import {HtmlUtils} from "./HtmlUtils";
export type CoWebsiteStateChangedCallback = () => void;
export class CoWebsiteManager {
private static observers = new Array();
public static loadCoWebsite(url: string): void {
const cowebsiteDiv = HtmlUtils.getElementByIdOrFail("cowebsite");
cowebsiteDiv.innerHTML = '';
const iframe = document.createElement('iframe');
iframe.id = 'cowebsite-iframe';
iframe.src = url;
cowebsiteDiv.appendChild(iframe);
//iframe.onload = () => {
// onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second?
CoWebsiteManager.fire();
//}
}
/**
* Just like loadCoWebsite but the div can be filled by the user.
*/
public static insertCoWebsite(callback: (cowebsite: HTMLDivElement) => void): void {
const cowebsiteDiv = HtmlUtils.getElementByIdOrFail("cowebsite");
cowebsiteDiv.innerHTML = '';
callback(cowebsiteDiv);
//iframe.onload = () => {
// onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second?
CoWebsiteManager.fire();
//}
}
public static closeCoWebsite(): void {
const cowebsiteDiv = HtmlUtils.getElementByIdOrFail("cowebsite");
cowebsiteDiv.innerHTML = '';
CoWebsiteManager.fire();
}
public static getGameSize(): {width: number, height: number} {
const hasChildren = HtmlUtils.getElementByIdOrFail("cowebsite").children.length > 0;
if (hasChildren === false) {
return {
width: window.innerWidth,
height: window.innerHeight
}
}
if (window.innerWidth >= window.innerHeight) {
return {
width: window.innerWidth / 2,
height: window.innerHeight
}
} else {
return {
width: window.innerWidth,
height: window.innerHeight / 2
}
}
}
public static onStateChange(observer: CoWebsiteStateChangedCallback) {
CoWebsiteManager.observers.push(observer);
}
private static fire(): void {
for (const callback of CoWebsiteManager.observers) {
callback();
}
}
}