import {Room} from "../Connexion/Room"; export enum GameConnexionTypes { anonymous=1, organization, register, empty, unknown, } //this class is responsible with analysing and editing the game's url class UrlManager { //todo: use that to detect if we can find a token in localstorage public getGameConnexionType(): GameConnexionTypes { const url = window.location.pathname.toString(); if (url.includes('_/')) { return GameConnexionTypes.anonymous; } else if (url.includes('@/')) { return GameConnexionTypes.organization; } else if(url.includes('register/')) { return GameConnexionTypes.register; } else if(url === '/') { return GameConnexionTypes.empty; } else { return GameConnexionTypes.unknown; } } public getOrganizationToken(): string|null { const match = /\/register\/(.+)/.exec(window.location.pathname.toString()); return match ? match [1] : null; } public pushRoomIdToUrl(room:Room): void { if (window.location.pathname === room.id) return; const hash = window.location.hash; history.pushState({}, 'WorkAdventure', room.id+hash); } public getStartLayerNameFromUrl(): string|null { const hash = window.location.hash; return hash.length > 1 ? hash.substring(1) : null; } pushStartLayerNameToUrl(startLayerName: string): void { window.location.hash = startLayerName; } } export const urlManager = new UrlManager();