gparant
f4af824cf9
Fix error mapping refresh in back & the end of this feature development
2020-05-10 23:49:08 +02:00
gparant
58b65030bd
Fix feedback @moufmouf strategy of maps managing by back.
2020-05-10 18:34:55 +02:00
gparant
5f11b065e1
Permit to dissociate data by room
...
- Update share room id.
- Join room when a scene is loaded.
- Add a room in constant variable.
2020-05-10 13:58:32 +02:00
David Négrier
bf723b2e30
Reducing connection distance and group radius
2020-05-03 17:46:26 +02:00
David Négrier
3b27f8b000
Making the group radius distinct from the minimum distance to connect 2 players
...
Also, changed default settings from 160px for Group Radius to 120px
(minimum distance to connect 2 players remains 160px)
2020-05-03 16:57:17 +02:00
gparant
fbcb48f9ad
Share players position using Socket.IO
...
- I stocked information user (id, room and position) in socket client.
- I created function to send all information every few 10 milliseconds.
Note : when the front will be available, we must check the performance of back server.
2020-04-04 19:25:08 +02:00
gparant
53e1600e67
Add authenticate
...
- Create new controller authenticate with login root..
- Update and manage error message socket io.
- Create enum for environment variables
2020-04-04 17:22:02 +02:00