 23:36:02 +02:00
Gregoire Parant
209057e3fc New fictive user screen sharing
- Create new fictive user
 - Add new fictive user in WebRtc group
 - Add screen sharing video on left side
2020-08-17 23:32:39 +02:00
Gregoire Parant
6c1b8122ef Fix CI 2020-08-17 23:19:31 +02:00
Gregoire Parant
eed5333d69 Stability simple peer 2020-08-17 23:18:38 +02:00
Gregoire Parant
208b91e52a Feature screen sharing
- Send stream of screen sharing in peer connexion
 - Add button for share your screen
2020-08-17 23:17:00 +02:00
David Négrier
6b970adc6c Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Player/Player.ts
#	front/src/index.ts
#	front/yarn.lock
2020-08-17 22:51:37 +02:00
David Négrier
fc78249eae Code cleanup 2020-08-17 22:03:08 +02:00
David Négrier
0f305b0c12 CSS cleanup 2020-08-17 21:59:26 +02:00
David Négrier
beb0d1ef0a Linter fix 2020-08-17 16:18:39 +02:00
David Négrier
6516e621b0 Adding display / hide of layout buttons when a meet start / ends 2020-08-17 16:12:53 +02:00
David Négrier
7fe2cc19c3 Adding buttons to switch mode 2020-08-17 15:20:03 +02:00
David Négrier
05ca8c813e Fixing chat mode canceling flex display 2020-08-16 23:49:31 +02:00
David Négrier
1509777945 Improving video CSS (work on overlay) 2020-08-16 23:45:03 +02:00
David Négrier
88c099fc13 Improving layout
Fixing left-right switch on all cameras (except current player camera)
2020-08-16 23:19:04 +02:00
David Négrier
0041e088a4 Fixing position of self webcam in CoWebsite mode 2020-08-13 18:28:22 +02:00
David Négrier
9f6c6e0ce1 Adding CoWebsiteManager + first working version of flex video 2020-08-13 18:21:48 +02:00
David Négrier
83fe024c45 Adjusting class in chat mode based on number of divs displayed. 2020-08-11 22:40:54 +02:00
David Négrier
7232bbaef9 Adding LayoutManager to position videos as cleverly as possible 2020-08-11 22:32:55 +02:00
David Négrier
24fb605f50 Switching to definitely assigned parameters
This allows us to go in "full strict mode" (yeah!)
See https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-7.html#strict-class-initialization
2020-08-07 23:39:06 +02:00
David Négrier
bc929615d1 Fixing problem when switching scenes with container 2020-07-29 11:42:18 +02:00
David Négrier
dcbe8d35db Upgrading dependencies 2020-07-29 11:35:59 +02:00
David Négrier
84529d6e99 Propagating customized sprites all over the game 2020-07-28 17:45:55 +02:00
David Négrier
6d0bccc0e1 Making a nice "customize" button 2020-07-28 15:53:44 +02:00
David Perez
866985326b Fixing merge issue 2020-07-28 11:35:30 +02:00
David Perez
90c56ca683 merge 2020-07-28 11:29:21 +02:00
David Perez
25abcfe202 png files 2020-07-28 11:25:19 +02:00
David Perez
21d2a7939b custome characters 2020-07-28 11:24:34 +02:00
David Négrier
2d818ec79d Fixing broken Jasmine test due to module config 2020-07-27 22:48:04 +02:00
David Négrier
ee612f6585 Adding event support to items 2020-07-27 22:36:58 +02:00
David Négrier
d48d5b0285 Fix CS 2020-07-23 18:47:28 +02:00
David Négrier
2484e4f1df Moving maps to their own container 2020-07-23 18:43:51 +02:00
David Négrier
ed146226cf Adding Outline capabilities and a ActionableItem notion. 2020-07-23 18:09:24 +02:00
David Négrier
f7466994c5 Playing with pipeline to display outline 2020-07-15 23:44:01 +02:00
David Négrier
6879418098 Adding a 404 page when resources loading fails 2020-07-07 22:52:22 +02:00
David Négrier
55767f2c78 Fixing image tileset key
If 2 maps share the same tileset name (even if they use 2 different URLs for the tileset), the tileset image will be reused wrongly.

