David Négrier
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bbf9325396
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Simplifying code and making START_ROOM_URL compatible with public (_) and private (@) paths
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2021-01-21 09:40:11 +01:00 |
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Gregoire Parant
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c95419f0e7
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Prepar release 1.1.0
Automatically redirect on floor0 of TCM map
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2021-01-18 22:52:25 +01:00 |
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kharhamel
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65785240e1
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FIX: room id is now pushed to the url
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2020-11-25 17:17:48 +01:00 |
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kharhamel
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540f69267b
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FIX: maps/dist directory is now gitignored
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2020-11-24 14:43:21 +01:00 |
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kharhamel
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8d8b879ed6
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FIX: the game now uses the url hash to choose the start layer
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2020-11-24 14:43:21 +01:00 |
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kharhamel
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09d6d22a5d
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FIX: rewrote the way scene exits are triggered
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2020-11-24 14:43:21 +01:00 |
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David Négrier
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45a2721c5c
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Fixing code post rebase
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2020-10-13 17:20:20 +02:00 |
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David Négrier
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aee06da7f9
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Refactoring Room.ts to fetch map url automatically from ID
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2020-10-13 17:10:07 +02:00 |
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arp
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ccf80c1dd0
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added an edge case for the default map url
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2020-10-13 16:47:15 +02:00 |
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arp
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d98efc0433
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lint fixes
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2020-10-13 16:23:49 +02:00 |
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David Négrier
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0731bd39e5
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Moving back to using ScenePlugin and adding EntryScene
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2020-10-12 18:59:49 +02:00 |
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David Négrier
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2852f204f5
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Improving error handling upon unknown URL
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2020-10-12 17:42:37 +02:00 |
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arp
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02c193a262
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rewrote the authorisation flow: give more responsability to gameManager and less to gameScene
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2020-10-12 16:45:09 +02:00 |
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