import {gameManager} from "../Game/GameManager"; import {TextField} from "../Components/TextField"; import {TextInput} from "../Components/TextInput"; import {ClickButton} from "../Components/ClickButton"; import {GameSceneInterface} from "../Game/GameScene"; import {MessageUserPositionInterface} from "../../Connexion"; //todo: put this constants in a dedicated file export const LoginSceneName = "LoginScene"; enum LoginTextures { playButton = "play_button", } export class LogincScene extends Phaser.Scene implements GameSceneInterface { private emailInput: TextInput; private textField: TextField; private playButton: ClickButton; private infoTextField: TextField; constructor() { super({ key: LoginSceneName }); } preload() { this.load.image(LoginTextures.playButton, "resources/objects/play_button.png"); } create() { this.textField = new TextField(this, 10, 10, 'Enter your email:'); this.emailInput = new TextInput(this, 10, 50); let x = this.game.renderer.width / 2; let y = this.game.renderer.height / 2; this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this)); let infoText = "Commandes de base: \n - Z,Q,S,D (ou les flèches de direction) pour bouger\n - SHIFT pour accélerer"; this.infoTextField = new TextField(this, 10, 300, infoText); } update(time: number, delta: number): void { } async login() { let email = this.emailInput.text; if (!email) return; gameManager.connect(email).then(() => { this.scene.start("GameScene"); }); } Map: Phaser.Tilemaps.Tilemap; RoomId: string; createCurrentPlayer(UserId: string): void { } shareUserPosition(UsersPosition: Array): void { } }