This commit fixes the tileset key to make it equal to the image URL.
2020-07-07 18:22:10 +02:00
David Négrier
67e07c04f8 Fixing loading of tilesets with margin or padding 2020-07-05 17:10:08 +02:00
David Négrier
2b5d3e0017 Sending the source map out of the main JS file to reduce size 2020-07-02 10:38:36 +02:00
David Négrier
63e2e176d3 Fixing tests 2020-06-25 11:56:11 +02:00
David Négrier
bfec2317c9 Fixing default value 2020-06-25 11:39:38 +02:00
David Négrier
bb6b07536e Fixing Jasmine tests 2020-06-25 11:39:18 +02:00
David Négrier
1978c1a324 Lint 2020-06-25 11:35:20 +02:00
David Négrier
5f5cec93ea Audio device => exact mode 2020-06-25 11:26:55 +02:00
David Négrier
e3e7b92c6a Fixing errors when arrows touched and no cam 2020-06-25 10:43:42 +02:00
David Négrier
c322de4412 Moving to async/await 2020-06-25 10:43:27 +02:00
David Négrier
8db615551a Fixing device switching in Firefox 2020-06-25 10:33:26 +02:00
David Négrier
d18abaf067 Enabling optional https in development 2020-06-25 10:32:47 +02:00
David Négrier
371b4f0063 Fixing Firefox compatibility by remove references to InputDeviceInfo 2020-06-25 09:28:00 +02:00
David Négrier
a52b1f612b Reorganizing on x axis too. 2020-06-24 18:09:59 +02:00
David Négrier
b3c18702bb Adding borders, centering camera, fixing small bug on resize when no camera is enabled 2020-06-24 17:49:38 +02:00
David Négrier
253108eba0 - Making the EnableCameraScene responsive
- Enabling click on arrows
2020-06-24 17:29:23 +02:00
David Négrier
3de37bafed Adding a scene to configure the webcam 2020-06-24 15:35:07 +02:00
David Négrier
d78006e106 Fixing memory leak with listeners
The listeners from MediaManager and SimplePeer were never removed, leading to a huge amount of listeners all over the applications when switching regularly of scene.
2020-06-23 15:02:35 +02:00
David Négrier
74af7d52c3 Improving error handling in MediaManager 2020-06-22 22:55:28 +02:00
David Négrier
a5514ce78a Code cleanup and removing exception in favor of console error 2020-06-22 18:42:54 +02:00
David Négrier
407c6db070 Fixing difference between MapKey and scene key (prevented proper caching of resources) 2020-06-22 17:18:24 +02:00
David Négrier
3f927280a6 Lint 2020-06-22 16:11:48 +02:00
David Négrier
9b174836cd Making sure connection is established again EVEN if the tab is not displayed 2020-06-22 16:11:02 +02:00
David Négrier
1e4ffa20ab Cleaning GameManager 2020-06-22 16:10:34 +02:00
David Négrier
403ea223a8 Reconnecting also on socket error 2020-06-22 16:10:18 +02:00
David Négrier
f88f28db3f Refactoring reconnection: putting it into the GameScene directly. 2020-06-22 15:00:23 +02:00
David Négrier
d785a8a1bf Refactoring connection to be part of a GameScene
Most of the refactoring issues we are seeing are probably due to the fact that we are trying to manipulate a ScenePlugin out of a Scene (the GameManager is not a Scene and holds a reference to a ScenePlugin coming from a Scene that might get invalidated by Phaser 3).
Furthermore, if we want in the future to be able to scale, scenes could be hosted on different servers. Therefore, it makes no sense to have one connexion for the whole application.
Instead, we should have one connexion for each scene.
2020-06-22 11:58:07 +02:00
David Négrier
4496c49621 Fix linting 2020-06-19 18:51:58 +02:00
David Négrier
2b820c7d56 Adding an event queue in the GameScene.
Events are processed only in the 'update' method.
We hope this will solve a number of null pointer errors. See #194
2020-06-19 18:18:43 +02:00
David Négrier
e2be99490b Finishing removing any reference to "any" in the front. 2020-06-19 16:36:40 +02:00
David Négrier
39928b46f9 Removing any in the front 2020-06-19 14:30:34 +02:00
David Négrier
