export const addLoader = (scene:Phaser.Scene): void => { const loadingText = scene.add.text(scene.game.renderer.width / 2, 200, 'Loading'); const progress = scene.add.graphics(); scene.load.on('progress', (value: number) => { progress.clear(); progress.fillStyle(0xffffff, 1); progress.fillRect(0, 270, 800 * value, 60); }); scene.load.on('complete', () => { loadingText.destroy(); progress.destroy(); }); }