1185 lines
46 KiB
TypeScript
1185 lines
46 KiB
TypeScript
import {GameManager, gameManager, HasMovedEvent} from "./GameManager";
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import {
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GroupCreatedUpdatedMessageInterface,
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MessageUserJoined,
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MessageUserMovedInterface,
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MessageUserPositionInterface,
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PointInterface,
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PositionInterface,
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RoomJoinedMessageInterface
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} from "../../Connexion/ConnexionModels";
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import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import {DEBUG_MODE, JITSI_URL, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import {
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ITiledMap,
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ITiledMapLayer,
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ITiledMapLayerProperty, ITiledMapObject,
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ITiledTileSet
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} from "../Map/ITiledMap";
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import {AddPlayerInterface} from "./AddPlayerInterface";
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import {PlayerAnimationNames} from "../Player/Animation";
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import {PlayerMovement} from "./PlayerMovement";
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import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
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import {RemotePlayer} from "../Entity/RemotePlayer";
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import {Queue} from 'queue-typescript';
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import {SimplePeer, UserSimplePeerInterface} from "../../WebRtc/SimplePeer";
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import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
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import {loadAllLayers, loadObject, loadPlayerCharacters} from "../Entity/body_character";
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import {CenterListener, layoutManager, LayoutMode} from "../../WebRtc/LayoutManager";
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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import GameObject = Phaser.GameObjects.GameObject;
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import {GameMap} from "./GameMap";
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import {CoWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import {mediaManager} from "../../WebRtc/MediaManager";
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import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
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import {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
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import {ActionableItem} from "../Items/ActionableItem";
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import {UserInputManager} from "../UserInput/UserInputManager";
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import {UserMovedMessage} from "../../Messages/generated/messages_pb";
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import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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import {RoomConnection} from "../../Connexion/RoomConnection";
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import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
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import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
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import {ResizableScene} from "../Login/ResizableScene";
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export enum Textures {
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Player = "male1"
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}
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null,
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startLayerName: string|undefined
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}
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interface InitUserPositionEventInterface {
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type: 'InitUserPositionEvent'
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event: MessageUserPositionInterface[]
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}
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interface AddPlayerEventInterface {
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type: 'AddPlayerEvent'
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event: AddPlayerInterface
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}
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interface RemovePlayerEventInterface {
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type: 'RemovePlayerEvent'
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userId: number
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}
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interface UserMovedEventInterface {
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type: 'UserMovedEvent'
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event: MessageUserMovedInterface
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}
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interface GroupCreatedUpdatedEventInterface {
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type: 'GroupCreatedUpdatedEvent'
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event: GroupCreatedUpdatedMessageInterface
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}
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interface DeleteGroupEventInterface {
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type: 'DeleteGroupEvent'
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groupId: number
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}
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export class GameScene extends ResizableScene implements CenterListener {
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GameManager : GameManager;
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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CurrentPlayer!: CurrentGamerInterface;
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MapPlayers!: Phaser.Physics.Arcade.Group;
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MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
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Map!: Phaser.Tilemaps.Tilemap;
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Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Objects!: Array<Phaser.Physics.Arcade.Sprite>;
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mapFile!: ITiledMap;
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groups: Map<number, Sprite>;
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startX!: number;
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startY!: number;
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circleTexture!: CanvasTexture;
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pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
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private initPosition: PositionInterface|null = null;
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private playersPositionInterpolator = new PlayersPositionInterpolator();
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private connection!: RoomConnection;
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private simplePeer!: SimplePeer;
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private GlobalMessageManager!: GlobalMessageManager;
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private ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
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private connectionPromise!: Promise<RoomConnection>
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private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
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private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
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// A promise that will resolve when the "create" method is called (signaling loading is ended)
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private createPromise: Promise<void>;
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private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
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MapKey: string;
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MapUrlFile: string;
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RoomId: string;
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instance: string;
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currentTick!: number;
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lastSentTick!: number; // The last tick at which a position was sent.
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lastMoveEventSent: HasMovedEvent = {
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direction: '',
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moving: false,
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x: -1000,
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y: -1000
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}
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private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
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private startLayerName: string|undefined;
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private presentationModeSprite!: Sprite;
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private chatModeSprite!: Sprite;
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private gameMap!: GameMap;
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private actionableItems: Map<number, ActionableItem> = new Map<number, ActionableItem>();
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// The item that can be selected by pressing the space key.
