Commit Graph

1790 Commits

Author SHA1 Message Date
kharhamel
2b2b615e7b added other players models and fixed collision with other entities 2020-04-12 17:08:28 +02:00
kharhamel
6e27377b07 rewrote the app code to more easily allow for collisions 2020-04-12 16:12:08 +02:00
David Négrier
62dd34b591 Triggerring CI rerun 2020-04-12 15:50:14 +02:00
grégoire parant
b3afc877c7
Merge pull request #36 from thecodingmachine/multi-players-on-map
Multi player on the map
2020-04-12 14:00:28 +02:00
gparant
bbc3935d60 Fix feedback @kharhamel 2020-04-12 13:57:00 +02:00
kharhamel
241cbd720a added a rock 2020-04-11 18:17:36 +02:00
kharhamel
793e5318f7 created a class to centralize all user inputs catching and expose user events 2020-04-11 16:46:28 +02:00
David Négrier
d979636a19 Fixing Dockerfiles 2020-04-11 15:11:22 +02:00
David Négrier
7b51f734c5 Fixing hosts in deeployer config 2020-04-11 12:27:03 +02:00
gparant
d257b2b944 Multi players on the map
- Fix share user position
 - Fix initialise map
 - Create function to add user on the map with back end data
2020-04-10 12:54:05 +02:00
David MAECHLER
4bc23ede90 unit test on connect is working, lets start the worst .... 2020-04-09 23:26:19 +02:00
David Négrier
fd4d8dc651 Fixing deeployer file 2020-04-09 15:10:44 +02:00
David Négrier
d68e39f2e3 Testing 2020-04-09 14:50:43 +02:00
David Négrier
3038141070 Setting Kube config in deeployer 2020-04-09 14:21:43 +02:00
David Négrier
8eba5276dd Adding namespace to deeployer 2020-04-09 12:14:06 +02:00
David Négrier
1376d5b24c Fixing push action 2020-04-09 11:57:19 +02:00
David Négrier
3b3e615e37 Fixing push action 2020-04-09 11:56:29 +02:00
David Négrier
c6770042b3 Fixing action file 2020-04-09 11:03:24 +02:00
David Négrier
bc7b5fc6c9 Setting up continuous deployment 2020-04-09 11:00:30 +02:00
David MAECHLER
e3b0f99f04 blocked on some logic...WIP commit 2020-04-08 20:40:44 +02:00
David Négrier
6bec8b3703
Merge pull request #34 from thecodingmachine/Refactoring-Phaser-Class
Refactoring Phaser Game
2020-04-08 18:38:28 +02:00
gparant
9d83ba22d5 Fix play anim 2020-04-07 23:56:16 +02:00
gparant
25895e51f7 Fix and refactor with comments of @moumoug 2020-04-07 22:38:53 +02:00
gparant
77780bd27b Change comment with new message strategy 2020-04-07 21:03:33 +02:00
gparant
67c3eaa7f4 Fix Message send to add direction 2020-04-07 21:02:23 +02:00
gparant
aba3322188 Fix CI 2020-04-07 20:46:30 +02:00
gparant
bac1e804ad Refactor to include connexion 2020-04-07 20:41:35 +02:00
gparant
5d463d097a Refactor Class
- Add MapManager permit to create map, camera and player.
 - Add CameraManager permit to move and update camera.
 - Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map.
 - Add Animation class permit to manage the player animations.
2020-04-07 19:23:21 +02:00
David MAECHLER
6cca64e62e Merge branch 'master' of https://github.com/thecodingmachine/workadventure into feature/back-players-proximity 2020-04-07 10:08:16 +02:00
David MAECHLER
fbfc208129 BIG WIP of refactoring my work in TS 2020-04-07 10:08:04 +02:00
David Négrier
833e7554f4
Merge pull request #32 from gparant/Camero-follow-player
The camera follows the player
2020-04-07 08:31:44 +02:00
gparant
e52183830d Camera following player.
- Add condition to follow the player.
 - Add condition for the player never out map border.
2020-04-07 01:28:36 +02:00
David Négrier
2b42735018
Merge pull request #31 from gparant/Camera-move-only-in-map
Fix to move the camera only in the map
2020-04-06 23:29:22 +02:00
David MAECHLER
af5d2a5a97 Merge branch 'master' of https://github.com/thecodingmachine/workadventure into feature/back-players-proximity 2020-04-06 23:02:01 +02:00
gparant
ddc39d6e50 Fix to move the camera only in the map. The camera stops on the border map. 2020-04-06 22:55:09 +02:00
David Négrier
8c3d62496b
Merge pull request #30 from Kharhamel/fixPlayerAnimation
allow player movement with proper animation
2020-04-06 21:43:03 +02:00
kharhamel
406b299f91 allow player movement with proper animation 2020-04-06 19:53:07 +02:00
David Négrier
619f7a6bf6 Fixing CI file 2020-04-06 17:59:35 +02:00
David Négrier
cf7125301a Merge branch 'master' of github.com:thecodingmachine/workadventure 2020-04-06 17:59:06 +02:00
David Négrier
33217a001e
Merge pull request #28 from Kharhamel/cameraMovment
added code to freely move the camera
2020-04-06 17:55:42 +02:00
David Négrier
1b803cad20
Merge pull request #27 from Kharhamel/jasmine
added jasmine in the back
2020-04-06 17:51:00 +02:00
David MAECHLER
60c0188e9e Merge branch 'master' of https://github.com/thecodingmachine/workadventure into feature/back-players-proximity 2020-04-06 17:35:58 +02:00
kharhamel
d0c09ecd4f added a way do speed up the camera movement 2020-04-06 16:59:14 +02:00
kharhamel
7146decb5b added code to freely move the camera using the arrow keys or z,q,s,d 2020-04-06 16:52:18 +02:00
kharhamel
ded19549c7 added jasmine in the back 2020-04-06 15:48:19 +02:00
David Négrier
f7434ba64a
Merge pull request #24 from thecodingmachine/Share-players-position-using-Socket.IO
Share players position using socket.io
2020-04-06 09:20:18 +02:00
David MAECHLER
3bcb12b3ef add stub method for recheck on group members proximity 2020-04-06 02:00:21 +02:00
David MAECHLER
886477cddf fix stupid error in for loop 2020-04-06 01:45:51 +02:00
David MAECHLER
21d7fb733a Fix logic in group creation since i only checked the distance between the two first users and not rechecked the distance between a new memember with the ones already present in the group. Also sort the array of distances to group the ones closer first. 2020-04-06 01:27:20 +02:00
David MAECHLER
bb2315e7ac Merge branch 'master' of https://github.com/thecodingmachine/workadventure into feature/back-players-proximity 2020-04-06 00:47:20 +02:00