export class TextInput extends Phaser.GameObjects.Text { constructor(scene: Phaser.Scene, x: number, y: number) { super(scene, x, y, '', { fontSize: '32px', fontStyle: 'Courier', color: '#fff'}); this.scene.add.existing(this); let keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE); let keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE); this.scene.input.keyboard.on('keydown', (event: any) => { if (event.keyCode === 8 && this.text.length > 0) { this.text = this.text.substr(0, this.text.length - 1); } else if (event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode < 90)) { this.text += event.key; } }); } getText(): string { return this.text; } }