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private outlinedItem: ActionableItem|null = null;
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private userInputManager!: UserInputManager;
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static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene {
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const mapKey = GameScene.getMapKeyByUrl(mapUrlFile);
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if (key === null) {
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key = mapKey;
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}
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return new GameScene(mapKey, mapUrlFile, instance, key);
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}
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constructor(MapKey : string, MapUrlFile: string, instance: string, key: string) {
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super({
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key: key
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});
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this.GameManager = gameManager;
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this.Terrains = [];
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this.groups = new Map<number, Sprite>();
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this.instance = instance;
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this.MapKey = MapKey;
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this.MapUrlFile = MapUrlFile;
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this.RoomId = this.instance + '__' + MapKey;
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this.createPromise = new Promise<void>((resolve, reject): void => {
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this.createPromiseResolve = resolve;
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})
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this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
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this.connectionAnswerPromiseResolve = resolve;
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})
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}
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//hook preload scene
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preload(): void {
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this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
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this.scene.start(FourOFourSceneName, {
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file: file.src
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});
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});
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this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: unknown) => {
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this.onMapLoad(data);
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});
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//TODO strategy to add access token
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this.load.tilemapTiledJSON(this.MapKey, this.MapUrlFile);
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// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
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// In this case, we check in the cache to see if the map is here and trigger the event manually.
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if (this.cache.tilemap.exists(this.MapKey)) {
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const data = this.cache.tilemap.get(this.MapKey);
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this.onMapLoad(data);
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}
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//add player png
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loadPlayerCharacters(this.load);
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loadAllLayers(this.load);
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loadObject(this.load);
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.connectionPromise = connectionManager.connectToRoomSocket().then((connection : RoomConnection) => {
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this.connection = connection;
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this.connection.emitPlayerDetailsMessage(gameManager.getPlayerName(), gameManager.getCharacterSelected())
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connection.onUserJoins((message: MessageUserJoined) => {
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const userMessage: AddPlayerInterface = {
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userId: message.userId,
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characterLayers: message.characterLayers,
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name: message.name,
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position: message.position
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}
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this.addPlayer(userMessage);
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});
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connection.onUserMoved((message: UserMovedMessage) => {
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const position = message.getPosition();
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if (position === undefined) {
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throw new Error('Position missing from UserMovedMessage');
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}
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//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
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const messageUserMoved: MessageUserMovedInterface = {
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userId: message.getUserid(),
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position: ProtobufClientUtils.toPointInterface(position)
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}
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this.updatePlayerPosition(messageUserMoved);
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});
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connection.onUserLeft((userId: number) => {
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this.removePlayer(userId);
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});
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connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
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this.shareGroupPosition(groupPositionMessage);
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})
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connection.onGroupDeleted((groupId: number) => {
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try {
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this.deleteGroup(groupId);
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} catch (e) {
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console.error(e);
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}
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})
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connection.onServerDisconnected(() => {
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console.log('Player disconnected from server. Reloading scene.');
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this.simplePeer.closeAllConnections();
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this.simplePeer.unregister();
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const key = 'somekey'+Math.round(Math.random()*10000);
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const game : Phaser.Scene = GameScene.createFromUrl(this.MapUrlFile, this.instance, key);
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this.scene.add(key, game, true,
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{
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initPosition: {
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x: this.CurrentPlayer.x,
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y: this.CurrentPlayer.y
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}
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});
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this.scene.stop(this.scene.key);
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this.scene.remove(this.scene.key);
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})
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connection.onActionableEvent((message => {
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const item = this.actionableItems.get(message.itemId);
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if (item === undefined) {
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console.warn('Received an event about object "'+message.itemId+'" but cannot find this item on the map.');
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return;
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}
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item.fire(message.event, message.state, message.parameters);
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}));
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// When connection is performed, let's connect SimplePeer
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this.simplePeer = new SimplePeer(this.connection);
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this.GlobalMessageManager = new GlobalMessageManager(this.connection);
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const self = this;
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this.simplePeer.registerPeerConnectionListener({
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onConnect(user: UserSimplePeerInterface) {
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self.presentationModeSprite.setVisible(true);
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self.chatModeSprite.setVisible(true);
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},
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onDisconnect(userId: number) {
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if (self.simplePeer.getNbConnections() === 0) {
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self.presentationModeSprite.setVisible(false);
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self.chatModeSprite.setVisible(false);
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}
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}
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})
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this.scene.wake();
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this.scene.sleep(ReconnectingSceneName);
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return connection;
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});
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}
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// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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private async onMapLoad(data: any): Promise<void> {
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// Triggered when the map is loaded
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// Load tiles attached to the map recursively
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this.mapFile = data.data;
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const url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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this.mapFile.tilesets.forEach((tileset) => {
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if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
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console.warn("Don't know how to handle tileset ", tileset)
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return;
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}
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//TODO strategy to add access token
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this.load.image(`${url}/${tileset.image}`, `${url}/${tileset.image}`);
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})
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// Scan the object layers for objects to load and load them.
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const objects = new Map<string, ITiledMapObject[]>();
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'objectgroup') {
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for (const object of layer.objects) {
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let objectsOfType: ITiledMapObject[]|undefined;
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if (!objects.has(object.type)) {
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objectsOfType = new Array<ITiledMapObject>();
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} else {
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objectsOfType = objects.get(object.type);
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if (objectsOfType === undefined) {
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throw new Error('Unexpected object type not found');
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}
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}
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objectsOfType.push(object);
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objects.set(object.type, objectsOfType);
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}
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}
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}
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for (const [itemType, objectsOfType] of objects) {
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// FIXME: we would ideally need for the loader to WAIT for the import to be performed, which means writing our own loader plugin.