8348d13bfe Fixing use const instead of let 2020-06-19 14:30:34 +02:00
David Négrier
54f2518b5e Enabling stricter lint on front 2020-06-19 14:29:29 +02:00
David Négrier
817b25b0be Fixing reconnect issue
In the case the reconnect event was triggered on "wake-up", the disconnect event was not sent. But because of a bug in the way we handle the setTimeout, the reconnection to the GameScene never happened after we forced the disconnect scene.
This fixes the issue.
2020-06-17 16:06:02 +02:00
David Négrier
b8f9e25b26
Merge pull request #184 from thecodingmachine/debugreconnect
Adding console log when trying to reconnect
2020-06-17 15:43:20 +02:00
David Négrier
b14524625c Adding console log when trying to reconnect 2020-06-17 15:37:02 +02:00
David Négrier
b1d39c4690 More logs 2020-06-11 14:13:13 +02:00
David Négrier
ea30a02762 Fixing reconnect issues 2020-06-11 14:12:03 +02:00
David Négrier
473c5aa052 Fixing events fired multiple times
Callbacks for socket.io events were registered each time a disconnect was called, leading to message being dispatched plenty of times if there was several disconnections.
2020-06-11 13:34:25 +02:00
David Négrier
e50a4fd88b Fixing setTimeout being called several times 2020-06-11 11:34:22 +02:00
David Négrier
f7265c213e Patch 2020-06-11 10:40:43 +02:00
David Négrier
43c7c9ad07 Fixing null initialization 2020-06-11 10:29:11 +02:00
David Négrier
77167c28a6 Making sure that even is a user did not move, the reconnection can happen without issues and resume at the old position 2020-06-11 10:04:23 +02:00
David Négrier
ce7b4092a6 Fixing suspend/resume
In case we suspend a laptop and resume it, the RECONNECT event is called by socket.io without any error being thrown (so without us being redirected to the Reconnect Scene).
This fix makes sure we go to the reconnect scene before going back to the main scene.
2020-06-11 09:37:33 +02:00
David Négrier
80fddb3c69 Removing dead code 2020-06-10 16:01:01 +02:00
David Négrier
f518830073 Minor change to make sure the scene starts even if in background (does this really work?) 2020-06-10 16:00:54 +02:00
David Négrier
500dc83a85 Completely resetting GameScene on disconnect 2020-06-10 15:43:22 +02:00
David Négrier
43e4489d4d Fixing start position on disconnect 2020-06-10 14:57:32 +02:00
David Négrier
91ce318848 Changing license to AGPL + Commons Clause
This is an important change.
So far, the project was labelled as licensed under the "AGPL" (improperly since no version of the AGPL was specified)

This commit changes the license to "AGPL + Commons Clause"

The [common clause](https://commonsclause.com/) is an additional restriction forbidding companies from taking WorkAdventure of the shelf, and reselling WorkAdventure.

This license does not forbid anyone from installing and using WorkAdventure, it only targets resellers (so SAAS exploitation of WorkAdventure is limited to TheCodingMachine).

This effectively makes WorkAdventure non open-source, but the source-code remains available for anyone to see and modify.
2020-06-09 10:17:21 +02:00
David Négrier
dcc78786a9 Porting favicon to the "front" container 2020-06-09 09:21:24 +02:00
David Négrier
bd3be2a138
Merge pull request #157 from thecodingmachine/fixing_long_disconnect
Adding connecting spinner and blinking error to webrtc display
2020-06-08 18:09:12 +02:00
David Négrier
5042f2f82c Lint 2020-06-07 23:00:05 +02:00
David Négrier
c0809e28db Adding support for putting the hash in a map referenced in an exit scene. 2020-06-07 22:57:32 +02:00
David Négrier
db3ef81842 Adding the ability to add several entry points
We can now have several start layers and choose an entry point using a # in the URL
2020-06-07 13:23:32 +02:00