import "jasmine"; import {ConnectCallback, DisconnectCallback, GameRoom} from "../src/Model/GameRoom"; import {Point} from "../src/Model/Websocket/MessageUserPosition"; import {Group} from "../src/Model/Group"; import {User, UserSocket} from "_Model/User"; import {JoinRoomMessage, PositionMessage} from "../src/Messages/generated/messages_pb"; import Direction = PositionMessage.Direction; import {EmoteCallback} from "_Model/Zone"; function createMockUser(userId: number): User { return { userId } as unknown as User; } function createMockUserSocket(): UserSocket { return { } as unknown as UserSocket; } function createJoinRoomMessage(uuid: string, x: number, y: number): JoinRoomMessage { const positionMessage = new PositionMessage(); positionMessage.setX(x); positionMessage.setY(y); positionMessage.setDirection(Direction.DOWN); positionMessage.setMoving(false); const joinRoomMessage = new JoinRoomMessage(); joinRoomMessage.setUseruuid('1'); joinRoomMessage.setIpaddress('10.0.0.2'); joinRoomMessage.setName('foo'); joinRoomMessage.setRoomid('_/global/test.json'); joinRoomMessage.setPositionmessage(positionMessage); return joinRoomMessage; } const emote: EmoteCallback = (emoteEventMessage, listener): void => {} describe("GameRoom", () => { it("should connect user1 and user2", () => { let connectCalledNumber: number = 0; const connect: ConnectCallback = (user: User, group: Group): void => { connectCalledNumber++; } const disconnect: DisconnectCallback = (user: User, group: Group): void => { } const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote); const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100)); const user2 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 500, 100)); world.updatePosition(user2, new Point(261, 100)); expect(connectCalledNumber).toBe(0); world.updatePosition(user2, new Point(101, 100)); expect(connectCalledNumber).toBe(2); world.updatePosition(user2, new Point(102, 100)); expect(connectCalledNumber).toBe(2); }); it("should connect 3 users", () => { let connectCalled: boolean = false; const connect: ConnectCallback = (user: User, group: Group): void => { connectCalled = true; } const disconnect: DisconnectCallback = (user: User, group: Group): void => { } const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote); const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100)); const user2 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 200, 100)); expect(connectCalled).toBe(true); connectCalled = false; // baz joins at the outer limit of the group const user3 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 311, 100)); expect(connectCalled).toBe(false); world.updatePosition(user3, new Point(309, 100)); expect(connectCalled).toBe(true); }); it("should disconnect user1 and user2", () => { let connectCalled: boolean = false; let disconnectCallNumber: number = 0; const connect: ConnectCallback = (user: User, group: Group): void => { connectCalled = true; } const disconnect: DisconnectCallback = (user: User, group: Group): void => { disconnectCallNumber++; } const world = new GameRoom('_/global/test.json', connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote); const user1 = world.join(createMockUserSocket(), createJoinRoomMessage('1', 100, 100)); const user2 = world.join(createMockUserSocket(), createJoinRoomMessage('2', 259, 100)); expect(connectCalled).toBe(true); expect(disconnectCallNumber).toBe(0); world.updatePosition(user2, new Point(100+160+160+1, 100)); expect(disconnectCallNumber).toBe(2); world.updatePosition(user2, new Point(262, 100)); expect(disconnectCallNumber).toBe(2); }); })