import {GameManager} from "./Phaser/Game/GameManager"; import Axios from "axios"; import {API_URL} from "./Enum/EnvironmentVariable"; import {MessageUI} from "./Logger/MessageUI"; import {SetPlayerDetailsMessage} from "./Messages/SetPlayerDetailsMessage"; const SocketIo = require('socket.io-client'); import Socket = SocketIOClient.Socket; import {PlayerAnimationNames} from "./Phaser/Player/Animation"; enum EventMessage{ WEBRTC_SIGNAL = "webrtc-signal", WEBRTC_START = "webrtc-start", WEBRTC_JOIN_ROOM = "webrtc-join-room", JOIN_ROOM = "join-room", // bi-directional USER_POSITION = "user-position", // bi-directional USER_MOVED = "user-moved", // From server to client USER_LEFT = "user-left", // From server to client MESSAGE_ERROR = "message-error", WEBRTC_DISCONNECT = "webrtc-disconect", GROUP_CREATE_UPDATE = "group-create-update", GROUP_DELETE = "group-delete", CONNECT_ERROR = "connect_error", RECONNECT = "reconnect", SET_PLAYER_DETAILS = "set-player-details" // Send the name and character to the server (on connect), receive back the id. } class Message { userId: string; name: string; character: string; constructor(userId : string, name: string, character: string) { this.userId = userId; this.name = name; this.character = character; } } export interface PointInterface { x: number; y: number; direction : string; moving: boolean; } export class Point implements PointInterface{ constructor(public x : number, public y : number, public direction : string = PlayerAnimationNames.WalkDown, public moving : boolean = false) { if(x === null || y === null){ throw Error("position x and y cannot be null"); } } } export interface MessageUserPositionInterface { userId: string; name: string; character: string; position: PointInterface; } export interface MessageUserMovedInterface { userId: string; position: PointInterface; } class MessageUserPosition extends Message implements MessageUserPositionInterface{ position: PointInterface; constructor(userId : string, point : Point, name: string, character: string) { super(userId, name, character); this.position = point; } } export interface MessageUserJoined { userId: string; name: string; character: string; position: PointInterface } export interface ListMessageUserPositionInterface { roomId: string; listUsersPosition: Array; } class ListMessageUserPosition { roomId: string; listUsersPosition: Array; constructor(roomId: string, data: any) { this.roomId = roomId; this.listUsersPosition = new Array(); data.forEach((userPosition: any) => { this.listUsersPosition.push(new MessageUserPosition( userPosition.userId, new Point( userPosition.position.x, userPosition.position.y, userPosition.position.direction, userPosition.position.moving ), userPosition.name, userPosition.character )); }); } } export interface PositionInterface { x: number, y: number } export interface GroupCreatedUpdatedMessageInterface { position: PositionInterface, groupId: string } export interface ConnexionInterface { socket: any; token: string; name: string; userId: string; createConnexion(name: string, characterSelected: string): Promise; loadStartMap(): Promise; joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void; sharePosition(x: number, y: number, direction: string, moving: boolean): void; positionOfAllUser(): void; /*webrtc*/ sendWebrtcSignal(signal: any, roomId: string, userId?: string, receiverId?: string): void; receiveWebrtcSignal(callBack: Function): void; receiveWebrtcStart(callBack: Function): void; disconnectMessage(callBack: Function): void; } export class Connexion implements ConnexionInterface { socket: Socket; token: string; name: string; // TODO: drop "name" storage here character: string; userId: string; GameManager: GameManager; lastPositionShared: PointInterface = null; lastRoom: string|null = null; constructor(GameManager: GameManager) { this.GameManager = GameManager; } createConnexion(name: string, characterSelected: string): Promise { this.name = name; this.character = characterSelected; return Axios.post(`${API_URL}/login`, {name: name}) .then((res) => { this.token = res.data.token; this.socket = SocketIo(`${API_URL}`, { query: { token: this.token } }); return this.connectSocketServer(); }) .catch((err) => { console.error(err); throw