import {GameManager} from "./Phaser/Game/GameManager"; import Axios from "axios"; import {API_URL} from "./Enum/EnvironmentVariable"; import {MessageUI} from "./Logger/MessageUI"; import {SetPlayerDetailsMessage} from "./Messages/SetPlayerDetailsMessage"; const SocketIo = require('socket.io-client'); import Socket = SocketIOClient.Socket; enum EventMessage{ WEBRTC_SIGNAL = "webrtc-signal", WEBRTC_START = "webrtc-start", WEBRTC_JOIN_ROOM = "webrtc-join-room", JOIN_ROOM = "join-room", USER_POSITION = "user-position", MESSAGE_ERROR = "message-error", WEBRTC_DISCONNECT = "webrtc-disconect", GROUP_CREATE_UPDATE = "group-create-update", GROUP_DELETE = "group-delete", CONNECT_ERROR = "connect_error", RECONNECT = "reconnect", SET_PLAYER_DETAILS = "set-player-details" // Send the name and character to the server (on connect), receive back the id. } class Message { userId: string; roomId: string; name: string; character: string; constructor(userId : string, roomId : string, name: string, character: string) { this.userId = userId; this.roomId = roomId; this.name = name; this.character = character; } } export interface PointInterface { x: number; y: number; direction : string; } class Point implements PointInterface{ x: number; y: number; direction : string; constructor(x : number, y : number, direction : string = "none") { if(x === null || y === null){ throw Error("position x and y cannot be null"); } this.x = x; this.y = y; this.direction = direction; } } export interface MessageUserPositionInterface { userId: string; roomId: string; name: string; character: string; position: PointInterface; } class MessageUserPosition extends Message implements MessageUserPositionInterface{ position: PointInterface; constructor(userId : string, roomId : string, point : Point, name: string, character: string) { super(userId, roomId, name, character); this.position = point; } } export interface ListMessageUserPositionInterface { roomId: string; listUsersPosition: Array; } class ListMessageUserPosition { roomId: string; listUsersPosition: Array; constructor(roomId: string, data: any) { this.roomId = roomId; this.listUsersPosition = new Array(); data.forEach((userPosition: any) => { this.listUsersPosition.push(new MessageUserPosition( userPosition.userId, userPosition.roomId, new Point( userPosition.position.x, userPosition.position.y, userPosition.position.direction ), userPosition.name, userPosition.character )); }); } } export interface PositionInterface { x: number, y: number } export interface GroupCreatedUpdatedMessageInterface { position: PositionInterface, groupId: string } export interface ConnexionInterface { socket: any; token: string; name: string; userId: string; createConnexion(name: string, characterSelected: string): Promise; loadMaps(): Promise; joinARoom(roomId: string, character: string): void; sharePosition(x: number, y: number, direction: string, roomId: string, character: string): void; positionOfAllUser(): void; /*webrtc*/ sendWebrtcSignal(signal: any, roomId: string, userId?: string, receiverId?: string): void; receiveWebrtcSignal(callBack: Function): void; receiveWebrtcStart(callBack: Function): void; disconnectMessage(callBack: Function): void; } export class Connexion implements ConnexionInterface { socket: Socket; token: string; name: string; // TODO: drop "name" storage here character: string; userId: string; GameManager: GameManager; lastPositionShared: PointInterface = null; lastRoom: string|null = null; constructor(GameManager: GameManager) { this.GameManager = GameManager; } createConnexion(name: string, characterSelected: string): Promise { this.name = name; this.character = characterSelected; /*return Axios.post(`${API_URL}/login`, {email: this.email}) .then((res) => { this.token = res.data.token; this.userId = res.data.userId;*/ this.socket = SocketIo(`${API_URL}`, { /*query: { token: this.token }*/ }); return this.connectSocketServer(); /* return res.data; }) .catch((err) => { console.error(err); throw err; });*/ } /** * * @param character */ connectSocketServer(): Promise{ //listen event this.positionOfAllUser(); this.disconnectServer(); this.errorMessage(); this.groupUpdatedOrCreated(); this.groupDeleted(); return new Promise((resolve, reject) => { this.socket.emit(EventMessage.SET_PLAYER_DETAILS, { name: this.name, character: this.character } as SetPlayerDetailsMessage, (id: string) => { this.userId = id; }); //if try to reconnect with last position if(this.lastRoom) { //join the room this.joinARoom( this.lastRoom ); } if(this.lastPositionShared) { //share your first position this.sharePosition( this.lastPositionShared ? this.lastPositionShared.x : 0, this.lastPositionShared ? this.lastPositionShared.y : 0, this.lastPositionShared.direction ); } resolve(this); }); } //TODO add middleware with access token to secure api loadMaps() : Promise { return Axios.get(`${API_URL}/maps`) .then((res) => { return res.data; }).catch((err) => { console.error(err); throw err; }); } /** * * @param roomId * @param character */ joinARoom(roomId: string): void { this.socket.emit(EventMessage.JOIN_ROOM, roomId); this.lastRoom = roomId; } /** * * @param x * @param y * @param character * @param roomId * @param direction */ sharePosition(x : number, y : number, direction : string = "none") : void{ if(!this.socket){ return; } let point = new Point(x, y, direction); this.lastPositionShared = point; this.socket.emit(EventMessage.USER_POSITION, point); } /** * The data sent is an array with information for each user : * [ * { * userId: , * roomId: , * position: { * x : , * y : , * direction: * } * }, * ... * ] **/ positionOfAllUser(): void { this.socket.on(EventMessage.USER_POSITION, (message: string) => { let dataList = message; let UserPositions : Array = Object.values(dataList); let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]); this.GameManager.shareUserPosition(listMessageUserPosition); }); } private groupUpdatedOrCreated(): void { this.socket.on(EventMessage.GROUP_CREATE_UPDATE, (groupCreateUpdateMessage: GroupCreatedUpdatedMessageInterface) => { //console.log('Group ', groupCreateUpdateMessage.groupId, " position :", groupCreateUpdateMessage.position.x, groupCreateUpdateMessage.position.y) this.GameManager.shareGroupPosition(groupCreateUpdateMessage); }) } private groupDeleted(): void { this.socket.on(EventMessage.GROUP_DELETE, (groupId: string) => { this.GameManager.deleteGroup(groupId); }) } sendWebrtcSignal(signal: any, roomId: string, userId? : string, receiverId? : string) { return this.socket.emit(EventMessage.WEBRTC_SIGNAL, { userId: userId ? userId : this.userId, receiverId: receiverId ? receiverId : this.userId, roomId: roomId, signal: signal }); } receiveWebrtcStart(callback: Function) { this.socket.on(EventMessage.WEBRTC_START, callback); } receiveWebrtcSignal(callback: Function) { return this.socket.on(EventMessage.WEBRTC_SIGNAL, callback); } errorMessage(): void { this.socket.on(EventMessage.MESSAGE_ERROR, (message: string) => { console.error(EventMessage.MESSAGE_ERROR, message); }) } disconnectServer(): void { this.socket.on(EventMessage.CONNECT_ERROR, () => { MessageUI.warningMessage("Trying to connect!"); }); this.socket.on(EventMessage.RECONNECT, () => { MessageUI.removeMessage(); this.connectSocketServer(); }); } disconnectMessage(callback: Function): void { this.socket.on(EventMessage.WEBRTC_DISCONNECT, callback); } }