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let itemFactory: ItemFactoryInterface;
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switch (itemType) {
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case 'computer': {
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const module = await import('../Items/Computer/computer');
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itemFactory = module.default;
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break;
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}
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default:
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throw new Error('Unsupported object type: "'+ itemType +'"');
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}
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itemFactory.preload(this.load);
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this.load.start(); // Let's manually start the loader because the import might be over AFTER the loading ends.
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this.load.on('complete', () => {
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// FIXME: the factory might fail because the resources might not be loaded yet...
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// We would need to add a loader ended event in addition to the createPromise
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this.createPromise.then(async () => {
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itemFactory.create(this);
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const roomJoinedAnswer = await this.connectionAnswerPromise;
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for (const object of objectsOfType) {
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// TODO: we should pass here a factory to create sprites (maybe?)
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// Do we have a state for this object?
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const state = roomJoinedAnswer.items[object.id];
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const actionableItem = itemFactory.factory(this, object, state);
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this.actionableItems.set(actionableItem.getId(), actionableItem);
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}
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});
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});
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// import(/* webpackIgnore: true */ scriptUrl).then(result => {
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//
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// result.default.preload(this.load);
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//
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// this.load.start(); // Let's manually start the loader because the import might be over AFTER the loading ends.
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// this.load.on('complete', () => {
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// // FIXME: the factory might fail because the resources might not be loaded yet...
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// // We would need to add a loader ended event in addition to the createPromise
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// this.createPromise.then(() => {
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// result.default.create(this);
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//
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// for (let object of objectsOfType) {
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// // TODO: we should pass here a factory to create sprites (maybe?)
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// let objectSprite = result.default.factory(this, object);
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// }
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// });
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// });
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// });
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}
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// TEST: let's load a module dynamically!
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/*let foo = "http://maps.workadventure.localhost/computer.js";
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import(/* webpackIgnore: true * / foo).then(result => {
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console.log(result);
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});*/
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}
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//hook initialisation
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init(initData : GameSceneInitInterface) {
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if (initData.initPosition !== undefined) {
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this.initPosition = initData.initPosition;
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} else if (initData.startLayerName !== undefined) {
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this.startLayerName = initData.startLayerName;
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}
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}
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//hook create scene
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create(): void {
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//initalise map
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this.Map = this.add.tilemap(this.MapKey);
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this.gameMap = new GameMap(this.mapFile);
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const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
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this.Terrains.push(this.Map.addTilesetImage(tileset.name, `${mapDirUrl}/${tileset.image}`, tileset.tilewidth, tileset.tileheight, tileset.margin, tileset.spacing/*, tileset.firstgid*/));
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});
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//permit to set bound collision
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this.physics.world.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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let depth = -2;
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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}
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if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
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this.loadNextGame(layer, this.mapFile.width, this.mapFile.tilewidth, this.mapFile.tileheight);
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}
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if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = 10000;
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}
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}
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if (depth === -2) {
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throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
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}
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// If there is an init position passed
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if (this.initPosition !== null) {
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this.startX = this.initPosition.x;
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this.startY = this.initPosition.y;
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} else {
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// Now, let's find the start layer
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if (this.startLayerName) {
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for (const layer of this.mapFile.layers) {
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if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
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const startPosition = this.startUser(layer);
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this.startX = startPosition.x;
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this.startY = startPosition.y;
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}
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}
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}
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if (this.startX === undefined) {
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// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'tilelayer' && layer.name === "start") {
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const startPosition = this.startUser(layer);
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this.startX = startPosition.x;
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this.startY = startPosition.y;
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}
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}
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}
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}
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// Still no start position? Something is wrong with the map, we need a "start" layer.
