import "jasmine"; import {GameRoom, ConnectCallback, DisconnectCallback } from "../src/Model/GameRoom"; import {Point} from "../src/Model/Websocket/MessageUserPosition"; import { Group } from "../src/Model/Group"; import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface"; import {User} from "_Model/User"; function createMockUser(userId: number): ExSocketInterface { return { userId } as ExSocketInterface; } describe("World", () => { it("should connect user1 and user2", () => { let connectCalledNumber: number = 0; const connect: ConnectCallback = (user: User, group: Group): void => { connectCalledNumber++; } const disconnect: DisconnectCallback = (user: User, group: Group): void => { } const world = new GameRoom(connect, disconnect, 160, 160, () => {}, () => {}, () => {}); world.join(createMockUser(1), new Point(100, 100)); world.join(createMockUser(2), new Point(500, 100)); world.updatePosition({ userId: 2 }, new Point(261, 100)); expect(connectCalledNumber).toBe(0); world.updatePosition({ userId: 2 }, new Point(101, 100)); expect(connectCalledNumber).toBe(2); world.updatePosition({ userId: 2 }, new Point(102, 100)); expect(connectCalledNumber).toBe(2); }); it("should connect 3 users", () => { let connectCalled: boolean = false; const connect: ConnectCallback = (user: User, group: Group): void => { connectCalled = true; } const disconnect: DisconnectCallback = (user: User, group: Group): void => { } const world = new GameRoom(connect, disconnect, 160, 160, () => {}, () => {}, () => {}); world.join(createMockUser(1), new Point(100, 100)); world.join(createMockUser(2), new Point(200, 100)); expect(connectCalled).toBe(true); connectCalled = false; // baz joins at the outer limit of the group world.join(createMockUser(3), new Point(311, 100)); expect(connectCalled).toBe(false); world.updatePosition({ userId: 3 }, new Point(309, 100)); expect(connectCalled).toBe(true); }); it("should disconnect user1 and user2", () => { let connectCalled: boolean = false; let disconnectCallNumber: number = 0; const connect: ConnectCallback = (user: User, group: Group): void => { connectCalled = true; } const disconnect: DisconnectCallback = (user: User, group: Group): void => { disconnectCallNumber++; } const world = new GameRoom(connect, disconnect, 160, 160, () => {}, () => {}, () => {}); world.join(createMockUser(1), new Point(100, 100)); world.join(createMockUser(2), new Point(259, 100)); expect(connectCalled).toBe(true); expect(disconnectCallNumber).toBe(0); world.updatePosition({ userId: 2 }, new Point(100+160+160+1, 100)); expect(disconnectCallNumber).toBe(2); world.updatePosition({ userId: 2 }, new Point(262, 100)); expect(disconnectCallNumber).toBe(2); }); })