Commit Graph

32 Commits

Author SHA1 Message Date
kharhamel 886daebfea improved the unloading process to not create a useless socket 2021-03-26 14:19:37 +01:00
kharhamel 8d6c1a50bf FEATURE: warning message when world is near full capacity 2021-03-23 17:44:47 +01:00
kharhamel 8abc34c631 FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call 2021-03-09 16:34:19 +01:00
David Négrier bbf9325396 Simplifying code and making START_ROOM_URL compatible with public (_) and private (@) paths 2021-01-21 09:40:11 +01:00
Thomas Basler 14b328c733 Removed hard coded default map
You can apply local maps using the maps vhost as previously.
But it's also possible to specify external maps by prepending http or https.
2021-01-20 22:56:21 +01:00
Gregoire Parant c95419f0e7 Prepar release 1.1.0
Automatically redirect on floor0 of TCM map
2021-01-18 22:52:25 +01:00
kharhamel 069f2f1cec FEAT: prototype game menu using html elements, better icon for text chat 2020-12-15 16:37:57 +01:00
David Négrier 6f2c319785 Merge branch 'master' of github.com:thecodingmachine/workadventure into scaling
# Conflicts:
#	back/src/Services/SocketManager.ts
#	deeployer.libsonnet
#	docker-compose.yaml
#	front/src/Connexion/RoomConnection.ts
#	front/src/Enum/EnvironmentVariable.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/webpack.config.js
#	pusher/src/Controller/IoSocketController.ts
2020-12-11 13:00:11 +01:00
David Négrier a19edd4dc1 Fixing reconnection to server on back failure 2020-12-03 16:39:44 +01:00
kharhamel 1971d26dc0 FIX: couldn't access to an anonymous private map 2020-12-01 19:34:36 +01:00
David Négrier 4c1e566a6c Adding a Pusher container as a middleware/dispatcher between front and back 2020-11-26 17:53:30 +01:00
Gregoire Parant fd3b8dda2c Fix report button on anonymous connection 2020-11-22 12:40:03 +01:00
David Négrier 9ec5dc093c Improving benchmark 2020-10-21 14:55:18 +02:00
David Négrier 78a4bf3189 Adding custom character textures 2020-10-20 17:42:36 +02:00
David Négrier a348001036 Adding a new endpoint to verify the JWT token server-side before connecting 2020-10-15 16:48:42 +02:00
David Négrier 36d73333f5 Adding exitUrl property
The exitUrl property can be applied on a layer to link to any kind of room (private or public)
2020-10-15 15:50:51 +02:00
David Négrier 45a2721c5c Fixing code post rebase 2020-10-13 17:20:20 +02:00
David Négrier aee06da7f9 Refactoring Room.ts to fetch map url automatically from ID 2020-10-13 17:10:07 +02:00
arp ccf80c1dd0 added an edge case for the default map url 2020-10-13 16:47:15 +02:00
arp d98efc0433 lint fixes 2020-10-13 16:23:49 +02:00
David Négrier 2852f204f5 Improving error handling upon unknown URL 2020-10-12 17:42:37 +02:00
arp 02c193a262 rewrote the authorisation flow: give more responsability to gameManager and less to gameScene 2020-10-12 16:45:09 +02:00
arp f550c5a775 merge from develop 2020-10-09 17:10:24 +02:00
arp c5f8b43fec more fixes 2020-10-09 17:01:34 +02:00
arp 5e54fc2c26 some fixes 2020-10-09 14:53:18 +02:00
arp 4af46b1b3f simplified mapUrl parsing 2020-10-08 18:51:24 +02:00
David Négrier f542b117a8 Refactoring connection to pass room info on connect 2020-10-06 18:11:42 +02:00
David Négrier 8bc5832eac Removing warning on startup 2020-10-01 17:15:33 +02:00
David Négrier 074398c4e0 Fixing benchmark initialization 2020-09-30 12:12:24 +02:00
David Négrier 9f3577286d Merge branch 'develop' of github.com:thecodingmachine/workadventure into uws
# Conflicts:
#	back/src/Controller/AdminController.ts
#	back/src/Controller/AuthenticateController.ts
#	back/src/Controller/IoSocketController.ts
#	back/src/Controller/MapController.ts
#	benchmark/index.ts
#	front/src/Connexion/RoomConnection.ts
2020-09-29 17:12:28 +02:00
arp 3f9659ef3c improvments 2020-09-28 15:40:34 +02:00
arp af4611ed29 rewrote the login workflow 2020-09-25 19:23:33 +02:00