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if (this.startX === undefined) {
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console.warn('This map is missing a layer named "start" that contains the available default start positions.');
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// Let's start in the middle of the map
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this.startX = this.mapFile.width * 16;
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this.startY = this.mapFile.height * 16;
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}
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//add entities
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this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
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//init event click
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this.EventToClickOnTile();
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//initialise list of other player
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this.MapPlayers = this.physics.add.group({ immovable: true });
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//create input to move
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this.userInputManager = new UserInputManager(this);
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//TODO check right of user
|
|
this.ConsoleGlobalMessageManager = new ConsoleGlobalMessageManager(this.connection, this.userInputManager);
|
|
|
|
//notify game manager can to create currentUser in map
|
|
this.createCurrentPlayer();
|
|
|
|
//initialise camera
|
|
this.initCamera();
|
|
|
|
// Let's generate the circle for the group delimiter
|
|
const circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
|
|
if(circleElement) {
|
|
this.textures.remove('circleSprite');
|
|
}
|
|
this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
|
|
const context = this.circleTexture.context;
|
|
context.beginPath();
|
|
context.arc(48, 48, 48, 0, 2 * Math.PI, false);
|
|
// context.lineWidth = 5;
|
|
context.strokeStyle = '#ffffff';
|
|
context.stroke();
|
|
this.circleTexture.refresh();
|
|
|
|
// Let's alter browser history
|
|
const url = new URL(this.MapUrlFile);
|
|
let path = '/_/'+this.instance+'/'+url.host+url.pathname;
|
|
if (this.startLayerName) {
|
|
path += '#'+this.startLayerName;
|
|
}
|
|
window.history.pushState({}, 'WorkAdventure', path);
|
|
|
|
// Let's pause the scene if the connection is not established yet
|
|
if (this.connection === undefined) {
|
|
// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
|
|
setTimeout(() => {
|
|
if (this.connection === undefined) {
|
|
this.scene.sleep();
|
|
this.scene.launch(ReconnectingSceneName);
|
|
}
|
|
}, 500);
|
|
}
|
|
|
|
this.createPromiseResolve();
|
|
|
|
this.userInputManager.spaceEvent( () => {
|
|
this.outlinedItem?.activate();
|
|
});
|
|
|
|
this.presentationModeSprite = this.add.sprite(2, this.game.renderer.height - 2, 'layout_modes', 0);
|
|
this.presentationModeSprite.setScrollFactor(0, 0);
|
|
this.presentationModeSprite.setOrigin(0, 1);
|
|
this.presentationModeSprite.setInteractive();
|
|
this.presentationModeSprite.setVisible(false);
|
|
this.presentationModeSprite.setDepth(99999);
|
|
this.presentationModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
|
|
this.chatModeSprite = this.add.sprite(36, this.game.renderer.height - 2, 'layout_modes', 3);
|
|
this.chatModeSprite.setScrollFactor(0, 0);
|
|
this.chatModeSprite.setOrigin(0, 1);
|
|
this.chatModeSprite.setInteractive();
|
|
this.chatModeSprite.setVisible(false);
|
|
this.chatModeSprite.setDepth(99999);
|
|
this.chatModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
|
|
|
|
// FIXME: change this to use the UserInputManager class for input
|
|
this.input.keyboard.on('keyup-' + 'M', () => {
|
|
this.switchLayoutMode();
|
|
});
|
|
|
|
this.reposition();
|
|
|
|
// From now, this game scene will be notified of reposition events
|
|
layoutManager.setListener(this);
|
|
|
|
this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue) => {
|
|
if (newValue === undefined) {
|
|
CoWebsiteManager.closeCoWebsite();
|
|
} else {
|
|
CoWebsiteManager.loadCoWebsite(newValue as string);
|
|
}
|
|
});
|
|
let jitsiApi: any; // eslint-disable-line @typescript-eslint/no-explicit-any
|
|
this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue) => {
|
|
if (newValue === undefined) {
|
|
this.connection.setSilent(false);
|
|
jitsiApi?.dispose();
|
|
CoWebsiteManager.closeCoWebsite();
|
|
mediaManager.showGameOverlay();
|
|
} else {
