David Négrier
e934015d87
Refactoring searchClientById
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searchClientById was scanning through all open sockets to find the right one (which is inefficient if we have many).
Instead, I created a new Map that directly maps ids to sockets.
Furthermore, this solves a long-standing issue (when a socket is disconnected, we cannot find it anymore in the sockets list but it is still available in the disconnect callback from the map)
As a result, we should not have any remaining circles any more.
2020-05-18 18:33:04 +02:00
David Négrier
2628373b56
Stricter compiler
2020-05-16 16:11:58 +02:00
David Négrier
1bbd0866cb
Code cleaning
2020-05-16 16:07:57 +02:00
David Négrier
57adc6b21c
Cleaning up tests
2020-05-16 15:58:20 +02:00
David Négrier
87707bc814
Removing broken import
2020-05-16 15:51:00 +02:00
David Négrier
b20357c1ee
Removing the Message class and merging it with MessageUserPosition (since it is only ever used it in MessageUserPosition)
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Taking advantage of the TypeScript Constructor Assignment too to reduce the amount of code!
2020-05-16 15:44:45 +02:00
David Négrier
3b6ace03fa
Getting rid of roomId in Message class (this is not needed since all messages sent are for the room we are currently in)
2020-05-16 00:19:27 +02:00
David Négrier
4d1c3517ec
When sharing user position, only position is sent now!
2020-05-15 23:47:00 +02:00
David Négrier
cdfa9acf01
JoinRoom now ONLY sends the roomId.
2020-05-15 23:24:04 +02:00
David Négrier
7e00d61f94
Fixing test
2020-05-15 23:17:58 +02:00
David Négrier
b80e3e07d8
Sending player details (name + character selected) on connection
2020-05-15 22:49:50 +02:00
David Négrier
fff0e13a2e
More code removal
2020-05-15 22:09:21 +02:00
David Négrier
4e745f20f7
More code removal
2020-05-15 22:08:53 +02:00
David Négrier
5a3668a12e
Refactoring messages
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Socket.io can stringify JSON messages itself, so there is no need to pass a string to "emit". You can pass a serializable object!
This commit removes all the useless toJson() methods, JSON.serialize and JSON.parse!
Woot!
2020-05-15 22:04:49 +02:00
David Négrier
2411a3f85a
Merge pull request #116 from thecodingmachine/remove_userid
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Completely getting rid of "userid"
2020-05-15 21:34:12 +02:00
David Négrier
4de552437d
Completely getting rid of "userid"
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Previously, userid was generated by the "/login" route and passed along.
This commit completely removes the uuid "userid" (and disables the LoginController too and any Jwt check).
"userid" is replaced by the "socket id" of the connection.
So a user is now identified using a socket id, which is unique for a given connection.
2020-05-14 23:20:43 +02:00
David Négrier
76b43245c5
Merge pull request #113 from thecodingmachine/display_circle_on_startup
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Displaying circle on join
2020-05-14 22:02:41 +02:00
David Négrier
f8e6d6c94f
Merge pull request #115 from thecodingmachine/update-webrtc
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Update media webrtc
2020-05-14 22:00:45 +02:00
David Négrier
34d3a292db
Removing log trace
2020-05-14 22:00:31 +02:00
gparant
b467adece9
Minor update floor0 and floor1
2020-05-14 21:00:52 +02:00
gparant
182882fded
Fix border view
2020-05-14 20:54:34 +02:00
gparant
787e1c463c
Media webrtcA
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- Update peerConnexion manage
- Add muted microphone logo
- Add icon user
- Sound when user enter in room webrtc
2020-05-14 20:39:30 +02:00
David Négrier
4cca1c1e58
Displaying circle on join
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So far, someone joining a map would not see the circles of groups already formed until someone moves in the group (because the "circle_moved_or_updated" event was not fired when someone arrives)
This commit fixes this behaviour. Someone entering a room will receive an event for each and every group currently formed.
