workadventure/front/src/Phaser/Game/MapManager.ts
gparant 01dbff7aee Merge branch 'interaction' into kharhamel-interaction
# Conflicts:
#	front/src/Phaser/Game/CameraManager.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Game/MapManager.ts
#	front/src/Phaser/Player/Player.ts
2020-04-13 13:42:21 +02:00

163 lines
5.8 KiB
TypeScript

import {CameraManager, CameraManagerInterface} from "./CameraManager";
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player";
import {GameSceneInterface, Textures} from "./GameScene";
import {MessageUserPositionInterface} from "../../Connexion";
import {NonPlayer} from "../NonPlayer/NonPlayer";
export interface MapManagerInterface {
Map: Phaser.Tilemaps.Tilemap;
Terrain: Phaser.Tilemaps.Tileset;
Camera: CameraManagerInterface;
Scene: GameSceneInterface;
createCurrentPlayer(UserId : string): void;
update(): void;
updateOrCreateMapPlayer(UsersPosition : Array<MessageUserPositionInterface>): void;
}
export class MapManager implements MapManagerInterface{
Terrain : Phaser.Tilemaps.Tileset;
Camera: CameraManagerInterface;
CurrentPlayer: CurrentGamerInterface;
MapPlayers : Phaser.Physics.Arcade.Group;
Scene: GameSceneInterface;
Map: Phaser.Tilemaps.Tilemap;
BottomLayer: Phaser.Tilemaps.StaticTilemapLayer;
TopLayer: Phaser.Tilemaps.StaticTilemapLayer;
startX = (window.innerWidth / 2) / RESOLUTION;
startY = (window.innerHeight / 2) / RESOLUTION;
//entities
private rock: Phaser.Physics.Arcade.Sprite;
constructor(scene: GameSceneInterface){
this.Scene = scene;
//initalise map
this.Map = this.Scene.add.tilemap("map");
this.Terrain = this.Map.addTilesetImage("tiles", "tiles");
this.Map.createStaticLayer("tiles", "tiles");
this.BottomLayer = this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0).setDepth(-2);
this.TopLayer = this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0).setDepth(-1);
this.Scene.physics.world.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
//add entitites
this.rock = this.Scene.physics.add.sprite(200, 400, Textures.Rock, 26).setImmovable(true);
//debug code
//debug code to see the collision hitbox of the object in the top layer
this.TopLayer.renderDebug(this.Scene.add.graphics(),{
tileColor: null, //non-colliding tiles
collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
});
//init event click
this.EventToClickOnTile();
//initialise camera
this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this);
//initialise list of other player
this.MapPlayers = this.Scene.physics.add.group({ immovable: true });
}
createCurrentPlayer(UserId : string){
//initialise player
this.CurrentPlayer = new Player(
UserId,
this.Scene,
this.startX,
this.startY,
this.Camera,
this
);
this.CurrentPlayer.initAnimation();
//create collision
this.Scene.physics.add.collider(this.CurrentPlayer, this.rock);
//add collision layer
this.Scene.physics.add.collider(this.CurrentPlayer, this.TopLayer);
this.TopLayer.setCollisionByProperty({collides:true});
}
EventToClickOnTile(){
// debug code to get a tile properties by clicking on it
this.Scene.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{
//pixel position toz tile position
let tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
if(tile){
//console.log("MapManager => tile => pointerdown", tile);
this.CurrentPlayer.say("Your touch " + tile.layer.name);
}
});
}
update() : void {
this.CurrentPlayer.moveUser();
}
/**
* Create new player and clean the player on the map
* @param UsersPosition
*/
updateOrCreateMapPlayer(UsersPosition : Array<MessageUserPositionInterface>){
if(!this.CurrentPlayer){
return;
}
//add or create new user
UsersPosition.forEach((userPosition : MessageUserPositionInterface) => {
if(userPosition.userId === this.CurrentPlayer.userId){
return;
}
let player = this.findPlayerInMap(userPosition.userId);
if(!player){
this.addPlayer(userPosition);
}else{
player.updatePosition(userPosition);
}
});
//clean map
this.MapPlayers.getChildren().forEach((player: GamerInterface) => {
if(UsersPosition.find((message : MessageUserPositionInterface) => message.userId === player.userId)){
return;
}
player.destroy();
this.MapPlayers.remove(player);
});
}
private findPlayerInMap(UserId : string) : GamerInterface | null{
let player = this.MapPlayers.getChildren().find((player: Player) => UserId === player.userId);
if(!player){
return null;
}
return (player as GamerInterface);
}
/**
* Create new player
* @param MessageUserPosition
*/
addPlayer(MessageUserPosition : MessageUserPositionInterface){
//initialise player
let player = new Player(
MessageUserPosition.userId,
this.Scene,
MessageUserPosition.position.x,
MessageUserPosition.position.y,
this.Camera,
this
);
player.initAnimation();
this.MapPlayers.add(player);
player.updatePosition(MessageUserPosition);
//init colision
this.Scene.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => {
MapPlayer.say("Hello, how are you ? ");
});
}
}