|
|
CoWebsiteManager.insertCoWebsite((cowebsiteDiv => {
|
|
const domain = JITSI_URL;
|
|
const options = {
|
|
roomName: this.instance + "-" + newValue,
|
|
width: "100%",
|
|
height: "100%",
|
|
parentNode: cowebsiteDiv,
|
|
configOverwrite: {
|
|
prejoinPageEnabled: false
|
|
},
|
|
interfaceConfigOverwrite: {
|
|
SHOW_CHROME_EXTENSION_BANNER: false,
|
|
MOBILE_APP_PROMO: false
|
|
}
|
|
};
|
|
jitsiApi = new (window as any).JitsiMeetExternalAPI(domain, options); // eslint-disable-line @typescript-eslint/no-explicit-any
|
|
jitsiApi.executeCommand('displayName', gameManager.getPlayerName());
|
|
}));
|
|
this.connection.setSilent(true);
|
|
mediaManager.hideGameOverlay();
|
|
}
|
|
})
|
|
|
|
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
|
|
if (newValue === undefined || newValue === false || newValue === '') {
|
|
this.connection.setSilent(false);
|
|
} else {
|
|
this.connection.setSilent(true);
|
|
}
|
|
});
|
|
}
|
|
|
|
private switchLayoutMode(): void {
|
|
const mode = layoutManager.getLayoutMode();
|
|
if (mode === LayoutMode.Presentation) {
|
|
layoutManager.switchLayoutMode(LayoutMode.VideoChat);
|
|
this.presentationModeSprite.setFrame(1);
|
|
this.chatModeSprite.setFrame(2);
|
|
} else {
|
|
layoutManager.switchLayoutMode(LayoutMode.Presentation);
|
|
this.presentationModeSprite.setFrame(0);
|
|
this.chatModeSprite.setFrame(3);
|
|
}
|
|
}
|
|
|
|
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
|
|
return this.getProperty(layer, "exitSceneUrl") as string|undefined;
|
|
}
|
|
|
|
private getExitSceneInstance(layer: ITiledMapLayer): string|undefined {
|
|
return this.getProperty(layer, "exitInstance") as string|undefined;
|
|
}
|
|
|
|
private isStartLayer(layer: ITiledMapLayer): boolean {
|
|
return this.getProperty(layer, "startLayer") == true;
|
|
}
|
|
|
|
private getProperty(layer: ITiledMapLayer, name: string): string|boolean|number|undefined {
|
|
const properties = layer.properties;
|
|
if (!properties) {
|
|
return undefined;
|
|
}
|
|
const obj = properties.find((property: ITiledMapLayerProperty) => property.name === name);
|
|
if (obj === undefined) {
|
|
return undefined;
|
|
}
|
|
return obj.value;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param layer
|
|
* @param mapWidth
|
|
* @param tileWidth
|
|
* @param tileHeight
|
|
*/
|
|
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
|
|
const exitSceneUrl = this.getExitSceneUrl(layer);
|
|
if (exitSceneUrl === undefined) {
|
|
throw new Error('Layer is not an exit scene layer.');
|
|
}
|
|
let instance = this.getExitSceneInstance(layer);
|
|
if (instance === undefined) {
|
|
instance = this.instance;
|
|
}
|
|
|
|
// TODO: eventually compute a relative URL
|
|
const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
|
|
const exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
|
|
|
|
const tiles : number[] = layer.data as number[];
|
|
for (let key=0; key < tiles.length; key++) {
|
|
const objectKey = tiles[key];
|
|
if(objectKey === 0){
|
|
continue;
|
|
}
|
|
//key + 1 because the start x = 0;
|
|
const y : number = parseInt(((key + 1) / mapWidth).toString());
|
|
const x : number = key - (y * mapWidth);
|
|
|
|
let hash = new URL(exitSceneUrl, this.MapUrlFile).hash;
|
|
if (hash) {
|
|
hash = hash.substr(1);
|
|
}
|
|
|
|
//push and save switching case
|
|
if (this.PositionNextScene[y] === undefined) {
|
|
this.PositionNextScene[y] = new Array<{key: string, hash: string}>();
|
|
}
|
|
this.PositionNextScene[y][x] = {
|
|
key: exitSceneKey,
|
|
hash
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param layer
|
|
*/
|
|
private startUser(layer: ITiledMapLayer): PositionInterface {
|
|
const tiles = layer.data;
|
|
if (typeof(tiles) === 'string') {
|
|
throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
|
|
}
|
|
const possibleStartPositions : PositionInterface[] = [];
|
|
tiles.forEach((objectKey : number, key: number) => {
|
|
if(objectKey === 0){
|
|
return;
|
|
}
|
|
const y = Math.floor(key / layer.width);
|
|
const x = key % layer.width;
|
|
|
|
possibleStartPositions.push({x: x*32, y: y*32});
|
|
});
|
|
// Get a value at random amongst allowed values
|
|
if (possibleStartPositions.length === 0) {
|
|
console.warn('The start layer "'+layer.name+'" for this map is empty.');
|
|
return {
|
|
x: 0,
|
|
y: 0
|
|
};
|
|
}
|
|
// Choose one of the available start positions at random amongst the list of available start positions.
|
|
return possibleStartPositions[Math.floor(Math.random() * possibleStartPositions.length)];
|
|
}
|
|
|
|
//todo: in a dedicated class/function?
