Commit Graph

136 Commits

Author SHA1 Message Date
David Négrier
d7209d8864 Migrating messages locally into back and front 2020-09-24 11:16:08 +02:00
David Négrier
76d3779438 Moved GroupUpdateMessage to protobuf 2020-09-21 11:24:03 +02:00
David Négrier
b148ca3708 Linting 2020-09-18 18:16:26 +02:00
David Négrier
df0636c513 Migrating user position messages to protobuf 2020-09-18 15:51:15 +02:00
David Négrier
e9ca8721a6 Migrating userId to "int32" to save some space and adding userMoves message in protobuf 2020-09-18 13:57:38 +02:00
David Négrier
f5f9dcac04 Making groups part of zones 2020-09-16 16:06:43 +02:00
David Négrier
3a9196fb82 Merge 2020-09-16 11:41:03 +02:00
David Négrier
d24ec0bd75 Plugin PositionNotifier into the main application. 2020-09-15 16:21:41 +02:00
David Négrier
9b702c75e3 Adding batched messages + the notion of notifier / zones (not plugged in the system yet) 2020-09-15 10:06:11 +02:00
David Négrier
e418e8fd09 Setting the depth of the chat mode / presentation mode to 99999 to avoid melting buttons with map. 2020-09-10 09:31:53 +02:00
David Négrier
f70ba1411a Hiding cam details when entering a Jisti room 2020-09-01 14:43:21 +02:00
David Négrier
9351719873 Adding the notion of silent zone 2020-08-31 14:10:01 +02:00
David Négrier
df7b5cc2e3 Adding a "silent" notion (triggered in Jitsi meets) 2020-08-31 14:03:40 +02:00
David Négrier
0a8ba37049 Adding Jitsi meet support 2020-08-31 12:18:00 +02:00
David Négrier
01319b50ca Adding a "openWebsite" property that opens websites when we walk over the zone. 2020-08-30 17:37:38 +02:00
David Négrier
168697eb46 Adding a GameMap class that helps tracking when the properties of the tiles the user is changes (when the user moves) 2020-08-30 15:44:22 +02:00
David Négrier
fca93663b4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline 2020-08-24 18:15:44 +02:00
David Négrier
044495cf05 Centering character in free space
This commit adds the ability to put the character where there is free space when a discussion is hapening (either in presentation or chat mode)
2020-08-24 14:19:36 +02:00
David Négrier
2e61c2ef62 Getting back code in compilable fashion after huge rebase 2020-08-18 00:12:38 +02:00
David Négrier
6b970adc6c Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Player/Player.ts
#	front/src/index.ts
#	front/yarn.lock
2020-08-17 22:51:37 +02:00
David Négrier
6516e621b0 Adding display / hide of layout buttons when a meet start / ends 2020-08-17 16:12:53 +02:00
David Négrier
7fe2cc19c3 Adding buttons to switch mode 2020-08-17 15:20:03 +02:00
David Négrier
88c099fc13 Improving layout
Fixing left-right switch on all cameras (except current player camera)
2020-08-16 23:19:04 +02:00
David Négrier
24fb605f50 Switching to definitely assigned parameters
This allows us to go in "full strict mode" (yeah!)
See https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-7.html#strict-class-initialization
2020-08-07 23:39:06 +02:00
David Négrier
bc929615d1 Fixing problem when switching scenes with container 2020-07-29 11:42:18 +02:00
David Négrier
84529d6e99 Propagating customized sprites all over the game 2020-07-28 17:45:55 +02:00
David Négrier
ee612f6585 Adding event support to items 2020-07-27 22:36:58 +02:00
David Négrier
d48d5b0285 Fix CS 2020-07-23 18:47:28 +02:00
David Négrier
ed146226cf Adding Outline capabilities and a ActionableItem notion. 2020-07-23 18:09:24 +02:00
David Négrier
6879418098 Adding a 404 page when resources loading fails 2020-07-07 22:52:22 +02:00
David Négrier
55767f2c78 Fixing image tileset key
If 2 maps share the same tileset name (even if they use 2 different URLs for the tileset), the tileset image will be reused wrongly.

This commit fixes the tileset key to make it equal to the image URL.
2020-07-07 18:22:10 +02:00
David Négrier
67e07c04f8 Fixing loading of tilesets with margin or padding 2020-07-05 17:10:08 +02:00
David Négrier
d78006e106 Fixing memory leak with listeners
The listeners from MediaManager and SimplePeer were never removed, leading to a huge amount of listeners all over the applications when switching regularly of scene.
2020-06-23 15:02:35 +02:00
David Négrier
a5514ce78a Code cleanup and removing exception in favor of console error 2020-06-22 18:42:54 +02:00
David Négrier
407c6db070 Fixing difference between MapKey and scene key (prevented proper caching of resources) 2020-06-22 17:18:24 +02:00
David Négrier
3f927280a6 Lint 2020-06-22 16:11:48 +02:00
David Négrier
9b174836cd Making sure connection is established again EVEN if the tab is not displayed 2020-06-22 16:11:02 +02:00
David Négrier
f88f28db3f Refactoring reconnection: putting it into the GameScene directly. 2020-06-22 15:00:23 +02:00
David Négrier
d785a8a1bf Refactoring connection to be part of a GameScene
Most of the refactoring issues we are seeing are probably due to the fact that we are trying to manipulate a ScenePlugin out of a Scene (the GameManager is not a Scene and holds a reference to a ScenePlugin coming from a Scene that might get invalidated by Phaser 3).
Furthermore, if we want in the future to be able to scale, scenes could be hosted on different servers. Therefore, it makes no sense to have one connexion for the whole application.
Instead, we should have one connexion for each scene.
2020-06-22 11:58:07 +02:00
David Négrier
4496c49621 Fix linting 2020-06-19 18:51:58 +02:00
David Négrier
2b820c7d56 Adding an event queue in the GameScene.
Events are processed only in the 'update' method.
We hope this will solve a number of null pointer errors. See #194
2020-06-19 18:18:43 +02:00
David Négrier
e2be99490b Finishing removing any reference to "any" in the front. 2020-06-19 16:36:40 +02:00
David Négrier
39928b46f9 Removing any in the front 2020-06-19 14:30:34 +02:00
David Négrier
8348d13bfe Fixing use const instead of let 2020-06-19 14:30:34 +02:00
David Négrier
54f2518b5e Enabling stricter lint on front 2020-06-19 14:29:29 +02:00
David Négrier
80fddb3c69 Removing dead code 2020-06-10 16:01:01 +02:00
David Négrier
43e4489d4d Fixing start position on disconnect 2020-06-10 14:57:32 +02:00
David Négrier
5042f2f82c Lint 2020-06-07 23:00:05 +02:00
David Négrier
c0809e28db Adding support for putting the hash in a map referenced in an exit scene. 2020-06-07 22:57:32 +02:00
David Négrier
db3ef81842 Adding the ability to add several entry points
We can now have several start layers and choose an entry point using a # in the URL
2020-06-07 13:23:32 +02:00