gparant
2afe6b4b6e
Fix feadback @Kharhamel
2020-04-13 15:34:09 +02:00
gparant
48fe86634f
Add feature to move bubble
2020-04-13 15:15:20 +02:00
gparant
01dbff7aee
Merge branch 'interaction' into kharhamel-interaction
...
# Conflicts:
# front/src/Phaser/Game/CameraManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Game/MapManager.ts
# front/src/Phaser/Player/Player.ts
2020-04-13 13:42:21 +02:00
kharhamel
c51f5f4aa9
added som ebasic speech bubbles
2020-04-12 19:35:51 +02:00
kharhamel
05379c8001
the other playes now run away from the player on contact
2020-04-12 19:06:31 +02:00
kharhamel
97a55ab66c
fixed the player animations
2020-04-12 18:28:05 +02:00
kharhamel
d1106d757d
made the player pushable by other models
2020-04-12 17:13:33 +02:00
kharhamel
2b2b615e7b
added other players models and fixed collision with other entities
2020-04-12 17:08:28 +02:00
kharhamel
6e27377b07
rewrote the app code to more easily allow for collisions
2020-04-12 16:12:08 +02:00
gparant
bbc3935d60
Fix feedback @kharhamel
2020-04-12 13:57:00 +02:00
kharhamel
241cbd720a
added a rock
2020-04-11 18:17:36 +02:00
kharhamel
793e5318f7
created a class to centralize all user inputs catching and expose user events
2020-04-11 16:46:28 +02:00
gparant
d257b2b944
Multi players on the map
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- Fix share user position
- Fix initialise map
- Create function to add user on the map with back end data
2020-04-10 12:54:05 +02:00
gparant
9d83ba22d5
Fix play anim
2020-04-07 23:56:16 +02:00
gparant
25895e51f7
Fix and refactor with comments of @moumoug
2020-04-07 22:38:53 +02:00
gparant
77780bd27b
Change comment with new message strategy
2020-04-07 21:03:33 +02:00
gparant
67c3eaa7f4
Fix Message send to add direction
2020-04-07 21:02:23 +02:00
gparant
aba3322188
Fix CI
2020-04-07 20:46:30 +02:00
gparant
bac1e804ad
Refactor to include connexion
2020-04-07 20:41:35 +02:00
gparant
5d463d097a
Refactor Class
...
- Add MapManager permit to create map, camera and player.
- Add CameraManager permit to move and update camera.
- Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map.
- Add Animation class permit to manage the player animations.
2020-04-07 19:23:21 +02:00
gparant
e52183830d
Camera following player.
...
- Add condition to follow the player.
- Add condition for the player never out map border.
2020-04-07 01:28:36 +02:00
gparant
ddc39d6e50
Fix to move the camera only in the map. The camera stops on the border map.
2020-04-06 22:55:09 +02:00
kharhamel
406b299f91
allow player movement with proper animation
2020-04-06 19:53:07 +02:00
David Négrier
cf7125301a
Merge branch 'master' of github.com:thecodingmachine/workadventure
2020-04-06 17:59:06 +02:00
kharhamel
d0c09ecd4f
added a way do speed up the camera movement
2020-04-06 16:59:14 +02:00
kharhamel
7146decb5b
added code to freely move the camera using the arrow keys or z,q,s,d
2020-04-06 16:52:18 +02:00
gparant
7e08e7f133
Front : create class to connect, send and receive message
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- Create environment class
- Create Connexion class to connect and save data
- Refactor back api
2020-04-05 20:57:14 +02:00
David Négrier
b10f8d9069
Loading first sprite
2020-04-05 16:20:53 +02:00
David Négrier
531899ea6b
Fixing missing closing parenthesis
2020-04-04 16:06:38 +02:00
David Négrier
9290dfd6c5
Automatically resizing game when window is resized
2020-04-03 18:41:06 +02:00
David Négrier
26b8412f3c
Initial commit
2020-04-03 14:56:21 +02:00