|
|
initCamera() {
|
|
this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
|
|
this.updateCameraOffset();
|
|
this.cameras.main.setZoom(ZOOM_LEVEL);
|
|
}
|
|
|
|
addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
|
|
this.Layers.push(Layer);
|
|
}
|
|
|
|
createCollisionWithPlayer() {
|
|
//add collision layer
|
|
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
|
|
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
|
|
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
|
|
});
|
|
Layer.setCollisionByProperty({collides: true});
|
|
if (DEBUG_MODE) {
|
|
//debug code to see the collision hitbox of the object in the top layer
|
|
Layer.renderDebug(this.add.graphics(), {
|
|
tileColor: null, //non-colliding tiles
|
|
collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
|
|
faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
createCollisionObject(){
|
|
/*this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => {
|
|
this.physics.add.collider(this.CurrentPlayer, Object, (object1, object2) => {
|
|
this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
|
|
});
|
|
})*/
|
|
}
|
|
|
|
createCurrentPlayer(){
|
|
//initialise player
|
|
//TODO create animation moving between exit and start
|
|
this.CurrentPlayer = new Player(
|
|
this,
|
|
this.startX,
|
|
this.startY,
|
|
this.GameManager.getPlayerName(),
|
|
this.GameManager.getCharacterSelected(),
|
|
PlayerAnimationNames.WalkDown,
|
|
false,
|
|
this.userInputManager
|
|
);
|
|
|
|
//create collision
|
|
this.createCollisionWithPlayer();
|
|
this.createCollisionObject();
|
|
|
|
//join room
|
|
this.connectionPromise.then((connection: RoomConnection) => {
|
|
const camera = this.cameras.main;
|
|
connection.joinARoom(this.RoomId,
|
|
this.startX,
|
|
this.startY,
|
|
PlayerAnimationNames.WalkDown,
|
|
false, {
|
|
left: camera.scrollX,
|
|
top: camera.scrollY,
|
|
right: camera.scrollX + camera.width,
|
|
bottom: camera.scrollY + camera.height,
|
|
}).then((roomJoinedMessage: RoomJoinedMessageInterface) => {
|
|
this.initUsersPosition(roomJoinedMessage.users);
|
|
this.connectionAnswerPromiseResolve(roomJoinedMessage);
|
|
});
|
|
// FIXME: weirdly enough we don't use the result of joinARoom !!!!!!
|
|
|
|
//listen event to share position of user
|
|
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
|
|
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
|
|
this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
|
|
this.gameMap.setPosition(event.x, event.y);
|
|
})
|
|
});
|
|
}
|
|
|
|
pushPlayerPosition(event: HasMovedEvent) {
|
|
if (this.lastMoveEventSent === event) {
|
|
return;
|
|
}
|
|
|
|
// If the player is not moving, let's send the info right now.
|
|
if (event.moving === false) {
|
|
this.doPushPlayerPosition(event);
|
|
return;
|
|
}
|
|
|
|
// If the player is moving, and if it changed direction, let's send an event
|
|
if (event.direction !== this.lastMoveEventSent.direction) {
|
|
this.doPushPlayerPosition(event);
|
|
return;
|
|
}
|
|
|
|
// If more than 200ms happened since last event sent
|
|
if (this.currentTick - this.lastSentTick >= POSITION_DELAY) {
|
|
this.doPushPlayerPosition(event);
|
|
return;
|
|
}
|
|
|
|
// Otherwise, do nothing.
|
|
}
|
|
|
|
/**
|
|
* Finds the correct item to outline and outline it (if there is an item to be outlined)
|
|
* @param event
|
|
*/
|
|
private outlineItem(event: HasMovedEvent): void {
|
|
let x = event.x;
|
|
let y = event.y;
|
|
switch (event.direction) {
|
|
case PlayerAnimationNames.WalkUp:
|
|
y -= 32;
|
|
break;
|
|
case PlayerAnimationNames.WalkDown:
|
|
y += 32;
|
|
break;
|
|
case PlayerAnimationNames.WalkLeft:
|
|
x -= 32;
|
|
break;
|
|
case PlayerAnimationNames.WalkRight:
|
|
x += 32;
|
|
break;
|
|
default:
|
|
throw new Error('Unexpected direction "' + event.direction + '"');
|
|
}
|
|
|
|
let shortestDistance: number = Infinity;
|
|
let selectedItem: ActionableItem|null = null;
|
|
for (const item of this.actionableItems.values()) {
|
|
const distance = item.actionableDistance(x, y);
|
|
if (distance !== null && distance < shortestDistance) {
|
|
shortestDistance = distance;
|
|
selectedItem = item;
|
|
}
|
|
}
|
|
|
|
if (this.outlinedItem === selectedItem) {
|
|
return;
|
|
}
|
|
|
|
this.outlinedItem?.notSelectable();
|
|
this.outlinedItem = selectedItem;
|
|
this.outlinedItem?.selectable();
|
|
}
|
|
|
|
private doPushPlayerPosition(event: HasMovedEvent): void {
|
|
this.lastMoveEventSent = event;
|
|
this.lastSentTick = this.currentTick;
|
|
const camera = this.cameras.main;
|
|
this.connection.sharePosition(event.x, event.y, event.direction, event.moving, {
|
|
left: camera.scrollX,
|
|
top: camera.scrollY,
|
|
right: camera.scrollX + camera.width,
|
|
bottom: camera.scrollY + camera.height,
|
|
});
|
|
}
|
|
|
|
EventToClickOnTile(){
|
|
// debug code to get a tile properties by clicking on it
|
|
/*this.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{
|
|
//pixel position toz tile position
|
|
const tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
|
|
if(tile){
|
|
this.CurrentPlayer.say("Your touch " + tile.layer.name);
|
|
}
|
|
});*/
|
|
}
|
|
|
|
/**
|
|
* @param time
|
|
* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
|
|
*/
|
|
