David Négrier
6bf7a3eb43
Using tagged version for rlespinasse/github-slug-action
2020-04-13 18:44:12 +02:00
David Négrier
3a788b7c15
Fixing version
2020-04-13 18:44:12 +02:00
David Négrier
226fbb1e9e
Adding a message with deployment location at the end of deployment
2020-04-13 18:44:12 +02:00
David Négrier
62e28bed10
Fixing slugify issue
2020-04-13 18:44:12 +02:00
David Négrier
efccdcbb06
Fixing action
2020-04-13 18:44:12 +02:00
David Négrier
0ba6941cd2
Fixing ref slug
2020-04-13 18:44:12 +02:00
David Négrier
d519538531
Fixing libsonnet and changing deployment namespace
2020-04-13 18:44:12 +02:00
David Négrier
b0c347b41b
Triggering build and deploy on every branch
2020-04-13 18:44:12 +02:00
David Négrier
b5901b253a
Deploying one environment per branch
2020-04-13 18:44:12 +02:00
grégoire parant
1c833f6114
Merge pull request #42 from gparant/refactor-sizing-character
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Refactor sizing hitbox character
2020-04-13 17:04:33 +02:00
gparant
d6653c61cc
Add comment talk when user have a collision & comment collision shwon
2020-04-13 16:56:06 +02:00
gparant
ba3f0e07f8
Refactor sizing hitbox charactere
2020-04-13 16:53:19 +02:00
grégoire parant
2ce6ed2d48
Merge pull request #40 from thecodingmachine/kharhamel-interaction
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conflict interaction @Kharhamel
2020-04-13 16:10:09 +02:00
gparant
b391ee271a
Fix move & stop player
2020-04-13 15:41:11 +02:00
gparant
ab70b28bb3
Fix, current player say
2020-04-13 15:35:38 +02:00
gparant
2afe6b4b6e
Fix feadback @Kharhamel
2020-04-13 15:34:09 +02:00
gparant
48fe86634f
Add feature to move bubble
2020-04-13 15:15:20 +02:00
David Négrier
d826668273
Merge pull request #35 from thecodingmachine/cd
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Installing a continuous deployement environement
2020-04-13 14:53:09 +02:00
David Négrier
877a47e2dd
Fixing Dockerfile build path
2020-04-13 14:46:45 +02:00
gparant
01dbff7aee
Merge branch 'interaction' into kharhamel-interaction
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# Conflicts:
# front/src/Phaser/Game/CameraManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Game/MapManager.ts
# front/src/Phaser/Player/Player.ts
2020-04-13 13:42:21 +02:00
kharhamel
c51f5f4aa9
added som ebasic speech bubbles
2020-04-12 19:35:51 +02:00
kharhamel
05379c8001
the other playes now run away from the player on contact
2020-04-12 19:06:31 +02:00
kharhamel
97a55ab66c
fixed the player animations
2020-04-12 18:28:05 +02:00
kharhamel
d1106d757d
made the player pushable by other models
2020-04-12 17:13:33 +02:00
kharhamel
2b2b615e7b
added other players models and fixed collision with other entities
2020-04-12 17:08:28 +02:00
kharhamel
6e27377b07
rewrote the app code to more easily allow for collisions
2020-04-12 16:12:08 +02:00
David Négrier
62dd34b591
Triggerring CI rerun
2020-04-12 15:50:14 +02:00
grégoire parant
b3afc877c7
Merge pull request #36 from thecodingmachine/multi-players-on-map
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Multi player on the map
2020-04-12 14:00:28 +02:00
gparant
bbc3935d60
Fix feedback @kharhamel
2020-04-12 13:57:00 +02:00
kharhamel
241cbd720a
added a rock
2020-04-11 18:17:36 +02:00
kharhamel
793e5318f7
created a class to centralize all user inputs catching and expose user events
2020-04-11 16:46:28 +02:00
David Négrier
d979636a19
Fixing Dockerfiles
2020-04-11 15:11:22 +02:00
David Négrier
7b51f734c5
Fixing hosts in deeployer config
2020-04-11 12:27:03 +02:00
gparant
d257b2b944
Multi players on the map
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- Fix share user position
- Fix initialise map
- Create function to add user on the map with back end data
2020-04-10 12:54:05 +02:00
David Négrier
fd4d8dc651
Fixing deeployer file
2020-04-09 15:10:44 +02:00
David Négrier
d68e39f2e3
Testing
2020-04-09 14:50:43 +02:00
David Négrier
3038141070
Setting Kube config in deeployer
2020-04-09 14:21:43 +02:00
David Négrier
8eba5276dd
Adding namespace to deeployer
2020-04-09 12:14:06 +02:00
David Négrier
1376d5b24c
Fixing push action
2020-04-09 11:57:19 +02:00
David Négrier
3b3e615e37
Fixing push action
2020-04-09 11:56:29 +02:00
David Négrier
c6770042b3
Fixing action file
2020-04-09 11:03:24 +02:00
David Négrier
bc7b5fc6c9
Setting up continuous deployment
2020-04-09 11:00:30 +02:00
David Négrier
6bec8b3703
Merge pull request #34 from thecodingmachine/Refactoring-Phaser-Class
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Refactoring Phaser Game
2020-04-08 18:38:28 +02:00
gparant
9d83ba22d5
Fix play anim
2020-04-07 23:56:16 +02:00
gparant
25895e51f7
Fix and refactor with comments of @moumoug
2020-04-07 22:38:53 +02:00
gparant
77780bd27b
Change comment with new message strategy
2020-04-07 21:03:33 +02:00
gparant
67c3eaa7f4
Fix Message send to add direction
2020-04-07 21:02:23 +02:00
gparant
aba3322188
Fix CI
2020-04-07 20:46:30 +02:00
gparant
bac1e804ad
Refactor to include connexion
2020-04-07 20:41:35 +02:00
gparant
5d463d097a
Refactor Class
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- Add MapManager permit to create map, camera and player.
- Add CameraManager permit to move and update camera.
- Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map.
- Add Animation class permit to manage the player animations.
2020-04-07 19:23:21 +02:00