2020-05-13 23:11:10 +02:00
gparant
517d3981d1
Minor changes map floor 0
2020-05-13 22:36:34 +02:00
David Négrier
2e34b76a77
Merge pull request #111 from thecodingmachine/new-floor0
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New map floor0
2020-05-13 22:28:17 +02:00
David Négrier
cf4fa8677f
Merge pull request #112 from thecodingmachine/debug/improve_message
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More detailed error log to debug disconnect issue
2020-05-13 22:24:53 +02:00
David Négrier
ad70ecca74
Fixing CD
2020-05-13 22:20:34 +02:00
David Négrier
11972555ee
More detailed error log to debug disconnect issue
2020-05-13 22:11:05 +02:00
gparant
b4e720b00a
New map floor0
2020-05-13 22:09:02 +02:00
David Négrier
6e71d7f28a
Merge pull request #109 from thecodingmachine/Auto-reconnect
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Auto-reconnect
2020-05-13 22:03:56 +02:00
David Négrier
4cd2141785
Merge pull request #108 from thecodingmachine/bugFixes
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fixed a game crash on firefox on http
2020-05-13 21:48:09 +02:00
gparant
ec297e3912
Auto-reconnect
2020-05-13 20:22:42 +02:00
kharhamel
e2531343d1
fixed a game crash on firefox on http
2020-05-13 16:56:22 +02:00
David Négrier
dd5a0c9933
Fixing domain name
2020-05-13 16:17:58 +02:00
David Négrier
7d67b62cf9
Merge pull request #107 from thecodingmachine/domain_name
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Deploying master on new workadventu.re domain
2020-05-13 16:07:06 +02:00
David Négrier
cc621c09cb
Not adding comment on push (only pull_request)
2020-05-13 15:58:17 +02:00
David Négrier
c1659ecac4
Deploying master on new workadventu.re domain
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... but still deploying in the test cluster.
2020-05-13 15:32:42 +02:00
David Négrier
23a12ea652
Merge pull request #99 from thecodingmachine/map_history
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Adding support for history API
2020-05-13 11:03:49 +02:00
David Négrier
bb7061aa29
Merge pull request #106 from thecodingmachine/up_to_4
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Removing limitation to allow up to 4 players in a group
2020-05-13 09:52:25 +02:00
David Négrier
59ee78275e
Removing limitation to allow up to 4 players in a group
2020-05-13 09:39:48 +02:00
David Négrier
a2123c092c
Fixing htaccess redirect
2020-05-13 09:29:18 +02:00
David Négrier
faadacddb6
Redirecting to the correct map after login screen based on URL provided
2020-05-13 00:06:58 +02:00
David Négrier
daa559738b
Adding history support
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Arriving on a new map now changes the URL.
All URLs starting with _ are automatically redirected to index.html by the web server
2020-05-12 22:38:44 +02:00
David Négrier
9417e4a4d2
Refactoring/centralizing map loading in GameManager
2020-05-12 22:38:44 +02:00
David Négrier
c846aff456
Merge pull request #103 from thecodingmachine/catching_errors
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Catching errors in socket callbacks
2020-05-12 11:58:56 +02:00
David Négrier
256fa51e24
Catching errors in socket callbacks
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Catching errors in socket callbacks to avoid having the server crashing when an error occurs.
2020-05-12 11:49:55 +02:00
gparant
b50f28176e
Minor update layer position in map floor0 and floor1
2020-05-12 02:01:18 +02:00
David Négrier
1f7cc57c65
Merge pull request #98 from thecodingmachine/map-v1
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Add KEN office to the map
2020-05-12 00:40:17 +02:00
David Négrier
872fa8c750
Fixing exit points
2020-05-12 00:38:24 +02:00
David Négrier
cf49f7de00
Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v1
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# Conflicts:
# back/src/Assets/Maps/Floor0/floor0.json
2020-05-12 00:24:05 +02:00