update(time: number, delta: number) : void {
|
|
this.currentTick = time;
|
|
this.CurrentPlayer.moveUser(delta);
|
|
|
|
// Let's handle all events
|
|
while (this.pendingEvents.length !== 0) {
|
|
const event = this.pendingEvents.dequeue();
|
|
switch (event.type) {
|
|
case "InitUserPositionEvent":
|
|
this.doInitUsersPosition(event.event);
|
|
break;
|
|
case "AddPlayerEvent":
|
|
this.doAddPlayer(event.event);
|
|
break;
|
|
case "RemovePlayerEvent":
|
|
this.doRemovePlayer(event.userId);
|
|
break;
|
|
case "UserMovedEvent":
|
|
this.doUpdatePlayerPosition(event.event);
|
|
break;
|
|
case "GroupCreatedUpdatedEvent":
|
|
this.doShareGroupPosition(event.event);
|
|
break;
|
|
case "DeleteGroupEvent":
|
|
this.doDeleteGroup(event.groupId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Let's move all users
|
|
const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
|
|
updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
|
|
const player : RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
|
|
if (player === undefined) {
|
|
throw new Error('Cannot find player with ID "' + userId +'"');
|
|
}
|
|
player.updatePosition(moveEvent);
|
|
});
|
|
|
|
const nextSceneKey = this.checkToExit();
|
|
if (nextSceneKey) {
|
|
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
|
|
this.connection.closeConnection();
|
|
this.simplePeer.unregister();
|
|
this.scene.stop();
|
|
this.scene.remove(this.scene.key);
|
|
this.scene.start(nextSceneKey.key, {
|
|
startLayerName: nextSceneKey.hash
|
|
});
|
|
}
|
|
}
|
|
|
|
private checkToExit(): {key: string, hash: string} | null {
|
|
const x = Math.floor(this.CurrentPlayer.x / 32);
|
|
const y = Math.floor(this.CurrentPlayer.y / 32);
|
|
|
|
if (this.PositionNextScene[y] !== undefined && this.PositionNextScene[y][x] !== undefined) {
|
|
return this.PositionNextScene[y][x];
|
|
} else {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called by the connexion when the full list of user position is received.
|
|
*/
|
|
private initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
|
|
this.pendingEvents.enqueue({
|
|
type: "InitUserPositionEvent",
|
|
event: usersPosition
|
|
});
|
|
|
|
}
|
|
|
|
/**
|
|
* Put all the players on the map on map load.
|
|
*/
|
|
private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
|
|
const currentPlayerId = this.connection.getUserId();
|
|
|
|
// clean map
|
|
this.MapPlayersByKey.forEach((player: RemotePlayer) => {
|
|
player.destroy();
|
|
this.MapPlayers.remove(player);
|
|
});
|
|
this.MapPlayersByKey = new Map<number, RemotePlayer>();
|
|
|
|
// load map
|
|
usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
|
|
if(userPosition.userId === currentPlayerId){
|
|
return;
|
|
}
|
|
this.addPlayer(userPosition);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Called by the connexion when a new player arrives on a map
|
|
*/
|
|
public addPlayer(addPlayerData : AddPlayerInterface) : void {
|
|
this.pendingEvents.enqueue({
|
|
type: "AddPlayerEvent",
|
|
event: addPlayerData
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Create new player
|
|
*/
|
|
private doAddPlayer(addPlayerData : AddPlayerInterface) : void {
|
|
//check if exist player, if exist, move position
|
|
if(this.MapPlayersByKey.has(addPlayerData.userId)){
|
|
this.updatePlayerPosition({
|
|
userId: addPlayerData.userId,
|
|
position: addPlayerData.position
|
|
});
|
|
return;
|
|
}
|
|
//initialise player
|
|
const player = new RemotePlayer(
|
|
addPlayerData.userId,
|
|
this,
|
|
addPlayerData.position.x,
|
|
addPlayerData.position.y,
|
|
addPlayerData.name,
|
|
addPlayerData.characterLayers,
|
|
addPlayerData.position.direction,
|
|
addPlayerData.position.moving
|
|
);
|
|
this.MapPlayers.add(player);
|
|
this.MapPlayersByKey.set(player.userId, player);
|
|
player.updatePosition(addPlayerData.position);
|
|
|
|
//init collision
|
|
/*this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => {
|
|
CurrentPlayer.say("Hello, how are you ? ");
|
|
});*/
|
|
}
|
|
|
|
/**
|
|
* Called by the connexion when a player is removed from the map
|
|
*/
|
|
public removePlayer(userId: number) {
|
|
this.pendingEvents.enqueue({
|
|
type: "RemovePlayerEvent",
|
|
userId
|
|
});
|
|
}
|
|
|
|
private doRemovePlayer(userId: number) {
|
|
const player = this.MapPlayersByKey.get(userId);
|
|
if (player === undefined) {
|
|
console.error('Cannot find user with id ', userId);
|
|
} else {
|
|
player.destroy();
|
|
this.MapPlayers.remove(player);
|
|
}
|
|
this.MapPlayersByKey.delete(userId);
|
|
this.playersPositionInterpolator.removePlayer(userId);
|
|
}
|
|
|
|
public updatePlayerPosition(message: MessageUserMovedInterface): void {
|
|
this.pendingEvents.enqueue({
|
|
type: "UserMovedEvent",
|
|
event: message
|
|
});
|
|
}
|
|
|
|
private doUpdatePlayerPosition(message: MessageUserMovedInterface): void {
|
|
const player : RemotePlayer | undefined = this.MapPlayersByKey.get(message.userId);
|
|
if (player === undefined) {
|
|
//throw new Error('Cannot find player with ID "' + message.userId +'"');
|
|
console.error('Cannot update position of player with ID "' + message.userId +'": player not found');
|
|
return;
|
|
}
|
|
|
|
// We do not update the player position directly (because it is sent only every 200ms).
