export class TextInput extends Phaser.GameObjects.BitmapText { private underLineLength = 10; private underLine: Phaser.GameObjects.Text; constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string, onChange: (text: string) => void) { super(scene, x, y, 'main_font', text, 32); this.scene.add.existing(this); this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'}) const keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE); const keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE); this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => { if (event.keyCode === 8 && this.text.length > 0) { this.deleteLetter(); } else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) { this.addLetter(event.key); } onChange(this.text); }); } private deleteLetter() { this.text = this.text.substr(0, this.text.length - 1); if (this.underLine.text.length > this.underLineLength) { this.underLine.text = this.underLine.text.substr(0, this.underLine.text.length - 1); } } private addLetter(letter: string) { this.text += letter; if (this.text.length > this.underLineLength) { this.underLine.text += '_'; } } getText(): string { return this.text; } }