err; }); } /** * * @param character */ connectSocketServer(): Promise{ //listen event this.positionOfAllUser(); this.disconnectServer(); this.errorMessage(); this.groupUpdatedOrCreated(); this.groupDeleted(); this.onUserJoins(); this.onUserMoved(); this.onUserLeft(); return new Promise((resolve, reject) => { this.socket.emit(EventMessage.SET_PLAYER_DETAILS, { name: this.name, character: this.character } as SetPlayerDetailsMessage, (id: string) => { this.userId = id; }); //if try to reconnect with last position /*if(this.lastRoom) { //join the room this.joinARoom(this.lastRoom, this.lastPositionShared ? this.lastPositionShared.x : 0, this.lastPositionShared ? this.lastPositionShared.y : 0, this.lastPositionShared ? this.lastPositionShared.direction : PlayerAnimationNames.WalkDown, this.lastPositionShared ? this.lastPositionShared.moving : false); }*/ /*if(this.lastPositionShared) { //share your first position this.sharePosition( this.lastPositionShared ? this.lastPositionShared.x : 0, this.lastPositionShared ? this.lastPositionShared.y : 0, this.lastPositionShared.direction, this.lastPositionShared.moving ); }*/ resolve(this); }); } //TODO add middleware with access token to secure api loadStartMap() : Promise { return Axios.get(`${API_URL}/start-map`) .then((res) => { return res.data; }).catch((err) => { console.error(err); throw err; }); } joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void { this.socket.emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (userPositions: MessageUserPositionInterface[]) => { this.GameManager.initUsersPosition(userPositions); }); this.lastRoom = roomId; } sharePosition(x : number, y : number, direction : string, moving: boolean) : void{ if(!this.socket){ return; } let point = new Point(x, y, direction, moving); this.lastPositionShared = point; this.socket.emit(EventMessage.USER_POSITION, point); } /** * The data sent is an array with information for each user : * [ * { * userId: , * position: { * x : , * y : , * direction: , * moving: * } * }, * ... * ] **/ positionOfAllUser(): void { this.socket.on(EventMessage.USER_POSITION, (message: string) => { let dataList = message; let UserPositions : Array = Object.values(dataList); let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]); this.GameManager.shareUserPosition(listMessageUserPosition); }); } onUserJoins(): void { this.socket.on(EventMessage.JOIN_ROOM, (message: MessageUserJoined) => { this.GameManager.onUserJoins(message); }); } onUserMoved(): void { this.socket.on(EventMessage.USER_MOVED, (message: MessageUserMovedInterface) => { this.GameManager.onUserMoved(message); }); } onUserLeft(): void { this.socket.on(EventMessage.USER_LEFT, (userId: string) => { this.GameManager.onUserLeft(userId); }); } private groupUpdatedOrCreated(): void { this.socket.on(EventMessage.GROUP_CREATE_UPDATE, (groupCreateUpdateMessage: GroupCreatedUpdatedMessageInterface) => { //console.log('Group ', groupCreateUpdateMessage.groupId, " position :", groupCreateUpdateMessage.position.x, groupCreateUpdateMessage.position.y) this.GameManager.shareGroupPosition(groupCreateUpdateMessage); }) } private groupDeleted(): void { this.socket.on(EventMessage.GROUP_DELETE, (groupId: string) => { this.GameManager.deleteGroup(groupId); }) } sendWebrtcSignal(signal: any, roomId: string, userId? : string, receiverId? : string) { return this.socket.emit(EventMessage.WEBRTC_SIGNAL, { userId: userId ? userId : this.userId, receiverId: receiverId ? receiverId : this.userId, roomId: roomId, signal: signal }); } receiveWebrtcStart(callback: Function) { this.socket.on(EventMessage.WEBRTC_START, callback); } receiveWebrtcSignal(callback: Function) { return this.socket.on(EventMessage.WEBRTC_SIGNAL, callback); } errorMessage(): void { this.socket.on(EventMessage.MESSAGE_ERROR, (message: string) => { console.error(EventMessage.MESSAGE_ERROR, message); }) } disconnectServer(): void { this.socket.on(EventMessage.CONNECT_ERROR, () => { this.GameManager.switchToDisconnectedScene(); }); this.socket.on(EventMessage.RECONNECT, () => { this.connectSocketServer(); this.GameManager.reconnectToGameScene(this.lastPositionShared); }); } disconnectMessage(callback: Function): void { this.socket.on(EventMessage.WEBRTC_DISCONNECT, callback); } }