|
|
// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
|
|
const playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
|
|
//console.log('Target position: ', player.x, player.y);
|
|
this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
|
|
}
|
|
|
|
public shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
|
|
this.pendingEvents.enqueue({
|
|
type: "GroupCreatedUpdatedEvent",
|
|
event: groupPositionMessage
|
|
});
|
|
}
|
|
|
|
private doShareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
|
|
const groupId = groupPositionMessage.groupId;
|
|
|
|
const group = this.groups.get(groupId);
|
|
if (group !== undefined) {
|
|
group.setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
|
|
} else {
|
|
// TODO: circle radius should not be hard stored
|
|
const sprite = new Sprite(
|
|
this,
|
|
Math.round(groupPositionMessage.position.x),
|
|
Math.round(groupPositionMessage.position.y),
|
|
'circleSprite');
|
|
sprite.setDisplayOrigin(48, 48);
|
|
this.add.existing(sprite);
|
|
this.groups.set(groupId, sprite);
|
|
}
|
|
}
|
|
|
|
deleteGroup(groupId: number): void {
|
|
this.pendingEvents.enqueue({
|
|
type: "DeleteGroupEvent",
|
|
groupId
|
|
});
|
|
}
|
|
|
|
doDeleteGroup(groupId: number): void {
|
|
const group = this.groups.get(groupId);
|
|
if(!group){
|
|
return;
|
|
}
|
|
group.destroy();
|
|
this.groups.delete(groupId);
|
|
}
|
|
|
|
public static getMapKeyByUrl(mapUrlStart: string) : string {
|
|
// FIXME: the key should be computed from the full URL of the map.
|
|
const startPos = mapUrlStart.indexOf('://')+3;
|
|
const endPos = mapUrlStart.indexOf(".json");
|
|
return mapUrlStart.substring(startPos, endPos);
|
|
}
|
|
|
|
/**
|
|
* Sends to the server an event emitted by one of the ActionableItems.
|
|
*
|
|
* @param itemId
|
|
* @param eventName
|
|
* @param state
|
|
* @param parameters
|
|
*/
|
|
emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
|
|
this.connection.emitActionableEvent(itemId, eventName, state, parameters);
|
|
}
|
|
|
|
public onResize(): void {
|
|
this.reposition();
|
|
|
|
// Send new viewport to server
|
|
const camera = this.cameras.main;
|
|
this.connection.setViewport({
|
|
left: camera.scrollX,
|
|
top: camera.scrollY,
|
|
right: camera.scrollX + camera.width,
|
|
bottom: camera.scrollY + camera.height,
|
|
});
|
|
}
|
|
|
|
private reposition(): void {
|
|
this.presentationModeSprite.setY(this.game.renderer.height - 2);
|
|
this.chatModeSprite.setY(this.game.renderer.height - 2);
|
|
|
|
// Recompute camera offset if needed
|
|
this.updateCameraOffset();
|
|
}
|
|
|
|
/**
|
|
* Updates the offset of the character compared to the center of the screen according to the layout mananger
|
|
* (tries to put the character in the center of the reamining space if there is a discussion going on.
|
|
*/
|
|
private updateCameraOffset(): void {
|
|
const array = layoutManager.findBiggestAvailableArray();
|
|
let xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
|
|
let yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
|
|
|
|
// Let's put this in Game coordinates by applying the zoom level:
|
|
xCenter /= ZOOM_LEVEL * RESOLUTION;
|
|
yCenter /= ZOOM_LEVEL * RESOLUTION;
|
|
|
|
//console.log("updateCameraOffset", array, xCenter, yCenter, this.game.renderer.width, this.game.renderer.height);
|
|
|
|
this.cameras.main.startFollow(this.CurrentPlayer, true, 1, 1, xCenter - this.game.renderer.width / 2, yCenter - this.game.renderer.height / 2);
|
|
}
|
|
|
|
public onCenterChange(): void {
|
|
this.updateCameraOffset();
|
|
}
|
|
}
|